//衝突時に呼び出す public void OnCollisionEnter2D(Collision2D others) { //衝突したオブジェクト名の取得 this.others = others; objname = others.gameObject.name; //座標取得 this.objpotision = GetPosition2D(this.others); Vector3 playerpotision = GetPosition2D(Player); //このときHpを減らす statelist.Minus(1); this.loggenerator = GameObject.Find("LogGenerator"); loggenerator.GetComponent <LogGenerator>().Display("たおたおたお"); }