Esempio n. 1
0
	//Method used to generate the base events
	protected override void generateEvents(){
		
		int i=0;
		
		//Generate the original 8
		for(i=0;i<8;i++){
			StoppingEvent e=null;
			
			e = new StoppingEvent((int)((i%4f) + 1), true);
			
			events.Add(e);
		}
			
		//Generate the rest of the events
		for(i=0;i<92;i++){
			
			StoppingEvent e=null;
			
			e = new StoppingEvent((int)((i%4f) + 1),i<30? false:true);
			
			events.Add(e);
		}	
	}
Esempio n. 2
0
    //Method used to generate the base events
    protected override void generateEvents()
    {
        int i = 0;

        //Generate the original 8
        for (i = 0; i < 8; i++)
        {
            StoppingEvent e = null;

            e = new StoppingEvent((int)((i % 4f) + 1), true);

            events.Add(e);
        }

        //Generate the rest of the events
        for (i = 0; i < 92; i++)
        {
            StoppingEvent e = null;

            e = new StoppingEvent((int)((i % 4f) + 1), i < 30? false:true);

            events.Add(e);
        }
    }
Esempio n. 3
0
 private static void OnStopping(RunningModeEventArgs args)
 {
     StoppingEvent?.Invoke(null, args);
 }
Esempio n. 4
0
    //Method used to read in all the trials of the game
    private List<EventStats> ReadStoppingEvents(XmlNode eventsNode)
    {
        List<EventStats> stoppingEvents = new List<EventStats>();

        //For all the trials
        for (int i=0; i<eventsNode.ChildNodes.Count; i++){

            int dot=-1;
            bool go =true;

            //Make sure were trying to deal with event
            if(eventsNode.ChildNodes[i].Name =="event"){
                foreach(XmlAttribute attri in eventsNode.ChildNodes[i].Attributes){
                    //Side
                    if(attri.Name.ToLower() == "dot"){
                        if(int.TryParse(attri.Value.ToLower(),out dot)){
                            if(dot>4 || dot<1){
                                NeuroLog.Error("Invalid value for 'dot' at event #" + (i+1).ToString() + ". Needs to be between 1 and 4.");
                                dot = 1;
                            }
                        }
                        else
                            NeuroLog.Error("Invalid value for 'dot' at event #" + (i+1).ToString() + ". Needs to be an int.");
                    }
                    //Color
                    else if(attri.Name.ToLower() == "go"){
                        if(!bool.TryParse(attri.Value.ToLower(),out go))
                            NeuroLog.Error("Invalid value for 'go' at event #" + (i+1).ToString() + ". Needs to be an bool.");
                    }
                    //Other attributes that don't have cases
                    else NeuroLog.Error("Unknown attribute '" + attri.Name + "' at event #" + (i+1).ToString() + ".");
                }

                StoppingEvent sE = new StoppingEvent(dot,go);

                stoppingEvents.Add(sE);
            }
        }
        return stoppingEvents;
    }
Esempio n. 5
0
    //Method used to randomize the order of the list of events
    protected override void randomizeEvents()
    {
        System.Random rand = new System.Random();

        int i = 0;

        //Apply a base randomization to initial ones
        for (i = 0; i < 8; i++)
        {
            StoppingEvent originalStats = (StoppingEvent)events[i];

            int spotToMove = rand.Next(i, 8);

            events[i] = events[spotToMove];

            events[spotToMove] = originalStats;
        }

        //Apply base randomization to the rest
        for (i = 8; i < events.Count; i++)
        {
            StoppingEvent originalStats = (StoppingEvent)events[i];

            int spotToMove = rand.Next(i, events.Count);

            events[i] = events[spotToMove];

            events[spotToMove] = originalStats;
        }

        bool ok = true;
        bool eventGood;

        i = 0;

        int cycleCount = 0;

        //Loop to make sure there are no strings of 4 similiar dot colors
        do
        {
            ok = true;

            for (i = 8; i < events.Count; i++)
            {
                eventGood = true;

                if (((StoppingEvent)events[i]).Dot == ((StoppingEvent)events[i - 1]).Dot &&
                    ((StoppingEvent)events[i]).Dot == ((StoppingEvent)events[i - 2]).Dot &&
                    ((StoppingEvent)events[i]).Dot == ((StoppingEvent)events[i - 3]).Dot)
                {
                    eventGood = false;
                }

                if (((StoppingEvent)events[i]).Go == ((StoppingEvent)events[i - 1]).Go &&
                    ((StoppingEvent)events[i]).Go == ((StoppingEvent)events[i - 2]).Go &&
                    ((StoppingEvent)events[i]).Go == ((StoppingEvent)events[i - 3]).Go)
                {
                    eventGood = false;
                }

                //If there are three in a row, find another element that has a different color and swap the two
                if (!eventGood)
                {
                    ok = false;

                    int start = i + 1;
                    if (start >= events.Count)
                    {
                        start = 8;
                    }

                    for (int j = i + 1; j < events.Count; j++)
                    {
                        eventGood = true;
                        if (((StoppingEvent)events[j]).Dot == ((StoppingEvent)events[i]).Dot || ((StoppingEvent)events[j]).Go == ((StoppingEvent)events[i]).Go)
                        {
                            eventGood = false;
                        }

                        if (eventGood)
                        {
                            StoppingEvent originalStats = (StoppingEvent)events[i];

                            events[i] = events[j];

                            events[j] = originalStats;

                            break;
                        }
                        else if (j >= events.Count)
                        {
                            j = 8;
                        }
                    }
                }
            }
            cycleCount++;
            //Attempt 5 loops to fix any bad instances, after 5th proceed anyway
            if (cycleCount > 5)
            {
                ok = true;
            }
        }while(!ok);
    }