public override void InitUIView() { base.InitUIView(); ObjectSelf.GetInstance().SetIsPrompt(false); //ChapterinfoTemplate ct = DataTemplate.GetInstance().GetChapterTemplateByStageID(1310381000); ///// /////当前所打关卡没有解锁新关卡时,从战斗结算界面回到关卡选择界面时,选中的关卡仍为之前所打的那关, /////当前关卡打完后有新关卡解锁,返回关卡选择界面就跳到下一关(困难难度一样如此),若同时解锁了两个 /////关卡(主线和支线),返回关卡选择界面选中主线关 ///// if (NeedSpecialStage) { InitLevelId = ObjectSelf.GetInstance().BattleStageData.GetSpecialStageData().m_StageID; } else { List <int> newStages = ObjectSelf.GetInstance().BattleStageData.GetNewStageList(); if (newStages != null && newStages.Count > 0) { DisplayNormal(); } else { if (ObjectSelf.GetInstance().CurStageID > 0 && StageModule.IsStageLevelById(ObjectSelf.GetInstance().CurStageID)) { InitLevelId = ObjectSelf.GetInstance().CurStageID; } else { DisplayNormal(); } } } if (InitLevelId <= 0) { if (InitChapterId <= 0) { DisplayNormal(); } else { ChapterinfoTemplate chapterT = StageModule.GetChapterinfoTemplateById(InitChapterId); if (chapterT == null) { DisplayNormal(); } else { mDifficutType = EM_STAGE_DIFFICULTTYPE.NORMAL; mCurChapterId = InitChapterId; mCurLevelId = StageModule.GetLastStageIdInTheChapter(chapterT, mDifficutType); } } } else { StageTemplate stageT = StageModule.GetStageTemplateById(InitLevelId); if (stageT == null) { DisplayNormal(); } else { mDifficutType = StageModule.GetStageDifficultType(stageT); mCurLevelId = InitLevelId; int chapterId = DataTemplate.GetInstance().GetChapterIdByStageT(stageT); if (chapterId == -1) { Debug.LogError("关卡stageid找不到对应的章节id,stageid=" + InitLevelId); } else { mCurChapterId = chapterId; } } } OnNewMapOpenShow(); Sprite inst = UIResourceMgr.LoadSprite(common.defaultPath + "Ui_guanqiabeijing"); Dictionary <int, BattleStage> .KeyCollection keycoll = TotalCharpter.Keys; foreach (int chapterid in keycoll) { if (chapterid != 1001) { ChapterinfoTemplate info = StageModule.GetChapterinfoTemplateById(chapterid); if (info != null) { //var info = (ChapterinfoTemplate)DataTemplate.GetInstance().m_ChapterTable.getTableData(chapterid); //var info = (ChapterinfoTemplate)table[chapterid]; Sprite pic = UIResourceMgr.LoadSprite(common.defaultPath + info.getBackgroundPicture()); GameObject item = new GameObject("background"); if (pic != null) { item.AddComponent <Image>().sprite = Instantiate(pic, Vector3.zero, Quaternion.identity) as Sprite; } else { item.AddComponent <Image>().sprite = Instantiate(inst, Vector3.zero, Quaternion.identity) as Sprite; } item.transform.SetParent(mBgTrans, false); } } } Init(); // 新手引导 100302 if (GuideManager.GetInstance().isGuideUser&& GuideManager.GetInstance().IsContentGuideID(100302) == false) { GuideManager.GetInstance().ShowGuideWithIndex(100302); } }
public void Show(StageTemplate stageT) { if (stageT == null) { Debug.LogError("关卡数据为null"); return; } mStageT = stageT; //-----------------星级----------------; StageData sd = ObjectSelf.GetInstance().BattleStageData.GetStageDataByStageId(stageT.m_stageid); int starNum = 0; if (sd != null) { starNum = sd.m_StageStar; } for (int i = 0; i < 3; i++) { StarImgs[i].gameObject.SetActive(i < starNum); } int stageNum = StageModule.GetStageNumInChapter(stageT); int chapterId = StageModule.GetChapterinfoIdByStageId(stageT.GetID()); m_ChapterNameTxt.text = string.Format(GameUtils.getString("chapter_title"), GameUtils.ConverIntToString(chapterId)); m_StageNameTxt.text = string.Format(GameUtils.getString("guanqia_mingzi"), stageNum, GameUtils.getString(stageT.m_stagename)); m_StageDescTxt.text = GameUtils.getString(stageT.m_stageinfo); m_ResourceCount1.text = stageT.m_playerexp.ToString(); m_ResourceCount2.text = stageT.m_goldreward.ToString(); if (stageT.m_expcrystal == -1) { ResouceObj3.SetActive(false); } else { ResouceObj3.SetActive(true); m_ResourceCount3.text = stageT.m_expcrystal.ToString(); } EM_STAGE_DIFFICULTTYPE difficultType = StageModule.GetStageDifficultType(stageT); string difficultStr = ""; switch (difficultType) { case EM_STAGE_DIFFICULTTYPE.NONE: break; case EM_STAGE_DIFFICULTTYPE.NORMAL: difficultStr = GameUtils.getString("chapter_difficult_type1"); break; case EM_STAGE_DIFFICULTTYPE.HARD: difficultStr = GameUtils.getString("chapter_difficult_type2"); break; case EM_STAGE_DIFFICULTTYPE.HARDEST: difficultStr = GameUtils.getString("chapter_difficult_type2"); break; default: break; } //-------------------关卡挑战次数-------------------- //无限制; if (stageT.m_limittime < 0) { SetRapidObjActive(false); } else { SetRapidObjActive(true); int remineTimes = Mathf.Max(0, stageT.m_limittime - sd.m_FightSum); TEXT_COLOR tc = TEXT_COLOR.WHITE; if (remineTimes > 0) { tc = TEXT_COLOR.WHITE; m_ResetBtn.gameObject.SetActive(false); } else { m_ResetBtn.gameObject.SetActive(true); tc = TEXT_COLOR.RED; } m_RemindTimeTxt.text = GameUtils.getString("fight_fightprepare_content3") + GameUtils.StringWithColor(remineTimes.ToString(), tc) + "/" + stageT.m_limittime; } m_DifficultTxt.text = difficultStr; //行动力不足颜色标红; if (isEnoughPow(mStageT)) { m_ConsumeCountTxt.text = stageT.m_cost.ToString(); } else { m_ConsumeCountTxt.text = GameUtils.StringWithColor(stageT.m_cost.ToString(), TEXT_COLOR.RED); } switch (stageT.m_winCondition) { case 1: m_SucessConditionTxt.text = "◆" + GameUtils.getString("System_setting_content28"); break; case 2: m_SucessConditionTxt.text = "◆" + string.Format(GameUtils.getString("System_setting_content29"), StageModule.GetBossName(stageT)); break; } //--------------------敌方英雄信息------------------; for (int i = 0; i < mEnermyList.Count; i++) { if (mEnermyList[i] != null) { mEnermyList[i].Destroy(); } } mEnermyList.Clear(); List <MonsterTemplate> _BossTemp = new List <MonsterTemplate>(); List <MonsterTemplate> _MonsterTemp = new List <MonsterTemplate>(); for (int i = 0, j = stageT.m_displayMonster.Length; i < j; i++) { MonsterTemplate _monster = (MonsterTemplate)DataTemplate.GetInstance().m_MonsterTable.getTableData(stageT.m_displayMonster[i]); if (_monster.getMonstertype() == 2) { _BossTemp.Add(_monster); } else { _MonsterTemp.Add(_monster); } } for (int i = 0; i < _BossTemp.Count; ++i) { UniversalItemCell cell = UniversalItemCell.GenerateItem(EnermyListTrans); cell.InitByID(_BossTemp[i].getId()); cell.SetSize(UniversalItemCell.UniversalItemSize.Type_114); cell.SetCount("BOSS"); cell.AddClickListener(OnClickUniversalHeroHandler); mEnermyList.Add(cell); } for (int i = 0; i < _MonsterTemp.Count; i++) { UniversalItemCell cell = UniversalItemCell.GenerateItem(EnermyListTrans); cell.InitByID(_MonsterTemp[i].getId()); cell.SetSize(UniversalItemCell.UniversalItemSize.Type_114); cell.AddClickListener(OnClickUniversalHeroHandler); //cell.SetCount("BOSS"); mEnermyList.Add(cell); } //--------------------关卡掉落展示------------------; for (int i = 0; i < mItemsList.Count; i++) { if (mItemsList[i] != null) { mItemsList[i].Destroy(); } } mItemsList.Clear(); string displaydrop = stageT.m_displaydrop; if (displaydrop == "-1" || string.IsNullOrEmpty(displaydrop)) { } else { string[] displaydropList = displaydrop.Split('#'); if (displaydropList.Length == 0) { return; } for (int i = 0; i < displaydropList.Length; i++) { UniversalItemCell cell = UniversalItemCell.GenerateItem(ItemListTrans); cell.SetSize(UniversalItemCell.UniversalItemSize.Type_114); cell.AddClickListener(OnClickUniversalItemHandler); string[] itemList = displaydropList[i].Split('-'); switch (int.Parse(itemList[0])) { case 1: int itemid = int.Parse(itemList[1]); if (int.Parse(itemList[2]) == 0) { //几率掉落; cell.InitByID(itemid); cell.SetText(null, GameUtils.getString("fight_stageselect_content3"), null); } else { //一定掉落; int count = System.Convert.ToInt32(itemList[3]); cell.InitByID(itemid, count); } break; case 2: if (int.Parse(itemList[2]) == 0) { cell.InitBySprite(UIResourceMgr.LoadSprite(common.defaultPath + itemList[1])); cell.SetText(null, GameUtils.getString("fight_stageselect_content3"), null); } else { int count = System.Convert.ToInt32(itemList[3]); cell.InitBySprite(UIResourceMgr.LoadSprite(common.defaultPath + itemList[1]), count); } break; default: break; } mItemsList.Add(cell); } } }