private void ProcessHandState(SmoothedBody<KalmanSmoother> aTracked, Point aHandLocation)
        {
            HandState trackBodyHandState = (TrackingLeftHand ? aTracked.HandLeftState : aTracked.HandRightState);

            //save the current state in the counter
            _handStateCounter.Add(trackBodyHandState);

            //check if the hand just closed
            if (_lastConfirmedHandState == HandState.Open && trackBodyHandState == HandState.Closed)
            {
                //see if the hand is been closed for long enough
                if (_handStateCounter.Count >= this.MinimumClosedStatesAfterOpen)
                {
                    //if so, send out event message
                    DidDetectHandStateChange(_lastConfirmedHandState, trackBodyHandState, aHandLocation);
                    //set last confirmed state
                    _lastConfirmedHandState = HandState.Closed;
                }
            }
            //check if the hand is been open for long enough
            else if (_lastConfirmedHandState == HandState.Closed && trackBodyHandState == HandState.Open)
            {
                //see if there is enough data for a hand open message
                if (_handStateCounter.Count >= this.MinimumOpenStatesAfterClose)
                {
                    //if so, send out event message
                    DidDetectHandStateChange(_lastConfirmedHandState, trackBodyHandState, aHandLocation);
                    //set last confirmed state
                    _lastConfirmedHandState = HandState.Open;
                }
            }
            else if (_lastConfirmedHandState == HandState.NotTracked)
            {

            }
        }
        public void KinectManagerDidGetUpdatedBodyData(KinectManager aManager, SmoothedBody<KalmanSmoother>[] aBodies)
        {
            SmoothedBody<KalmanSmoother> tracked = aBodies.Where(b => b.TrackingId == this._kinectManager.CurrentlyTrackingId).FirstOrDefault();

            if (tracked != null && tracked.TrackingId != 0)
            {
                Dictionary<JointType, Point> jointPoints = this._kinectManager.HandManager.ConvertJointsToDepthSpace(tracked);

                //check if we are already tracking a hand
                bool beganTracking = false;
                if (this._lastConfirmedHandState == HandState.NotTracked || !HandIsInCorrectPosition(jointPoints, this.TrackingLeftHand))
                {
                    if (this.ChooseHand(jointPoints))
                    {
                        beganTracking = true;
                        _lastConfirmedHandState = HandState.Open;
                    }
                }

                //Process hand loc
                Point currentHandLoc = ProcessHandLocation(jointPoints);

                //if began tracking, send out event
                if (beganTracking)
                {
                    HandStateChangeEvent beganTrackingEvent = new HandStateChangeEvent(HandStateChangeType.BeganTracking, currentHandLoc);
                    this.NotifyHandStateChangeListenersOfEvent(beganTrackingEvent);
                }

                //Process Hand State
                ProcessHandState(tracked, currentHandLoc);
            }
            else
            {
                _lastConfirmedHandState = HandState.NotTracked;
                _handStateCounter.Reset();
                _scaledHandLocationFilter.Set(new Point(this.HandCoordRangeX / 2, this.HandCoordRangeY / 2));
            }
        }
        private Dictionary<JointType, Point> ConvertJointsToDepthSpace(SmoothedBody<KalmanSmoother> aBody)
        {
            Dictionary<JointType, Point> jointPoints = new Dictionary<JointType, Point>();

            foreach (JointType jointType in aBody.Joints.Keys)
            {
                // sometimes the depth(Z) of an inferred joint may show as negative
                // clamp down to 0.1f to prevent coordinatemapper from returning (-Infinity, -Infinity)
                CameraSpacePoint position = aBody.Joints[jointType].Position;
                if (position.Z < 0)
                {
                    position.Z = INFERRED_Z_POSITION_CLAMP;
                }

                DepthSpacePoint depthSpacePoint = this._coordinateMapper.MapCameraPointToDepthSpace(position);
                jointPoints[jointType] = new Point(depthSpacePoint.X / _depthFrameWidth, depthSpacePoint.Y / _depthFrameHeight);
            }

            return jointPoints;
        }
        private void InitBody(float aJitterRadius, float aMeasurementUncertainty)
        {
            log.Info("InitBody");

            KalmanSmoothingParameters smoothingParam = new KalmanSmoothingParameters();
            smoothingParam.JitterRadius = aJitterRadius;
            smoothingParam.MeasurementUncertainty = aMeasurementUncertainty;

            _smoothedBodies = new SmoothedBody<KalmanSmoother>[this.KinectSensor.BodyFrameSource.BodyCount];
            for (int i = 0; i < this.KinectSensor.BodyFrameSource.BodyCount; i++)
            {
                _smoothedBodies[i] = new SmoothedBody<KalmanSmoother>(smoothingParam);
            }

            // get the coordinate mapper
            this.coordinateMapper = this.KinectSensor.CoordinateMapper;

            // get total number of bodies from BodyFrameSource
            this.bodies = new Body[this.KinectSensor.BodyFrameSource.BodyCount];

            // sets total number of possible tracked bodies
            this.bodyCount = this.KinectSensor.BodyFrameSource.BodyCount;

            // open the reader for the body frames
            this.bodyFrameReader = this.KinectSensor.BodyFrameSource.OpenReader();

            // wire handler for frame arrival
            this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived;
        }
Esempio n. 5
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        private void DrawClippedEdges(SmoothedBody<ExponentialSmoother> body, DrawingContext drawingContext)
#endif
        {
            FrameEdges clippedEdges = body.ClippedEdges;

            if (clippedEdges.HasFlag(FrameEdges.Bottom))
            {
                drawingContext.DrawRectangle(
                    Brushes.Red,
                    null,
                    new Rect(0, _displayHeight - KinectBodyHelper.ClipBoundsThickness, _displayWidth,
                        KinectBodyHelper.ClipBoundsThickness));
            }

            if (clippedEdges.HasFlag(FrameEdges.Top))
            {
                drawingContext.DrawRectangle(
                    Brushes.Red,
                    null,
                    new Rect(0, 0, _displayWidth, KinectBodyHelper.ClipBoundsThickness));
            }

            if (clippedEdges.HasFlag(FrameEdges.Left))
            {
                drawingContext.DrawRectangle(
                    Brushes.Red,
                    null,
                    new Rect(0, 0, KinectBodyHelper.ClipBoundsThickness, _displayHeight));
            }

            if (clippedEdges.HasFlag(FrameEdges.Right))
            {
                drawingContext.DrawRectangle(
                    Brushes.Red,
                    null,
                    new Rect(_displayWidth - KinectBodyHelper.ClipBoundsThickness, 0,
                        KinectBodyHelper.ClipBoundsThickness, _displayHeight));
            }
        }
Esempio n. 6
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        /// Draws indicators to show which edges are clipping body data
        private void DrawClippedEdges(SmoothedBody<KalmanSmoother> body, DrawingContext drawingContext)
        {
            if (this.showClipping)
            {
                FrameEdges clippedEdges = body.ClippedEdges;

                if (clippedEdges.HasFlag(FrameEdges.Bottom))
                {
                    drawingContext.DrawRectangle(
                        Brushes.Red,
                        null,
                        new Rect(0, this.displayHeight - ClipBoundsThickness, this.displayWidth, ClipBoundsThickness));
                }

                if (clippedEdges.HasFlag(FrameEdges.Top))
                {
                    drawingContext.DrawRectangle(
                        Brushes.Red,
                        null,
                        new Rect(0, 0, this.displayWidth, ClipBoundsThickness));
                }

                if (clippedEdges.HasFlag(FrameEdges.Left))
                {
                    drawingContext.DrawRectangle(
                        Brushes.Red,
                        null,
                        new Rect(0, 0, ClipBoundsThickness, this.displayHeight));
                }

                if (clippedEdges.HasFlag(FrameEdges.Right))
                {
                    drawingContext.DrawRectangle(
                        Brushes.Red,
                        null,
                        new Rect(this.displayWidth - ClipBoundsThickness, 0, ClipBoundsThickness, this.displayHeight));
                }
            }
        }
Esempio n. 7
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        private void DrawBodies(SmoothedBody<KalmanSmoother>[] aBodies)
        {
            using (DrawingContext dc = this.drawingGroup.Open())
            {
                // Draw a transparent background to set the render size
                dc.DrawRectangle(Brushes.Transparent, null, new Rect(0.0, 0.0, this.displayWidth, this.displayHeight));

                int penIndex = 0;
                foreach (SmoothedBody<KalmanSmoother> body in aBodies)
                {
                    if (body.TrackingId == this.kinectManager.CurrentlyTrackingId)
                        penIndex = 0;
                    else
                        penIndex = 1;
                    Pen drawPen = this.bodyColors[penIndex];

                    if (body.IsTracked)
                    {
                        this.DrawClippedEdges(body, dc);

                        var joints = body.Joints;

                        // convert the joint points to depth (display) space
                        Dictionary<JointType, Point> jointPoints = new Dictionary<JointType, Point>();

                        foreach (JointType jointType in joints.Keys)
                        {
                            // sometimes the depth(Z) of an inferred joint may show as negative
                            // clamp down to 0.1f to prevent coordinatemapper from returning (-Infinity, -Infinity)
                            CameraSpacePoint position = joints[jointType].Position;
                            if (position.Z < 0)
                            {
                                position.Z = InferredZPositionClamp;
                            }

                            ColorSpacePoint depthSpacePoint = this.coordinateMapper.MapCameraPointToColorSpace(position);
                            jointPoints[jointType] = new Point(depthSpacePoint.X * this._scale, depthSpacePoint.Y * this._scale);
                        }

                        this.DrawBody(joints, jointPoints, dc, drawPen);

                        if (body != null && KinectManager.Default.CurrentlyTrackingBody != null && body.TrackingId == KinectManager.Default.CurrentlyTrackingBody.TrackingId)
                        {
                            if (KinectManager.Default.HandManager.TrackingLeftHand)
                                this.DrawHand(body.HandLeftState, jointPoints[JointType.HandLeft], dc);
                            else
                                this.DrawHand(body.HandRightState, jointPoints[JointType.HandRight], dc);
                        }

                        //draw hand rect
                        if (penIndex == 0 && this.ShouldDrawHandRect)
                        {
                            Rect handRect = this.kinectManager.HandManager.HandRect;
                            handRect.X *= this.displayWidth;
                            handRect.Y *= this.displayHeight;
                            handRect.Width *= this.displayWidth;
                            handRect.Height *= this.displayHeight;
                            dc.DrawRectangle(this.trackedJointBrush, drawPen, handRect);
                        }
                    }
                }

                // prevent drawing outside of our render area
                this.drawingGroup.ClipGeometry = new RectangleGeometry(new Rect(0.0, 0.0, this.displayWidth, this.displayHeight));
            }
        }
Esempio n. 8
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 public void KinectManagerDidGetUpdatedBodyData(KinectManager aManager, SmoothedBody<KalmanSmoother>[] aBodies)
 {
     //update on UI thread
     Dispatcher.InvokeAsync((Action)delegate()
     {
         DrawBodies(aBodies);
     });
 }