private static async Task FillOutServerRecipientActivities(ServerRecipientActivitiesFlow flow, ServerRecipientActivitiesModel serverRecipientActivities, ITurnContext turnContext) { string input = turnContext.Activity.Text?.Trim(); string message; switch (flow.LastQuestionAsked) { case ServerRecipientActivitiesFlow.Question.None: await SuggestionActions.SendIntSuggestionsActionsAsync(turnContext, CancellationToken.None, "ASSESSMENT \n" + "Non Face To Face Assessment / Develop Plan", new List <int>() { 0, 1 }, true); flow.LastQuestionAsked = ServerRecipientActivitiesFlow.Question.NonFTFAssessment; break; case ServerRecipientActivitiesFlow.Question.NonFTFAssessment: if (ValidateStringResponse(input, out string NonFTFResponse, out message, 0, 1)) { serverRecipientActivities.Assessment.NonFTFAssessment = NonFTFResponse; await SuggestionActions.SendIntSuggestionsActionsAsync(turnContext, CancellationToken.None, "Face To Face Assessment", new List <int>() { 0, 1 }, true); flow.LastQuestionAsked = ServerRecipientActivitiesFlow.Question.FTFAssessment; break; } else { await turnContext.SendActivityAsync(message ?? "I'm sorry, I didn't understand that."); break; }
public void ToggleSuggestionButton(bool isShow, bool isCheckAvailable = false, int callAmount = 0, float availableBalance = 0) { suggestionButtonParent.SetActive(isShow); if (isShow) { if (callAmount <= 0) { isCheckAvailable = true; } for (int i = 0; i < suggestionButtons.Length; i++) { suggestionButtons[i].SetActive(true); suggestionButtonsActiveImage[i].SetActive(false); } if (isCheckAvailable) { suggestionButtons[(int)SuggestionActions.Call].SetActive(false); suggestionButtons[(int)SuggestionActions.Check].SetActive(true); } else { availableCallAmount = callAmount; if (callAmount < availableBalance) { suggestionButtons[(int)SuggestionActions.Call].SetActive(true); suggestionButtons[(int)SuggestionActions.Check].SetActive(false); suggestionCallText.text = "" + callAmount; } else { for (int i = 0; i < suggestionButtons.Length; i++) { suggestionButtons[i].SetActive(false); suggestionButtonsActiveImage[i].SetActive(false); } suggestionButtons[(int)SuggestionActions.Fold].SetActive(true); } } if (selectedSuggestionButton == SuggestionActions.Call && callAmount != suggestionCallAmount) { selectedSuggestionButton = SuggestionActions.Null; } else if (selectedSuggestionButton != SuggestionActions.Null && suggestionButtons[(int)selectedSuggestionButton].activeInHierarchy) { suggestionButtonsActiveImage[(int)selectedSuggestionButton].SetActive(true); } else { selectedSuggestionButton = SuggestionActions.Null; } } }
private void SwitchTurn(PlayerScript playerScript, bool isCheckAvailable) { SoundManager.instance.PlaySound(SoundType.TurnSwitch); for (int i = 0; i < onlinePlayersScript.Length; i++) { onlinePlayersScript[i].ResetTurn(); } currentPlayer = playerScript; if (currentPlayer.IsMe()) { InGameUiManager.instance.ToggleSuggestionButton(false); SuggestionActions selectedSuggestionAction = InGameUiManager.instance.GetSelectedSuggestionAction(); InGameUiManager.instance.ResetSuggetionAction(); if (selectedSuggestionAction != SuggestionActions.Null) { switch (selectedSuggestionAction) { case SuggestionActions.Call: case SuggestionActions.Call_Any: { int callAmount = GetLastBetAmount() - (int)GetMyPlayerObject().GetPlayerData().totalBet; if (callAmount < GetMyPlayerObject().GetPlayerData().balance) { OnPlayerActionCompleted(PlayerAction.Call, callAmount, "Call"); } else { InGameUiManager.instance.ToggleActionButton(true, currentPlayer, isCheckAvailable, LAST_BET_AMOUNT); } } break; case SuggestionActions.Check: { OnPlayerActionCompleted(PlayerAction.Check, 0, "Check"); } break; case SuggestionActions.Fold: { OnPlayerActionCompleted(PlayerAction.Fold, 0, "Fold"); } break; default: { Debug.LogError("Unhandled suggetion type found = " + selectedSuggestionAction); } break; } } else { InGameUiManager.instance.ToggleActionButton(true, currentPlayer, isCheckAvailable, LAST_BET_AMOUNT); } } else { InGameUiManager.instance.ToggleActionButton(false); if (!GetMyPlayerObject().GetPlayerData().isFold) { int callAmount = GetLastBetAmount() - (int)GetMyPlayerObject().GetPlayerData().totalBet; InGameUiManager.instance.ToggleSuggestionButton(true, isCheckAvailable, callAmount, GetMyPlayerObject().GetPlayerData().balance); } } }
public void ResetSuggetionAction() { selectedSuggestionButton = SuggestionActions.Null; }
public void OnClickOnButton(string eventName) { SoundManager.instance.PlaySound(SoundType.Click); switch (eventName) { case "store": { ShowScreen(InGameScreens.InGameShop); } break; case "menu": { ShowScreen(InGameScreens.Menu); } break; case "missions": { ShowScreen(InGameScreens.Missions); } break; case "emojiScreen": { ShowScreen(InGameScreens.EmojiScreen); } break; case "fold": { InGameManager.instance.OnPlayerActionCompleted(PlayerAction.Fold, 0, "Fold"); } break; case "call": { InGameManager.instance.OnPlayerActionCompleted(PlayerAction.Call, (int)availableCallAmount, "Call"); } break; case "check": { InGameManager.instance.OnPlayerActionCompleted(PlayerAction.Check, 0, "Check"); } break; case "raiseOpen": { PlayerScript player = InGameManager.instance.GetMyPlayerObject(); if (player != null) { ToggleRaisePopUp(true, availableCallAmount + 1, player.GetPlayerData().balance, InGameManager.instance.GetPotAmount()); } else { #if ERROR_LOG Debug.LogError("Null Reference exception found playerObject is null in InGameUiManager.RaiseOpen"); #endif } } break; case "raiseClose": { ToggleRaisePopUp(false); } break; case "raiseDone": { if (sliderText.text == "All In") { PlayerScript player = InGameManager.instance.GetMyPlayerObject(); if (player != null) { InGameManager.instance.OnPlayerActionCompleted(PlayerAction.Raise, (int)player.GetPlayerData().balance, "AllIn"); } else { #if ERROR_LOG Debug.LogError("Null Reference exception found playerObject is null in InGameUiManager.RaiseOpen"); #endif } } else { InGameManager.instance.OnPlayerActionCompleted(PlayerAction.Raise, (int)selectedRaiseAmount, "Raise"); } } break; case "pot": { if (useRaisePotWise) // PotWise Calculation { slider.value = InGameManager.instance.GetPotAmount(); OnSliderValueChange(); } else // Call Amount wise calculation { slider.value = availableCallAmount * 4; OnSliderValueChange(); } } break; case "halfPot": { if (useRaisePotWise) // PotWise Calculation { slider.value = (InGameManager.instance.GetPotAmount() / 2f); OnSliderValueChange(); } else // Call Amount wise calculation { slider.value = availableCallAmount * 3f; OnSliderValueChange(); } } break; case "thirdPot": { if (useRaisePotWise) // PotWise Calculation { slider.value = ((InGameManager.instance.GetPotAmount() * 2f) / 3f); OnSliderValueChange(); } else // Call Amount wise calculation { slider.value = availableCallAmount * 2f; OnSliderValueChange(); } } break; case "sCall": { if (selectedSuggestionButton == SuggestionActions.Call) { suggestionButtonsActiveImage[(int)selectedSuggestionButton].SetActive(false); selectedSuggestionButton = SuggestionActions.Null; } else { for (int i = 0; i < suggestionButtonsActiveImage.Length; i++) { suggestionButtonsActiveImage[i].gameObject.SetActive(false); } suggestionCallAmount = (int)availableCallAmount; selectedSuggestionButton = SuggestionActions.Call; suggestionButtonsActiveImage[(int)selectedSuggestionButton].SetActive(true); } } break; case "sCallAny": { if (selectedSuggestionButton == SuggestionActions.Call_Any) { suggestionButtonsActiveImage[(int)selectedSuggestionButton].SetActive(false); selectedSuggestionButton = SuggestionActions.Null; } else { for (int i = 0; i < suggestionButtonsActiveImage.Length; i++) { suggestionButtonsActiveImage[i].gameObject.SetActive(false); } selectedSuggestionButton = SuggestionActions.Call_Any; suggestionButtonsActiveImage[(int)selectedSuggestionButton].SetActive(true); } } break; case "sCheck": { if (selectedSuggestionButton == SuggestionActions.Check) { suggestionButtonsActiveImage[(int)selectedSuggestionButton].SetActive(false); selectedSuggestionButton = SuggestionActions.Null; } else { for (int i = 0; i < suggestionButtonsActiveImage.Length; i++) { suggestionButtonsActiveImage[i].gameObject.SetActive(false); } selectedSuggestionButton = SuggestionActions.Check; suggestionButtonsActiveImage[(int)selectedSuggestionButton].SetActive(true); } } break; case "sFold": { if (selectedSuggestionButton == SuggestionActions.Fold) { suggestionButtonsActiveImage[(int)selectedSuggestionButton].SetActive(false); selectedSuggestionButton = SuggestionActions.Null; } else { for (int i = 0; i < suggestionButtonsActiveImage.Length; i++) { suggestionButtonsActiveImage[i].gameObject.SetActive(false); } selectedSuggestionButton = SuggestionActions.Fold; suggestionButtonsActiveImage[(int)selectedSuggestionButton].SetActive(true); } } break; case "handHistory": { ShowScreen(InGameScreens.HandHistory); } break; case "realTimeResult": { ShowScreen(InGameScreens.RealTimeResult); } break; case "pointEarnopen": { ShowScreen(InGameScreens.PointEarnMsg); } break; case "chat": { if (SocketController.instance.GetSocketState() == SocketState.Game_Running) { ShowScreen(InGameScreens.Chat); } else { // NativeFunctionalityIntegration.SharedInstance.showToastMessage("Please wait for game"); } } break; default: #if ERROR_LOG Debug.LogError("unhdnled eventName found in InGameUiManager = " + eventName); #endif break; } }