private void ExportInternal(SheetData sheet) { // 生成客户端文件 for (int i = 1; i < ExportConfig.Instance.ClientExportInfos.Length; i++) { ExportConfig.ExportWrapper wrapper = ExportConfig.Instance.ClientExportInfos[i]; if (wrapper.ExporterType != null) { sheet.Export(wrapper.ExporterType, wrapper.ExportPath, "C"); } } // 生成服务器文件 for (int i = 1; i < ExportConfig.Instance.ServerExportInfos.Length; i++) { ExportConfig.ExportWrapper wrapper = ExportConfig.Instance.ServerExportInfos[i]; if (wrapper.ExporterType != null) { sheet.Export(wrapper.ExporterType, wrapper.ExportPath, "S"); } } // 生成战服文件 for (int i = 1; i < ExportConfig.Instance.BattleExportInfos.Length; i++) { ExportConfig.ExportWrapper wrapper = ExportConfig.Instance.BattleExportInfos[i]; if (wrapper.ExporterType != null) { sheet.Export(wrapper.ExporterType, wrapper.ExportPath, "B"); } } }
private void ExportInternal(SheetData sheet) { ExportConfig.ExportWrapper wrapper = ExportConfig.Instance.ClientExportInfo; sheet.Export(wrapper.ExporterType, wrapper.ExportPath, "C"); wrapper = ExportConfig.Instance.ClientExportConfigInfo; sheet.Export(wrapper.ExporterType, wrapper.ExportPath, "C"); }