// Start is called before the first frame update void Start() { ZEDManager manager = FindObjectOfType(typeof(ZEDManager)) as ZEDManager; LeftCamera = manager.GetLeftCameraTransform().gameObject.GetComponent <Camera>(); surfacePlacementManager = FindObjectOfType(typeof(SurfacePlacementManager)) as SurfacePlacementManager; }
// Start is called before the first frame update void Start() { crosshair = GetComponent <Text>(); spm = FindObjectOfType(typeof(SurfacePlacementManager)) as SurfacePlacementManager; spm = spm.GetComponent <SurfacePlacementManager>(); }
// Start is called before the first frame update void Start() { surfacePlacementManager = FindObjectOfType(typeof(SurfacePlacementManager)) as SurfacePlacementManager; leapGestures = GetComponent <LeapGestures>(); }