Esempio n. 1
0
 //생성시 실행
 private void Awake()
 {
     if (SoundManage.instance == null)
     {
         SoundManage.instance = this;
     }
 }
Esempio n. 2
0
        public override void LoadContent()
        {
            Image                = ImageManage.GetSImage("help.png");
            ok.Image             = ImageManage.GetSImage("button01");
            messages[0].Location = Alignment.GetMXFAlignment(ContentAlignment.MiddleRight, size, messages[0].Size);

            /*messages[1].Location = new Point(0, TitleSize + 50);
             * messages[2].Location = new Point(size.Width - messages[2].Size.Width, TitleSize + 50);
             * messages[3].Location = new Point((size.Width - messages[3].Size.Width) / 2, messages[2].Location.Y + messages[2].Size.Height + 10);
             * messages[5].Location = new Point(0, messages[3].Location.Y + messages[3].Size.Height + 10);
             * messages[6].Location = new Point(size.Width - messages[6].Size.Width, messages[3].Location.Y + messages[3].Size.Height + 10);
             * messages[4].Location = new Point((size.Width - messages[4].Size.Width) / 2, messages[6].Location.Y + messages[6].Size.Height + 10);
             * messages[7].Location = new Point(0, messages[4].Location.Y + messages[4].Size.Height + 10);
             * messages[8].Location = new Point(size.Width - messages[8].Size.Width, messages[4].Location.Y + messages[4].Size.Height + 10);
             */

            time.Location = new Point(border_Left.Size.Width + 10, border_Top.Size.Height + 10);
            {
                for (int i = 0; i < Charas.Count; i++)
                {
                    Charas["cursor" + i.ToString()].Location = new Point(50 + 150 * (i % 6), border_Top.Size.Height + time.Size.Height + 50 + 180 * (i / 6));
                    charasDict.Add(new Point(i % 6, i / 6), "cursor" + i.ToString());
                }
            }
            sounds["hacking"] = SoundManage.GetSound("hacking.wav");
            sounds["hacking"].SetSELoopPlay(true);
            sounds["button"] = SoundManage.GetSound("button.wav");
            base.LoadContent();
        }
Esempio n. 3
0
 public override void LoadContent()
 {
     image           = ImageManage.GetSImage("button03");
     sounds["click"] = SoundManage.GetSound("click.wav");
     sounds["enter"] = SoundManage.GetSound("enter.wav");
     base.LoadContent();
 }
Esempio n. 4
0
 public override void LoadContent()
 {
     Image = ImageManage.GetSImage("stagefield.png");
     sounds["antiviruswin"] = SoundManage.GetSound("antiviruswin.wav");
     sounds["viruswin"]     = SoundManage.GetSound("viruswin.wav");
     base.LoadContent();
 }
Esempio n. 5
0
 public override void LoadContent()
 {
     endText.Location = ((size - endText.Size) / 2).ToPoint();
     Image            = ImageManage.GetSImage("login_logout.png");
     sounds["logout"] = SoundManage.GetSound("logout.wav");
     base.LoadContent();
 }
 public override void LoadContent()
 {
     /*closeButton.BDText.ForeColor = System.Drawing.Color.Yellow;
      * closeButton.EnterColor = Color.Blue;
      * closeButton.NormalColor = Color.White * 0.0f;*/
     sounds["button"] = SoundManage.GetSound("button.wav");
     base.LoadContent();
 }
 public bool queue(SoundManage.SoundData data)
 {
     data.soundTime = 30;
     data.elapsedTime = 0;
     data.isPrePrio = true;
     data.isTrigger = true;
     queueList.Add(data);
     return true;
 }
Esempio n. 8
0
 public override void LoadContent()
 {
     ok.Image            = ImageManage.GetSImage("button01");
     cancel.Image        = ImageManage.GetSImage("button01");
     sounds["warning01"] = SoundManage.GetSound("warning01.wav");
     sounds["warning02"] = SoundManage.GetSound("warning02.wav");
     sounds["warning02"].SetSELoopPlay(true);
     sounds["button"] = SoundManage.GetSound("button.wav");
     base.LoadContent();
 }
Esempio n. 9
0
 void Start()
 {
     som           = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManage>();
     sm            = GameObject.FindGameObjectWithTag("GameController").GetComponent <ScoreManager>();
     ps            = GetComponent <ParticleSystem>();
     reel          = gameObject.GetComponentInParent <MouseReel>();
     bounce_force  = Random.Range(min_force, max_force);
     sprend.sprite = sprites[Random.Range(0, sprites.Length)];
     rb.AddForce(Vector2.up * bounce_force * 100f, ForceMode2D.Impulse);
 }
Esempio n. 10
0
        public override void OnEnter()
        {
            SoundManage musicController = SoundManage.Instance;

            if (musicController != null)
            {
                musicController.StopMusic();
            }

            Continue();
        }
Esempio n. 11
0
 private void Awake()
 {
     if (soundInstance != null && soundInstance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         soundInstance = this;
     }
 }
Esempio n. 12
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        GameObject     temp          = collision.gameObject;
        objValueScript tempObjScript = temp.GetComponent <objValueScript>();

        if (temp.layer == hitlayer)
        {
            //add points to curreny based on value from obj or remove points based on value from obj
            if (temp.tag == "Obstacle" && anim.GetBool("invincible"))
            {
                //ignore the damage taken and destroy the obstacle and add some JUICINESSS
                //later on give that so it absorb parts animation or lookness
                despawnScr.removeFromActive(temp);
                tempObjScript.destroyObj(gameObject);
                SoundManage.playAudioClip(CLIP_ENUM.BLOCK);
            }
            else
            {
                float rValue = tempObjScript.returnValue();

                if (rValue < 0)
                {
                    if (helmetOn)
                    {
                        rValue -= (-helmetDmgReducer); //reduce dmg by 2
                        SoundManage.playAudioClip(CLIP_ENUM.HARDHAT);
                    }
                    else
                    {
                        SoundManage.playAudioClip(CLIP_ENUM.DESTROY);
                    }
                    birdParticle.Play();
                    cameraMain.GetComponent <camChake>().CameraShake();
                }
                else
                {
                    SoundManage.playAudioClip(CLIP_ENUM.COLLECT);
                }
                partsCount += rValue;
                //thehudscript.UpdateJunkCounter(partsCount); NO HUD YET
                if (temp.tag != "Metro")
                {
                    despawnScr.removeFromActive(temp);
                    Destroy(temp);
                }
                else
                {
                    featherParts.Play();
                    SoundManage.playAudioClip(CLIP_ENUM.METROHIT);
                }
            }
        }
    }
Esempio n. 13
0
        public override void OnEnter()
        {
            SoundManage musicController = SoundManage.Instance;

            if (musicController != null)
            {
                float startTime = Mathf.Max(0, AtTime);
                musicController.PlayMusic(MusicClip, startTime);
            }

            Continue();
        }
Esempio n. 14
0
 public void birdUp()
 {
     if (canFlap == true && birdStats.checkDead() != true)
     {
         SoundManage.playAudioClip(CLIP_ENUM.FLAP);
         setGuard(false);
         canFlap = false;
         Debug.Log("FLAP");
         birdPhysics.velocity *= 0;
         birdPhysics.AddForce(new Vector2(0, verticalUpSpeed), ForceMode2D.Impulse); //verticalUpSpeed * birdTransform.up
     }
 }
Esempio n. 15
0
 // Start is called before the first frame update
 void Start()
 {
     if (SceneManager.GetActiveScene().name == "SelectScene" || SceneManager.GetActiveScene().name == "SelectSceneH")
     {
         canvas = GameObject.Find("Canvas");
         canvas.SetActive(true);
         startButton = GameObject.Find("StartButton");
         startButton.SetActive(false);
         selectCanvas = GameObject.Find("SelectCanvas");
         selectCanvas.SetActive(false);
     }
     audioSource = GameObject.Find("SoundManage").GetComponent <SoundManage>();
 }
Esempio n. 16
0
 // Start is called before the first frame update
 void Start()
 {
     One           = true;
     Qn            = true;
     next          = false;
     refObj        = GameObject.Find("CloudFactory");
     cf            = refObj.GetComponent <CloudFactory>();
     this.question = GameObject.Find("Question");
     this.choice1  = GameObject.Find("Choice1");
     this.choice2  = GameObject.Find("Choice2");
     this.choice3  = GameObject.Find("Choice3");
     this.player   = GameObject.Find("player");
     audioSource   = GameObject.Find("SoundManage").GetComponent <SoundManage>();
 }
Esempio n. 17
0
    void Start()
    {
        anim = GetComponent <Animator>();
        rb2d = GetComponent <Rigidbody2D>();

        polygonCollider2D = GetComponent <PolygonCollider2D>();
        boxCollider2D     = GetComponent <BoxCollider2D>();

        cameraScript = FindObjectOfType <CameraScript>();

        player      = GameObject.Find("Player");
        audioPlayer = FindObjectOfType <SoundManage>();
        game        = player.AddComponent <GameActions>();
    }
Esempio n. 18
0
        protected override void Awake()
        {
            base.Awake();

            musicController = SoundManage.Instance;

            arrow.gameObject.SetActive(false);
            CharTalk = new Image[] { CharTalk_0, CharTalk_1, CharTalk_2, CharTalk_3 };
            for (int i = 0; i < 4; i++)
            {
                portrait[i].image = CharTalk[i];         //将portrait中的image赋值为对话框中的image
                CharTalk[i].gameObject.SetActive(false); //初始的四个对话框不显示
            }
            MainBackground.gameObject.SetActive(false);
        }
Esempio n. 19
0
    void Start()
    {
        if (!instance)
        {
            instance = this;
            DontDestroyOnLoad(gameObject);

            //add delegate to sceneLoaded for switching scenes
            SceneManager.sceneLoaded += OnSceneLoaded;
        }
        else
        {
            Destroy(gameObject);
        }
        MyPlayListIterator = 0;
    }
Esempio n. 20
0
    // Start is called before the first frame update
    void Awake()
    {
        //Check if there is already an instance of SoundManager
        if (instance == null)
        {
            //if not, set it to this.
            instance = this;
        }
        //If instance already exists:
        else if (instance != this)
        {
            //Destroy this, this enforces our singleton pattern so there can only be one instance of SoundManager.
            Destroy(gameObject);
        }

        //Set SoundManager to DontDestroyOnLoad so that it won't be destroyed when reloading our scene.
        DontDestroyOnLoad(gameObject);
    }
Esempio n. 21
0
        public override void OnEnter()
        {
            SoundManage musicController = SoundManage.Instance;

            if (musicController != null)
            {
                if (Lower)
                {
                    musicController.LowerBGM();
                }
                else if (Restore)
                {
                    musicController.NormalBGM();
                }
                else
                {
                    musicController.SetBGMVolume(Volume);
                }
            }

            Continue();
        }
Esempio n. 22
0
        public override void OnEnter()
        {
            if (soundClip == null)
            {
                Continue();
                return;
            }

            SoundManage musicController = SoundManage.Instance;

            if (musicController != null)
            {
                musicController.PlaySound(soundClip, volume);
            }

            if (waitUntilFinished)
            {
                Invoke("DoWait", soundClip.length);
            }
            else
            {
                Continue();
            }
        }
Esempio n. 23
0
 // Start is called before the first frame update
 void Start()
 {
     anim        = GameObject.Find("player").GetComponent <Animator>();
     audioSource = GameObject.Find("SoundManage").GetComponent <SoundManage>();
 }
Esempio n. 24
0
 // Use this for initialization
 void Start()
 {
     musicManage          = GameObject.FindObjectOfType <SoundManage>();
     volumeControl.value  = PlayerPrefsManage.GetMasterVolume();
     SoundFXCOntrol.value = PlayerPrefsManage.GetSoundFXVolume();
 }
 private void Awake()
 {
     Instance = this;
 }
Esempio n. 26
0
File: Hero.cs Progetto: AL-XQ/Team02
 public override void LoadContent()
 {
     trailImage      = ImageManage.GetSImage("trail.png");
     sounds["death"] = SoundManage.GetSound("Player_Death.wav");
     base.LoadContent();
 }
Esempio n. 27
0
 // Start is called before the first frame update
 void Start()
 {
     anim        = GetComponent <Animator>();
     rb          = GetComponent <Rigidbody2D>();
     audioSource = GameObject.Find("SoundManage").GetComponent <SoundManage>();
 }
Esempio n. 28
0
 public override void LoadContent()
 {
     Image = ImageManage.GetSImage("elasticitywall.png");
     sounds["elasticitywall"] = SoundManage.GetSound("elasticitywall.wav");
     base.LoadContent();
 }
Esempio n. 29
0
 private void Start()
 {
     pms = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerLaunch>();
     som = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManage>();
 }
Esempio n. 30
0
 void Awake()
 {
     if(_instance == null)
         _instance = GetComponent< MainManage >();
     Bullet = GetComponentInChildren< BulletManage > ();
     Record = GetComponentInChildren< RecordManage > ();
     Bonus = GetComponentInChildren< BonusManage > ();
     Player = GetComponentInChildren< PlayerControl > ();
     Enemy = GetComponentInChildren< EnemyManage > ();
     Sound = GetComponentInChildren< SoundManage > ();
     _shoot = Player.GetComponent< PlayerShoot > ();
     Output = GameObject.Find ("Output").GetComponent< UILabel >();
 }
Esempio n. 31
0
 void Awake()
 {
     inst = this;
     DontDestroyOnLoad(this);
     INIT();
 }
Esempio n. 32
0
 public override void LoadContent()
 {
     border          = ImageManage.GetSImage("fileiconborder.png");
     sounds["click"] = SoundManage.GetSound("click.wav");
     base.LoadContent();
 }