//private GameObject CurCardObj = null; public void PutFishModelInScene(MagicCardConfig mcc, bool RecordToPlayerPrefs = true) { /*CurCardObj = CardObj; * MyTools.DestroyChildNodes(CardRoot4CR); * GameObject NewCurCardObj = GameObject.Instantiate(CurCardObj); * NewCurCardObj.transform.parent = CardRoot4CR; * NewCurCardObj.transform.localPosition = Vector3.zero; * NewCurCardObj.transform.localScale = Vector3.one; * * TweenAlpha.Begin(ConfirmationRoot, 0.2f, 1).from = 0;*/ if (mcc != null) { if (FishModelObjLst.ContainsKey(mcc.CardID)) { GameApp.Instance.CommonHintDlg.OpenHintBox(StringBuilderTool.ToString(mcc.Name, "已在水塘中!")); return; } int FishIndex = mcc.CardID - Const.FishCardFirshID; GameObject FishModeParent = new GameObject(); FishModeParent.name = StringBuilderTool.ToString("FishModeParent_", mcc.CardID); FishModeParent.transform.parent = FishModelRoot; FishModeParent.transform.localPosition = Vector3.zero; FishModeParent.transform.localEulerAngles = new Vector3(0, 90, 0); FishModeParent.transform.localScale = Vector3.one * 2.5f; BoxCollider bc = FishModeParent.AddComponent <BoxCollider>(); bc.size = Vector3.one * 0.5f; GameObject ModelObj_Original = Resources.Load <GameObject>("Prefabs/Actor/" + mcc.ModelName); if (ModelObj_Original != null) { GameObject FishMode_Original = GameObject.Instantiate(ModelObj_Original); FishMode_Original.name = StringBuilderTool.ToString(mcc.ModelName, "_Original"); FishMode_Original.transform.parent = FishModeParent.transform; FishMode_Original.transform.localPosition = Vector3.zero; FishMode_Original.transform.localEulerAngles = new Vector3(0, 90, 0); //FishMode_Original.transform.localScale = FishMode_Original.transform.localScale * 1.5f; FishMode_Original.SetActive(!SwitchToggle.value); } GameObject ModelObj_Coloring = Resources.Load <GameObject>("Prefabs/Actor/" + mcc.ColoringModelName); if (ModelObj_Coloring != null) { GameObject FishMode_Coloring = GameObject.Instantiate(ModelObj_Coloring); FishMode_Coloring.name = StringBuilderTool.ToString(mcc.ModelName, "_Coloring"); FishMode_Coloring.transform.parent = FishModeParent.transform; FishMode_Coloring.transform.localPosition = Vector3.zero; FishMode_Coloring.transform.localEulerAngles = new Vector3(0, 90, 0); //FishMode_Coloring.transform.localScale = FishMode_Coloring.transform.localScale * 1.5f; FishMode_Coloring.SetActive(SwitchToggle.value); StartCoroutine(ReadColoringTexture(FishIndex, FishMode_Coloring)); } SimplePath sp = FishModeParent.AddComponent <SimplePath>(); int[] RandomLst = MyTools.GetRandomNumArray4Barring(5, AlternativePathsPos.Count, -1); sp.paths = new Transform[6]; for (int i = 0; i < RandomLst.Length; i++) { sp.paths[i] = AlternativePathsPos[RandomLst[i]]; } sp.paths[5] = AlternativePathsPos[RandomLst[0]]; sp.speed = 1.5f; sp.IsOrientToPath = true; sp.Run(); FishModelObjLst.Add(mcc.CardID, FishModeParent); if (RecordToPlayerPrefs) { DisplayedFishRecord += StringBuilderTool.ToString(DisplayedFishRecord.Length > 0 ? "_" : "", FishIndex); } } }