public static HoraResult CalcHoraResult(Tehai tehai, InfoForResult ifr, Field field, string horaPai) { //面子手の取りうる和了形を全て列挙 SplitedTehai splited = SplitedTehaiCalclator.CalcSplitedTehai(tehai, horaPai, !ifr.IsTsumo ); List<YakuResult> yakuResultList = new List<YakuResult>(); int[] realPaiNum = tehai.GetRealPaiNum(); if (ifr.IsTsumo == false) { realPaiNum[PaiConverter.STRING_TO_ID[horaPai]]++; } //面子手和了型が0の場合はチートイツか国士無双 if (splited.AllHoraPatternList.Count == 0) { yakuResultList.Add(YakuResultCalclator.CalcSpecialYaku(ifr, field, splited.SyuNum, splited.RedDoraNum)); } else { //面子手の役を計算 foreach (var pattern in splited.AllHoraPatternList) { yakuResultList.Add(YakuResultCalclator.CalcNormalYaku(pattern, ifr, field, splited.SyuNum, realPaiNum, splited.RedDoraNum)); } } Dictionary<YakuResult, PointResult> pointResultMap = new Dictionary<YakuResult, PointResult>(); foreach (var yakuResult in yakuResultList) { //役と符から点数を計算 pointResultMap.Add(yakuResult, PointResultCalclator.AnalyzePoint(yakuResult)); } //一番点数が高い和了形の役と点数を返却 var maxMap = pointResultMap.OrderBy(e => e.Value.HoraPlayerIncome).Last(); HoraResult maxResult = new HoraResult(); maxResult.yakuResult = maxMap.Key; maxResult.pointResult = maxMap.Value; return maxResult; }