Esempio n. 1
0
 private void removeHandlers()
 {
     KinectSensor.KinectSensors.StatusChanged -=KinectSensors_StatusChanged;
     this.KinectDevice.AllFramesReady -=Kinect_AllFramesReady;
     this.KinectDevice.ColorFrameReady -=Kinect_ColorFrameReady;
     this.KinectDevice.DepthFrameReady-=Kinect_DepthFrameReady;
     this.KinectDevice.SkeletonFrameReady -=Kinect_SkeletonFrameReady;
     this.KinectDevice.AudioSource.SoundSourceAngleChanged -= AudioSource_SoundSourceAngleChanged;
     this.KinectDevice.AudioSource.BeamAngleChanged -= AudioSource_BeamAngleChanged;
 }
Esempio n. 2
0
 private void addHandlers()
 {
     this.removeHandlers();//for safety, dont want to be doubling up handlers...
     KinectSensor.KinectSensors.StatusChanged += new EventHandler<StatusChangedEventArgs>(KinectSensors_StatusChanged);
     this.KinectDevice.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(Kinect_AllFramesReady);
     this.KinectDevice.ColorFrameReady += new EventHandler<ColorImageFrameReadyEventArgs>(Kinect_ColorFrameReady);
     this.KinectDevice.DepthFrameReady += new EventHandler<DepthImageFrameReadyEventArgs>(Kinect_DepthFrameReady);
     this.KinectDevice.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(Kinect_SkeletonFrameReady);
     this.KinectDevice.AudioSource.SoundSourceAngleChanged += new EventHandler<SoundSourceAngleChangedEventArgs>(AudioSource_SoundSourceAngleChanged);
     this.KinectDevice.AudioSource.BeamAngleChanged += new EventHandler<BeamAngleChangedEventArgs>(AudioSource_BeamAngleChanged);
 }