/// <summary> /// Called when a music group unmutes the correct track /// </summary> void CorrectTrack() { //increment correct track numCorrectTracks++; //tell tree to start dancing tree.StartDancing(); //If there are now 3 correct tracks if (numCorrectTracks == 3) { //Activate all sliders drumTablet.ActivateSlider(); pianoTablet.ActivateSlider(); guitarTablet.ActivateSlider(); matState = MatState.Increasing; } }