internal void PlatformApplyState(GraphicsDevice device)
        {
            if (_state == null)
            {
                // Build the description.
                var desc = new SharpDX.Direct3D11.BlendStateDescription();
                _targetBlendState[0].GetState(ref desc.RenderTarget[0]);
                _targetBlendState[1].GetState(ref desc.RenderTarget[1]);
                _targetBlendState[2].GetState(ref desc.RenderTarget[2]);
                _targetBlendState[3].GetState(ref desc.RenderTarget[3]);
                desc.IndependentBlendEnable = _independentBlendEnable;

                // This is a new DX11 feature we should consider 
                // exposing as part of the extended MonoGame API.
                desc.AlphaToCoverageEnable = false;

                // Create the state.
                _state = new SharpDX.Direct3D11.BlendState(GraphicsDevice._d3dDevice, desc);
            }

            Debug.Assert(GraphicsDevice == device, "The state was created for a different device!");

            // NOTE: We make the assumption here that the caller has
            // locked the d3dContext for us to use.

            // Apply the state!
            var blendFactor = new SharpDX.Color4(_blendFactor.R / 255.0f, _blendFactor.G / 255.0f, _blendFactor.B / 255.0f, _blendFactor.A / 255.0f);
            device._d3dContext.OutputMerger.SetBlendState(_state, blendFactor);
        }
Esempio n. 2
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        public override bool Format(string str, out object value)
        {
            value = null;
            SharpDX.Color4 color;
            if (str.StartsWith("#"))
            {
                if (GetSharpColor(str.Substring(1), out color))
                {
                    value = color;
                    return(true);
                }
            }
            else
            {
                try
                {
                    var c = ColorTranslator.FromHtml(str);
                    color = new SharpDX.Color4(c.R / 255f, c.G / 255f, c.B / 255f, c.A / 255f);
                    value = color;
                    return(true);
                }
                catch
                {
                    if (GetSharpColor(str, out color))
                    {
                        value = color;
                        return(true);
                    }
                }
            }

            return(false);
        }
Esempio n. 3
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 /// <summary>
 /// Set a four-component color that contains floating-point data.
 /// </summary>
 /// <param name="value">A reference to the first component. </param>
 /// <returns>Returns one of the following {{Direct3D 10 Return Codes}}. </returns>
 /// <unmanaged>HRESULT ID3D11EffectVectorVariable::SetFloatVector([In] float* pData)</unmanaged>
 public void Set(SharpDX.Color4 value)
 {
     unsafe
     {
         SetRawValue(new IntPtr(&value), 0, Utilities.SizeOf <SharpDX.Color4>());
     }
 }
Esempio n. 4
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        internal void ApplyState(GraphicsDevice device)
        {
            if (_state == null)
            {
                // We're now bound to a device... no one should
                // be changing the state of this object now!
                GraphicsDevice = device;

                // Build the description.
                var desc = new SharpDX.Direct3D11.BlendStateDescription();
                _targetBlendState[0].GetState(ref desc.RenderTarget[0]);
                _targetBlendState[1].GetState(ref desc.RenderTarget[1]);
                _targetBlendState[2].GetState(ref desc.RenderTarget[2]);
                _targetBlendState[3].GetState(ref desc.RenderTarget[3]);
                desc.IndependentBlendEnable = _independentBlendEnable;

                // This is a new DX11 feature we should consider
                // exposing as part of the extended MonoGame API.
                desc.AlphaToCoverageEnable = false;

                // Create the state.
                _state = new SharpDX.Direct3D11.BlendState(GraphicsDevice._d3dDevice, desc);
            }

            Debug.Assert(GraphicsDevice == device, "The state was created for a different device!");

            // NOTE: We make the assumption here that the caller has
            // locked the d3dContext for us to use.

            // Apply the state!
            var blendFactor = new SharpDX.Color4(_blendFactor.R / 255.0f, _blendFactor.G / 255.0f, _blendFactor.B / 255.0f, _blendFactor.A / 255.0f);

            device._d3dContext.OutputMerger.SetBlendState(_state, blendFactor);
        }
Esempio n. 5
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 private void InitializeTriangle()
 {
     triangleVertexBuffer = SharpDX.Direct3D11.Buffer.Create <SharpDX.Vector3>(d3dDevice, SharpDX.Direct3D11.BindFlags.VertexBuffer, vertices);
     idexBuffer           = SharpDX.Direct3D11.Buffer.Create <int>(d3dDevice, SharpDX.Direct3D11.BindFlags.IndexBuffer, indexes);
     constBuffer          = new SharpDX.Direct3D11.Buffer(d3dDevice, SharpDX.Utilities.SizeOf <SharpDX.Color4>(), SharpDX.Direct3D11.ResourceUsage.Default, SharpDX.Direct3D11.BindFlags.ConstantBuffer, SharpDX.Direct3D11.CpuAccessFlags.None, SharpDX.Direct3D11.ResourceOptionFlags.None, 0);
     SharpDX.Color4 color = new SharpDX.Color4(1f, 0f, 1f, 1);
     d3dDeviceContext.UpdateSubresource(ref color, constBuffer);
 }
Esempio n. 6
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        public void setFont(Color fontColor, string fontName, float fontSize)
        {
            this.fontColor = fontColor;
            this.fontName  = fontName;
            this.fontSize  = fontSize;

            InitFont();
        }
Esempio n. 7
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        public static string ColorToString(SharpDX.Color4 color)
        {
            var rgba = color.ToRgba();
            var r    = (rgba) & 255;
            var g    = (rgba >> 8) & 255;
            var b    = (rgba >> 16) & 255;
            var hex  = $"#{r:X2}{g:X2}{b:X2}";

            return(hex);
        }
Esempio n. 8
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        public FontData(string text, RenderTarget renderTarget, Color fontColor, int x = 0, int y = 0,
                        float fontSize = 28, string fontName = "font.ttf")
        {
            this.renderTarget = renderTarget;
            this.text         = text;
            this.fontName     = fontName;
            base.x            = x;
            base.y            = y;

            setFont(fontColor, fontName, fontSize);
        }
Esempio n. 9
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 public Brush GetBrush(SharpDX.Color4 color)
 {
     if (this.cachedBrush == null || this.cachedBrush.IsDisposed)
     {
         this.cachedBrush = new SolidColorBrush(this.D2DRenderTarget, color);
     }
     else
     {
         this.cachedBrush.Color = color;
     }
     return(this.cachedBrush);
 }
Esempio n. 10
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        private void Render(DX11RenderContext context, DX11RenderSettings settings)
        {
            if (this.spreadMax == 0)
            {
                return;
            }

            if (this.FInEnabled[0])
            {
                float w = (float)settings.RenderWidth;
                float h = (float)settings.RenderHeight;
                SharpDX.Direct3D11.DeviceContext shaprdxContext = new SharpDX.Direct3D11.DeviceContext(context.CurrentDeviceContext.ComPointer);

                FontWrapper fw = this.FTextRenderer.IsConnected ? this.FTextRenderer[0][context].FontWrapper : FontWrapperFactory.GetWrapper(context, this.dwFactory);

                var sView = settings.View;
                var sProj = settings.Projection;

                SharpDX.Matrix view       = *(SharpDX.Matrix *) & sView;
                SharpDX.Matrix projection = *(SharpDX.Matrix *) & sProj;


                var objectsettings = this.objectSettings[context];
                objectsettings.IterationCount = 1;
                objectsettings.Geometry       = null;

                for (int i = 0; i < this.textCache.objects.Length; i++)
                {
                    SharpDX.Matrix mat = SharpDX.Matrix.Scaling(1.0f, -1.0f, 1.0f);
                    mat = SharpDX.Matrix.Multiply(mat, view);
                    mat = SharpDX.Matrix.Multiply(mat, projection);

                    objectsettings.DrawCallIndex  = i;
                    objectsettings.WorldTransform = *(SlimDX.Matrix *) & mat;

                    if (settings.ValidateObject(objectsettings))
                    {
                        SlimDX.Color4 color = this.textCache.objects[i].Color;
                        color.Alpha *= SharpDX.MathUtil.Clamp(settings.LayerOpacity, 0.0f, 1.0f);
                        SharpDX.Color4 sdxColor = *(SharpDX.Color4 *) & color;

                        fw.DrawTextLayout(shaprdxContext, new SharpDX.DirectWrite.TextLayout(this.textCache.objects[i].TextLayout.ComPointer), SharpDX.Vector2.Zero,
                                          mat, sdxColor, TextFlags.None);
                    }
                }

                //Apply old states back
                context.RenderStateStack.Apply();
                context.CleanShaderStages();
            }
        }
Esempio n. 11
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        public void Clear(Color color)
        {
            if (currentColorTargets == null)
            {
                throw new InvalidOperationException("No render target set for color.");
            }

            var clearColor = new SharpDX.Color4(color.R, color.G, color.B, color.A);

            for (int i = 0; i < currentColorTargets.Length; i++)
            {
                Context.ClearRenderTargetView(currentColorTargets[i], clearColor);
            }
        }
Esempio n. 12
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        public static IEnumerable <Color4> GetGradients(Color4 start, Color4 end, int steps)
        {
            float stepA = ((end.Alpha - start.Alpha) / (steps - 1));
            float stepR = ((end.Red - start.Red) / (steps - 1));
            float stepG = ((end.Green - start.Green) / (steps - 1));
            float stepB = ((end.Blue - start.Blue) / (steps - 1));

            for (int i = 0; i < steps; i++)
            {
                yield return(new Color4((start.Red + (stepR * i)),
                                        (start.Green + (stepG * i)),
                                        (start.Blue + (stepB * i)),
                                        (start.Alpha + (stepA * i))));
            }
        }
Esempio n. 13
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        public void Apply(TextLayout layout)
        {
            if (Enabled)
            {
                var factory = FontWrapperFactory.GetFactory();

                var            sc = this.Color;
                SharpDX.Color4 c  = *(SharpDX.Color4 *) & sc;

                colorStyle = factory.CreateColor(c);

                SharpDX.DirectWrite.TextLayout tl = new SharpDX.DirectWrite.TextLayout(layout.ComPointer);
                tl.SetDrawingEffect(colorStyle.NativePointer, new SharpDX.DirectWrite.TextRange(Range.StartPosition, Range.Length));
                Marshal.Release(colorStyle.NativePointer);
            }
        }
Esempio n. 14
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        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            if (value == DependencyProperty.UnsetValue)
            {
                return("binding error");
            }
            SharpDX.Color4 SharpDXColor = (SharpDX.Color4)value;

            var br = new SolidColorBrush(Color.FromScRgb(SharpDXColor.Alpha,
                                                         SharpDXColor.Red,
                                                         SharpDXColor.Green,
                                                         SharpDXColor.Blue));

            br.Freeze();
            return(br);
        }
Esempio n. 15
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        private void Build3DImage(object sender, RoutedEventArgs e)
        {
            if(_3dwindow == null)
            {
                _3dwindow = new Image3DWindow();
                _3dwindow.Show();
            }
            else
            {
                if(_3dwindow.IsVisible)
                    _3dwindow.Close();
                _3dwindow = new Image3DWindow();
                _3dwindow.Show();
            }

            _3dwindow.ResetPoints();

            ColorImage image = null;
            if(_imageControl.ImageSource != null)
            {
                image = new ColorImage();
                image.FromBitmapSource(_imageControl.ImageSource);
            }

            foreach(var point in Points3D)
            {
                SharpDX.Vector3 pos = new SharpDX.Vector3((float)point.Real.X, (float)point.Real.Y, (float)point.Real.Z);
                SharpDX.Color4 color = new SharpDX.Color4(1.0f);
                if(image != null)
                {
                    if(!(point.Cam1Img.X < 0.0 ||
                        point.Cam1Img.X > image.ColumnCount ||
                        point.Cam1Img.Y < 0.0 ||
                        point.Cam1Img.Y > image.RowCount))
                    {
                        color = new SharpDX.Color4(
                            (float)image[(int)point.Cam1Img.Y, (int)point.Cam1Img.X, RGBChannel.Red],
                            (float)image[(int)point.Cam1Img.Y, (int)point.Cam1Img.X, RGBChannel.Green],
                            (float)image[(int)point.Cam1Img.Y, (int)point.Cam1Img.X, RGBChannel.Blue],
                            1.0f);
                    }
                }

                _3dwindow.AddPointCube(pos, color);
            }
        }
Esempio n. 16
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        public UcAlphaViewModel(Viewport3DX viewport, ServoMovedEventHandler servoMovedEventHandler = null)
        {
            this.viewport = viewport;
            this.servoMovedEventHandler = servoMovedEventHandler;
            Background      = new LinearGradientBrush(Colors.Black, Colors.DarkBlue, 90);
            BackgroundColor = new SharpDX.Color4(0, 0, 0, 0);
            this.Camera     = new PerspectiveCamera
            {
                LookDirection = new Media3D.Vector3D(-5.059, 1.949, -23.856),
                UpDirection   = new Media3D.Vector3D(0.067, 0.946, 0.319),
                Position      = new Media3D.Point3D(3.648, 5.954, 23.353)
            };

            RenderTechniquesManager = new DefaultRenderTechniquesManager();
            EffectsManager          = new DefaultEffectsManager(RenderTechniquesManager);

            this.ModelTransform = new Media3D.TranslateTransform3D(0, 0, 0);
            this.ModelGeometry  = new Element3DCollection();
        }
Esempio n. 17
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        private bool GetSharpColor(string str, out SharpDX.Color4 color)
        {
            color = new SharpDX.Color4();
            try
            {
                int a, r, g, b;
                switch (str.Length)
                {
                case 3:
                    r     = int.Parse(str.Substring(0, 1), NumberStyles.HexNumber);
                    g     = int.Parse(str.Substring(1, 1), NumberStyles.HexNumber);
                    b     = int.Parse(str.Substring(2, 1), NumberStyles.HexNumber);
                    color = new SharpDX.Color4(r / 255f, g / 255f, b / 255f, 1f);
                    return(true);

                case 6:
                    r     = int.Parse(str.Substring(0, 2), NumberStyles.HexNumber);
                    g     = int.Parse(str.Substring(2, 2), NumberStyles.HexNumber);
                    b     = int.Parse(str.Substring(4, 2), NumberStyles.HexNumber);
                    color = new SharpDX.Color4(r / 255f, g / 255f, b / 255f, 1f);
                    return(true);

                case 8:
                    a     = int.Parse(str.Substring(0, 2), NumberStyles.HexNumber);
                    r     = int.Parse(str.Substring(2, 2), NumberStyles.HexNumber);
                    g     = int.Parse(str.Substring(4, 2), NumberStyles.HexNumber);
                    b     = int.Parse(str.Substring(6, 2), NumberStyles.HexNumber);
                    color = new SharpDX.Color4(r / 255f, g / 255f, b / 255f, a / 255f);
                    return(true);

                default:
                    return(false);
                }
            }
            catch
            {
                return(false);
            }
        }
Esempio n. 18
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        public void Apply(TextLayout layout)
        {
            if (Enabled)
            {
                var            sc = this.Color;
                SharpDX.Color4 c  = *(SharpDX.Color4 *) & sc;

                if (colorStyle == null)
                {
                    var factory = FontWrapperFactory.GetFactory();
                    colorStyle = factory.CreateColor(c);
                }
                else
                {
                    colorStyle.SetColor(c.Red, c.Green, c.Blue, c.Alpha);
                }


                SharpDX.DirectWrite.TextLayout tl = new SharpDX.DirectWrite.TextLayout(layout.ComPointer);
                tl.SetDrawingEffect(colorStyle.NativePointer, new SharpDX.DirectWrite.TextRange(Range.StartPosition, Range.Length));
            }
        }
Esempio n. 19
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        // アプリのメインループ
        private void Run(object sender, EventArgs e)
        {
            Application.Idle -= this.Run;   // イベントが複数発生する場合があるのでそれを回避。

            // シーンの描画には「現在時刻」が必要であるため、タイマを準備します。
            var timer = Stopwatch.StartNew();

            // FPSを計測するクラスを生成します(任意)。
            var fps = new MikuMikuFlex3.Utility.FPS();

            // メインループを開始します。
            SharpDX.Windows.RenderLoop.Run(this, () => {
                // FPS を計測し、デバッグ表示します(任意)。

                if (fps.FPSをカウントする())
                {
                    Debug.WriteLine($"{fps.現在のFPS} fps");
                }


                // 既定のレンダーターゲットと既定の深度ステンシルをクリアします。

                var 背景色 = new SharpDX.Color4(0.2f, 0.4f, 0.8f, 1.0f);
                this._D3D11Device.ImmediateContext.ClearRenderTargetView(this._既定のD3D11RenderTargetView, 背景色);
                this._D3D11Device.ImmediateContext.ClearDepthStencilView(this._既定のD3D11DepthStencilView, SharpDX.Direct3D11.DepthStencilClearFlags.Depth | SharpDX.Direct3D11.DepthStencilClearFlags.Stencil, 1f, 0);


                // 時刻を指定して、シーンを描画します。

                var 現在時刻sec = timer.ElapsedMilliseconds / 1000.0;
                this._シーン.描画する(現在時刻sec, this._D3D11Device.ImmediateContext);


                // スワップチェーンを表示します。

                this._DXGISwapChain.Present(0, SharpDX.DXGI.PresentFlags.None);
            });
        }
        public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
        {
            if (value == null)
            {
                return((Color)ColorConverter.ConvertFromString("#00000000"));
            }

            if (value is SharpDX.Color4)
            {
                SharpDX.Color4 sdx_color = (SharpDX.Color4)value;
                return(new System.Windows.Media.Color
                {
                    A = (byte)(sdx_color.Alpha * 255),
                    R = (byte)(sdx_color.Red * 255),
                    G = (byte)(sdx_color.Green * 255),
                    B = (byte)(sdx_color.Blue * 255)
                });
            }
            else
            {
                return((Color)ColorConverter.ConvertFromString("#00000000"));
            }
        }
Esempio n. 21
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 /// <summary>
 /// Creates a new <see cref="SharpDX.Direct2D1.SolidColorBrush"/> that has the specified color and opacity.
 /// </summary>
 /// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param>
 /// <param name="color">The red, green, blue, and alpha values of the brush's color.</param>
 /// <param name="brushProperties">The base opacity of the brush.</param>
 public SolidColorBrush(RenderTarget renderTarget, SharpDX.Color4 color, SharpDX.Direct2D1.BrushProperties?brushProperties)
     : base(IntPtr.Zero)
 {
     renderTarget.CreateSolidColorBrush(color, brushProperties, this);
 }
Esempio n. 22
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 /// <summary>
 /// Creates a new <see cref="SharpDX.Direct2D1.SolidColorBrush"/> that has the specified color and opacity.
 /// </summary>
 /// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param>
 /// <param name="color">The red, green, blue, and alpha values of the brush's color.</param>
 public SolidColorBrush(RenderTarget renderTarget, SharpDX.Color4 color) : this(renderTarget, color, null)
 {
 }
Esempio n. 23
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        private void Render(DX11RenderContext context, DX11RenderSettings settings)
        {
            if (this.spreadMax == 0)
            {
                return;
            }

            if (this.FInEnabled[0])
            {
                float w = (float)settings.RenderWidth;
                float h = (float)settings.RenderHeight;
                SharpDX.Direct3D11.DeviceContext shaprdxContext = new SharpDX.Direct3D11.DeviceContext(context.CurrentDeviceContext.ComPointer);

                FontWrapper fw = this.FTextRenderer.IsConnected ? this.FTextRenderer[0][context].FontWrapper : FontWrapperFactory.GetWrapper(context, this.dwFactory);

                var renderStates = fw.RenderStates;

                float *rawMatPtr;
                int    transformCount;
                this.transformIn.GetMatrixPointer(out transformCount, out rawMatPtr);

                SharpDX.Matrix *matrixPointer       = (SharpDX.Matrix *)rawMatPtr;
                SlimDX.Matrix * slimDxmatrixPointer = (SlimDX.Matrix *)rawMatPtr;

                bool applyState = this.FStateIn.IsConnected;

                var sView = settings.View;
                var sProj = settings.Projection;

                SharpDX.Matrix view       = *(SharpDX.Matrix *) & sView;
                SharpDX.Matrix projection = *(SharpDX.Matrix *) & sProj;

                var objectsettings        = this.objectSettings[context];
                var orderedobjectsettings = this.orderedObjectSettings[context];
                objectsettings.IterationCount = 1;
                objectsettings.Geometry       = null;

                bool       doOrder       = false;
                List <int> orderedSlices = null;
                if (settings.LayerOrder != null && settings.LayerOrder.Enabled)
                {
                    orderedobjectsettings.Clear();
                    for (int i = 0; i < this.spreadMax; i++)
                    {
                        DX11ObjectRenderSettings objSettings = new DX11ObjectRenderSettings();
                        objSettings.DrawCallIndex  = i;
                        objSettings.Geometry       = null;
                        objSettings.IterationCount = 1;
                        objSettings.IterationIndex = 0;
                        objSettings.WorldTransform = slimDxmatrixPointer[i % transformCount];
                        objSettings.RenderStateTag = null;
                        orderedobjectsettings.Add(objSettings);
                    }

                    orderedSlices = settings.LayerOrder.Reorder(settings, orderedobjectsettings);
                    doOrder       = true;
                }

                int drawCount = doOrder ? orderedSlices.Count : this.spreadMax;

                for (int drawIdx = 0; drawIdx < drawCount; drawIdx++)
                {
                    int            idx      = doOrder ? orderedSlices[drawIdx] : drawIdx;
                    SharpDX.Matrix preScale = SharpDX.Matrix.Scaling(1.0f, -1.0f, 1.0f);

                    SharpDX.Matrix sm = matrixPointer[idx % transformCount];

                    SharpDX.Matrix mat = SharpDX.Matrix.Multiply(preScale, sm);
                    mat = SharpDX.Matrix.Multiply(mat, view);
                    mat = SharpDX.Matrix.Multiply(mat, projection);

                    SlimDX.Color4 color = this.FInColor[idx];
                    color.Alpha *= SharpDX.MathUtil.Clamp(settings.LayerOpacity, 0.0f, 1.0f);
                    SharpDX.Color4 sdxColor = *(SharpDX.Color4 *) & color;

                    objectsettings.DrawCallIndex  = idx;
                    objectsettings.WorldTransform = *(SlimDX.Matrix *) & mat;

                    if (settings.ValidateObject(objectsettings))
                    {
                        if (applyState)
                        {
                            var textLayout = this.FLayout[idx];

                            if (textLayout != null)
                            {
                                renderStates.SetStates(shaprdxContext, 0);

                                context.RenderStateStack.Push(this.FStateIn[idx]);

                                fw.DrawTextLayout(shaprdxContext, new SharpDX.DirectWrite.TextLayout(textLayout.ComPointer), SharpDX.Vector2.Zero,
                                                  mat, sdxColor, TextFlags.StatePrepared);

                                context.RenderStateStack.Pop();
                            }
                        }
                        else
                        {
                            var textLayout = this.FLayout[idx];

                            if (textLayout != null)
                            {
                                fw.DrawTextLayout(shaprdxContext, new SharpDX.DirectWrite.TextLayout(textLayout.ComPointer), SharpDX.Vector2.Zero,
                                                  mat, sdxColor, TextFlags.None);
                            }
                        }
                    }
                }

                //Apply old states back
                context.RenderStateStack.Apply();
                context.CleanShaderStages();
            }
        }
Esempio n. 24
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        private void Render(DX11RenderContext context, DX11RenderSettings settings)
        {
            if (this.spreadMax == 0)
            {
                return;
            }

            if (this.FInEnabled[0])
            {
                float w = (float)settings.RenderWidth;
                float h = (float)settings.RenderHeight;

                if (shaprdxContext == null)
                {
                    shaprdxContext = new SharpDX.Direct3D11.DeviceContext(context.CurrentDeviceContext.ComPointer);
                }

                FontWrapper fw = this.FTextRenderer.IsConnected ? this.FTextRenderer[0][context].FontWrapper : FontWrapperFactory.GetWrapper(context, this.dwFactory);

                var renderStates = fw.RenderStates;

                float *rawMatPtr;
                int    transformCount;
                this.transformIn.GetMatrixPointer(out transformCount, out rawMatPtr);

                SharpDX.Matrix *matrixPointer = (SharpDX.Matrix *)rawMatPtr;

                bool applyState = this.FStateIn.IsConnected;

                var sView = settings.View;
                var sProj = settings.Projection;

                SharpDX.Matrix view       = *(SharpDX.Matrix *) & sView;
                SharpDX.Matrix projection = *(SharpDX.Matrix *) & sProj;

                var objectsettings = this.objectSettings[context];
                objectsettings.IterationCount = 1;
                objectsettings.Geometry       = null;

                for (int i = 0; i < this.spreadMax; i++)
                {
                    SharpDX.Matrix preScale = SharpDX.Matrix.Scaling(1.0f, -1.0f, 1.0f);

                    switch (this.FNormalizeInput[i].Index)
                    {
                    case 1: preScale = SharpDX.Matrix.Scaling(1.0f / w, -1.0f / w, 1.0f); break;

                    case 2: preScale = SharpDX.Matrix.Scaling(1.0f / h, -1.0f / h, 1.0f); break;

                    case 3: preScale = SharpDX.Matrix.Scaling(1.0f / w, -1.0f / h, 1.0f); break;
                    }
                    SharpDX.Matrix sm = matrixPointer[i % transformCount];

                    SharpDX.Matrix mat = SharpDX.Matrix.Multiply(preScale, sm);
                    mat = SharpDX.Matrix.Multiply(mat, view);
                    mat = SharpDX.Matrix.Multiply(mat, projection);

                    objectsettings.DrawCallIndex  = i;
                    objectsettings.WorldTransform = *(SlimDX.Matrix *) & mat;


                    if (settings.ValidateObject(objectsettings))
                    {
                        SlimDX.Color4 color = this.FInColor[i];
                        color.Alpha *= SharpDX.MathUtil.Clamp(settings.LayerOpacity, 0.0f, 1.0f);
                        SharpDX.Color4 sdxColor = *(SharpDX.Color4 *) & color;

                        TextFlags flag = TextFlags.NoWordWrapping;

                        if (this.FHorizontalAlignInput[i].Index == 0)
                        {
                            flag |= TextFlags.Left;
                        }
                        else if (this.FHorizontalAlignInput[i].Index == 1)
                        {
                            flag |= TextFlags.Center;
                        }
                        else if (this.FHorizontalAlignInput[i].Index == 2)
                        {
                            flag |= TextFlags.Right;
                        }

                        if (this.FVerticalAlignInput[i].Index == 0)
                        {
                            flag |= TextFlags.Top;
                        }
                        else if (this.FVerticalAlignInput[i].Index == 1)
                        {
                            flag |= TextFlags.VerticalCenter;
                        }
                        else if (this.FVerticalAlignInput[i].Index == 2)
                        {
                            flag |= TextFlags.Bottom;
                        }

                        string font = this.FFontInput[i].Name;

                        if (applyState)
                        {
                            renderStates.SetStates(shaprdxContext, 0);

                            context.RenderStateStack.Push(this.FStateIn[i]);

                            fw.DrawString(shaprdxContext, this.FInString[i], font, this.FInSize[i],
                                          mat, sdxColor, flag | TextFlags.StatePrepared);

                            context.RenderStateStack.Pop();
                        }
                        else
                        {
                            fw.DrawString(shaprdxContext, this.FInString[i], font, this.FInSize[i],
                                          mat, sdxColor, flag);
                        }
                    }
                }

                //Apply old states back
                context.RenderStateStack.Apply();
                context.CleanShaderStages();
            }
        }
Esempio n. 25
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        public FontData(string text, RenderTarget renderTarget, FontCollection fontCollection, Color fontColor, int x = 0, int y = 0,
                        float fontSize = 28, string fontName = "font.ttf")
        {
            this.fontCollection = fontCollection;
            textBox             = new RawRectangleF(x, y, 1280, 720);
            this.renderTarget   = renderTarget;
            this.text           = text;
            this.fontName       = fontName;
            base.x = x;
            base.y = y;

            setFont(fontColor, fontName, fontSize);
        }
Esempio n. 26
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 /// <summary>
 /// Creates a color formatter
 /// </summary>
 /// <param name="color">Initial color</param>
 /// <returns>Color formatter</returns>
 public ColorRGBA CreateColor(ref SharpDX.Color4 color)
 {
     return(this.CreateColor(color.ToRgba()));
 }
        private static void ProcessMessageInternal(IMyRenderMessage message)
        {
            switch (message.MessageType)
            {
            case MyRenderMessageEnum.SetCameraViewMatrix:
            {
                var rMessage = (MyRenderMessageSetCameraViewMatrix)message;

                SetupCameraMatrices(rMessage);

                break;
            }

            case MyRenderMessageEnum.DrawScene:
            {
                var rMessage = (IMyRenderMessage)message;

                m_drawQueue.Enqueue(rMessage);

                m_messageTracker.Clear();

                break;
            }

            case MyRenderMessageEnum.RebuildCullingStructure:
            {
                break;
            }

                #region Profiler

            case MyRenderMessageEnum.RenderProfiler:
            {
                var profMessage = (MyRenderMessageRenderProfiler)message;

                MyRenderProfiler.HandleInput(profMessage.Command, profMessage.Index);

                break;
            }

                #endregion

                #region Characters

            case MyRenderMessageEnum.CreateRenderCharacter:
            {
                var rMessage = (MyRenderMessageCreateRenderCharacter)message;

                var    actor        = MyActorFactory.CreateCharacter();
                Matrix worldMatrixF = rMessage.WorldMatrix;
                //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(rMessage.Model));
                actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model)));
                actor.SetMatrix(ref worldMatrixF);

                if (rMessage.ColorMaskHSV.HasValue)
                {
                    var color = ColorFromMask(rMessage.ColorMaskHSV.Value);
                    actor.GetRenderable().SetKeyColor(new Vector4(color, 1));
                }

                actor.SetID(rMessage.ID);

                //var entity = MyComponents.CreateEntity(rMessage.ID);
                //MyComponents.CreateRenderable(
                //    entity,
                //    MyMeshes.GetMeshId(X.TEXT(rMessage.Model)),
                //    rMessage.ColorMaskHSV.HasValue ? rMessage.ColorMaskHSV.Value : Vector3.One);
                //MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix);

                break;
            }

            case MyRenderMessageEnum.SetCharacterSkeleton:
            {
                var rMessage = (MyRenderMessageSetCharacterSkeleton)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.CharacterID);

                if (actor != null)
                {
                    actor.GetSkinning().SetSkeleton(rMessage.SkeletonBones, rMessage.SkeletonIndices);
                }

                //var entity = MyComponents.GetEntity(rMessage.CharacterID);
                //MyComponents.SetSkeleton(entity, rMessage.SkeletonBones, rMessage.SkeletonIndices);

                break;
            };

            case MyRenderMessageEnum.SetCharacterTransforms:
            {
                var rMessage = (MyRenderMessageSetCharacterTransforms)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.CharacterID);

                if (actor != null)
                {
                    actor.GetSkinning().SetAnimationBones(rMessage.RelativeBoneTransforms);
                }
                //var entity = MyComponents.GetEntity(rMessage.CharacterID);
                //MyComponents.SetAnimation(entity, rMessage.RelativeBoneTransforms);

                break;
            }

            case MyRenderMessageEnum.UpdateRenderEntity:
            {
                var rMessage = (MyRenderMessageUpdateRenderEntity)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null && actor.GetRenderable() != null)
                {
                    if (rMessage.ColorMaskHSV.HasValue)
                    {
                        actor.GetRenderable().SetKeyColor(new Vector4(ColorFromMask(rMessage.ColorMaskHSV.Value), 1));
                    }
                    actor.GetRenderable().SetDithering(rMessage.Dithering);

                    if (rMessage.Dithering < 0)
                    {
                    }
                }

                break;
            }

            case MyRenderMessageEnum.ChangeModelMaterial:
            {
                var rMessage = (MyRenderMessageChangeModelMaterial)message;



                //var matId = MyMeshMaterialId.NULL;
                //if (rMessage.Material.ToLower().Contains("debug"))
                //{
                //    matId = MyMeshMaterials1.DebugMaterialId;
                //}
                //else
                //{
                //    matId = MyMeshMaterials1.GetMaterialId(rMessage.Material);
                //}

                //MyAssetsLoader.GetModel(rMessage.Model).SetMaterial_SLOW(MyMeshMaterials1.GetProxyId(matId));

                break;
            }

                #endregion

                #region Render objects

            case MyRenderMessageEnum.CreateRenderEntity:
            {
                var rMessage = (MyRenderMessageCreateRenderEntity)message;

                Matrix m = (Matrix)rMessage.WorldMatrix;

                var actor = MyActorFactory.CreateSceneObject();
                if (rMessage.Model != null)
                {
                    var model = MyAssetsLoader.ModelRemap.Get(rMessage.Model, rMessage.Model);

                    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model)));
                    //if (MyDestructionMesh.ModelsDictionary.ContainsKey(model))
                    //{
                    //    //actor.GetRenderable().SetModel(MyDestructionMesh.ModelsDictionary.Get(model));
                    //    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model)));
                    //}
                    //else
                    //{
                    //    //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(model));
                    //    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model)));
                    //}
                }

                actor.SetID(rMessage.ID);
                actor.SetMatrix(ref m);

                break;
            }

            case MyRenderMessageEnum.CreateRenderVoxelDebris:
            {
                var rMessage = (MyRenderMessageCreateRenderVoxelDebris)message;

                Matrix m = (Matrix)rMessage.WorldMatrix;

                var actor = MyActorFactory.CreateSceneObject();
                if (rMessage.Model != null)
                {
                    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model)));
                }

                actor.SetID(rMessage.ID);
                actor.SetMatrix(ref m);

                MyRenderableComponent.DebrisEntityVoxelMaterial[rMessage.ID] = rMessage.VoxelMaterialIndex;

                break;
            }

            case MyRenderMessageEnum.UpdateRenderObject:
            {
                var rMessage = (MyRenderMessageUpdateRenderObject)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    Matrix m = (Matrix)rMessage.WorldMatrix;
                    actor.SetMatrix(ref m);
                    if (rMessage.AABB.HasValue)
                    {
                        actor.SetAabb((BoundingBox)rMessage.AABB.Value);
                    }
                }

                var entity = MyComponents.GetEntity(rMessage.ID);
                if (entity != EntityId.NULL)
                {
                    MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix);
                    if (rMessage.AABB.HasValue)
                    {
                        var aabb = rMessage.AABB.Value;
                        MyComponents.SetAabb(entity, ref aabb);
                    }
                }

                break;
            }

            case MyRenderMessageEnum.RemoveRenderObject:
            {
                var rMessage = (MyRenderMessageRemoveRenderObject)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    if (actor.GetRenderable() != null && actor.GetRenderable().GetModel().Info.Dynamic)
                    {
                        MyMeshes.RemoveMesh(actor.GetRenderable().GetModel());
                    }

                    actor.Destruct();
                }

                var instancing = MyInstancing.Get(rMessage.ID);
                if (instancing != InstancingId.NULL)
                {
                    MyInstancing.Remove(rMessage.ID, instancing);
                }

                var light = MyLights.Get(rMessage.ID);
                if (light != LightId.NULL)
                {
                    MyLights.Remove(rMessage.ID, light);
                }

                var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ID);
                if (clipmap != null)
                {
                    clipmap.RemoveFromUpdate();
                }

                break;
            }

            case MyRenderMessageEnum.UpdateRenderObjectVisibility:
            {
                var rMessage = (MyRenderMessageUpdateRenderObjectVisibility)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    actor.SetVisibility(rMessage.Visible);
                }

                break;
            }


            case MyRenderMessageEnum.CreateRenderInstanceBuffer:
            {
                var rMessage = (MyRenderMessageCreateRenderInstanceBuffer)message;

                //var instancing = MyComponentFactory<MyInstancingComponent>.Create();
                //instancing.SetID(rMessage.ID);
                //instancing.Init(rMessage.Type);
                //instancing.SetDebugName(rMessage.DebugName);

                MyInstancing.Create(rMessage.ID, rMessage.Type, rMessage.DebugName);

                break;
            }

            case MyRenderMessageEnum.UpdateRenderInstanceBuffer:
            {
                var rMessage = (MyRenderMessageUpdateRenderInstanceBuffer)message;

                //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID);
                //if(instancing != null)
                //{
                //    instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity);
                //}

                MyInstancing.UpdateGeneric(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity);

                rMessage.InstanceData.Clear();

                break;
            }

            case MyRenderMessageEnum.UpdateRenderCubeInstanceBuffer:
            {
                var rMessage = (MyRenderMessageUpdateRenderCubeInstanceBuffer)message;

                //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID);
                //if (instancing != null)
                //{
                //    instancing.UpdateCube(rMessage.InstanceData, rMessage.Capacity);
                //}
                MyInstancing.UpdateCube(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity);

                rMessage.InstanceData.Clear();

                break;
            }

            case MyRenderMessageEnum.SetInstanceBuffer:
            {
                var rMessage = (MyRenderMessageSetInstanceBuffer)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.InstanceBufferId);

                if (actor != null)
                {
                    //if (actor.GetComponent(MyActorComponentEnum.Instancing) != instancing)
                    //{
                    //    actor.AddComponent(instancing);
                    //}
                    //actor.SetLocalAabb(rMessage.LocalAabb);
                    //actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart);

                    actor.GetRenderable().SetInstancing(MyInstancing.Get(rMessage.InstanceBufferId));
                    actor.SetLocalAabb(rMessage.LocalAabb);
                    actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart);
                }

                break;
            }

            case MyRenderMessageEnum.CreateManualCullObject:
            {
                var rMessage = (MyRenderMessageCreateManualCullObject)message;

                var actor = MyActorFactory.CreateGroup();
                actor.SetID(rMessage.ID);
                Matrix m = (Matrix)rMessage.WorldMatrix;
                actor.SetMatrix(ref m);

                break;
            }

            case MyRenderMessageEnum.SetParentCullObject:
            {
                var rMessage = (MyRenderMessageSetParentCullObject)message;

                var child = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                var parent = MyIDTracker <MyActor> .FindByID(rMessage.CullObjectID);

                if (child != null && parent != null && parent.GetGroupRoot() != null && child.GetGroupLeaf() == null)
                {
                    child.SetRelativeTransform(rMessage.ChildToParent);
                    parent.GetGroupRoot().Add(child);
                }

                break;
            }

            case MyRenderMessageEnum.CreateLineBasedObject:
            {
                var rMessage = (MyRenderMessageCreateLineBasedObject)message;

                var actor = MyActorFactory.CreateSceneObject();
                //actor.GetRenderable().SetModel(new MyDynamicMesh());

                actor.SetID(rMessage.ID);
                actor.SetMatrix(ref Matrix.Identity);

                MyMeshMaterials1.GetMaterialId("__ROPE_MATERIAL", null, "Textures/rope_cm.dds", "Textures/rope_ng.dds", "Textures/rope_add.dds", MyMesh.DEFAULT_MESH_TECHNIQUE);
                actor.GetRenderable().SetModel(MyMeshes.CreateRuntimeMesh(X.TEXT("LINE" + rMessage.ID), 1, true));

                break;
            }

            case MyRenderMessageEnum.UpdateLineBasedObject:
            {
                var rMessage = (MyRenderMessageUpdateLineBasedObject)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    //var mesh = actor.GetRenderable().GetMesh() as MyDynamicMesh;

                    MyVertexFormatPositionH4 []            stream0;
                    MyVertexFormatTexcoordNormalTangent [] stream1;

                    MyLineHelpers.GenerateVertexData(ref rMessage.WorldPointA, ref rMessage.WorldPointB,
                                                     out stream0, out stream1);

                    var indices  = MyLineHelpers.GenerateIndices(stream0.Length);
                    var sections = new MySectionInfo[]
                    {
                        new MySectionInfo {
                            TriCount = indices.Length / 3, IndexStart = 0, MaterialName = "__ROPE_MATERIAL"
                        }
                    };

                    MyMeshes.UpdateRuntimeMesh(MyMeshes.GetMeshId(X.TEXT("LINE" + rMessage.ID)),
                                               indices,
                                               stream0,
                                               stream1,
                                               sections,
                                               (BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB));

                    //actor.SetAabb((BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB));
                    actor.MarkRenderDirty();

                    var matrix = Matrix.CreateTranslation((Vector3)(rMessage.WorldPointA + rMessage.WorldPointB) * 0.5f);
                    actor.SetMatrix(ref matrix);
                }

                break;
            }

            case MyRenderMessageEnum.SetRenderEntityData:
            {
                var rMessage = (MyRenderMessageSetRenderEntityData)message;

                Debug.Assert(false, "MyRenderMessageSetRenderEntityData is deprecated!");

                break;
            }

            case MyRenderMessageEnum.AddRuntimeModel:
            {
                var rMessage = (MyRenderMessageAddRuntimeModel)message;

                //MyDestructionMesh mesh = MyDestructionMesh.ModelsDictionary.Get(rMessage.Name);
                //if (mesh == null)
                //{
                //mesh = new MyDestructionMesh(rMessage.Name);

                //ProfilerShort.Begin("LoadBuffers");
                //mesh.Fill(rMessage.ModelData.Indices, rMessage.ModelData.Positions, rMessage.ModelData.Normals, rMessage.ModelData.Tangents, rMessage.ModelData.TexCoords, rMessage.ModelData.Sections, rMessage.ModelData.AABB);
                //ProfilerShort.End();

                if (!MyMeshes.Exists(rMessage.Name))
                {
                    {
                        ushort[] indices = new ushort[rMessage.ModelData.Indices.Count];
                        for (int i = 0; i < rMessage.ModelData.Indices.Count; i++)
                        {
                            indices[i] = (ushort)rMessage.ModelData.Indices[i];
                        }
                        var verticesNum = rMessage.ModelData.Positions.Count;
                        MyVertexFormatPositionH4[]            stream0 = new MyVertexFormatPositionH4[verticesNum];
                        MyVertexFormatTexcoordNormalTangent[] stream1 = new MyVertexFormatTexcoordNormalTangent[verticesNum];
                        for (int i = 0; i < verticesNum; i++)
                        {
                            stream0[i] = new MyVertexFormatPositionH4(rMessage.ModelData.Positions[i]);
                            stream1[i] = new MyVertexFormatTexcoordNormalTangent(
                                rMessage.ModelData.TexCoords[i], rMessage.ModelData.Normals[i], rMessage.ModelData.Tangents[i]);
                        }
                        var id = MyMeshes.CreateRuntimeMesh(X.TEXT(rMessage.Name), rMessage.ModelData.Sections.Count, false);
                        MyMeshes.UpdateRuntimeMesh(id, indices, stream0, stream1, rMessage.ModelData.Sections.ToArray(), rMessage.ModelData.AABB);
                    }

                    if (rMessage.ReplacedModel != null)
                    {
                        //MyAssetsLoader.ModelRemap[rMessage.ReplacedModel] = rMessage.Name;
                        MyAssetsLoader.ModelRemap[rMessage.Name] = rMessage.ReplacedModel;
                    }

                    //if (MyAssetsLoader.LOG_MESH_STATISTICS)
                    //{
                    //    mesh.DebugWriteInfo();
                    //}
                }

                break;
            }

            case MyRenderMessageEnum.UpdateModelProperties:
            {
                var rMessage = (MyRenderMessageUpdateModelProperties)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    var key = new MyEntityMaterialKey {
                        LOD = rMessage.LOD, Material = X.TEXT(rMessage.MaterialName)
                    };

                    if (rMessage.Enabled.HasValue)
                    {
                        if (!MyScene.EntityDisabledMaterials.ContainsKey(rMessage.ID))
                        {
                            MyScene.EntityDisabledMaterials.Add(rMessage.ID, new HashSet <MyEntityMaterialKey>());
                        }

                        if (!rMessage.Enabled.Value)
                        {
                            MyScene.EntityDisabledMaterials[rMessage.ID].Add(key);
                        }
                        else
                        {
                            MyScene.EntityDisabledMaterials[rMessage.ID].Remove(key);
                        }
                    }

                    var r = actor.GetRenderable();

                    if ((rMessage.Emissivity.HasValue || rMessage.DiffuseColor.HasValue) && !r.ModelProperties.ContainsKey(key))
                    {
                        r.ModelProperties[key] = new MyModelProperties();
                    }

                    if (rMessage.Emissivity.HasValue)
                    {
                        r.ModelProperties[key].Emissivity = rMessage.Emissivity.Value;
                    }

                    if (rMessage.DiffuseColor.HasValue)
                    {
                        r.ModelProperties[key].ColorMul = rMessage.DiffuseColor.Value;
                    }

                    actor.MarkRenderDirty();
                }

                break;
            }

            case MyRenderMessageEnum.PreloadModel:
            {
                var rMessage = (MyRenderMessagePreloadModel)message;

                //MyAssetsLoader.GetModel(rMessage.Name);
                MyMeshes.GetMeshId(X.TEXT(rMessage.Name));

                break;
            }

            case MyRenderMessageEnum.ChangeMaterialTexture:
            {
                var rMessage = (MyRenderMessageChangeMaterialTexture)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.RenderObjectID);

                if (actor != null)
                {
                    var r   = actor.GetRenderable();
                    var key = new MyEntityMaterialKey {
                        LOD = 0, Material = X.TEXT(rMessage.MaterialName)
                    };

                    if (!r.ModelProperties.ContainsKey(key))
                    {
                        r.ModelProperties[key] = new MyModelProperties();
                    }
                    r.ModelProperties[key].TextureSwap = new MyMaterialTextureSwap {
                        TextureName = X.TEXT(rMessage.TextureName)
                    };

                    r.FreeCustomRenderTextures(key);

                    actor.MarkRenderDirty();
                }

                break;
            }

            case MyRenderMessageEnum.DrawTextToMaterial:
            {
                var rMessage = (MyRenderMessageDrawTextToMaterial)message;

                //rMessage.EntityId
                //rMessage.FontColor
                //rMessage.MaterialName
                //rMessage.Text;
                //rMessage.TextScale;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.RenderObjectID);

                if (actor != null)
                {
                    var r   = actor.GetRenderable();
                    var key = new MyEntityMaterialKey {
                        LOD = 0, Material = X.TEXT(rMessage.MaterialName)
                    };

                    if (!r.ModelProperties.ContainsKey(key))
                    {
                        r.ModelProperties[key] = new MyModelProperties();
                    }
                    else
                    {
                        r.ModelProperties[key].TextureSwap = null;
                    }

                    RwTexId handle = r.ModelProperties[key].CustomRenderedTexture;
                    if (handle == RwTexId.NULL && MyModelProperties.CustomTextures < MyModelProperties.MaxCustomTextures)
                    {
                        handle = MyRwTextures.CreateRenderTarget(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution, SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, true);
                        r.ModelProperties[key].CustomRenderedTexture = handle;
                        ++MyModelProperties.CustomTextures;
                    }

                    if (handle != RwTexId.NULL)
                    {
                        var clearColor = new SharpDX.Color4(rMessage.BackgroundColor.PackedValue);
                        clearColor.Alpha = 0;
                        MyRender11.ImmediateContext.ClearRenderTargetView(handle.Rtv, clearColor);

                        // my sprites renderer -> push state
                        MySpritesRenderer.PushState(new Vector2(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution));


                        MySpritesRenderer.DrawText(Vector2.Zero, new StringBuilder(rMessage.Text), rMessage.FontColor, rMessage.TextScale);
                        // render text with fonts to rt
                        // update texture of proxy
                        MySpritesRenderer.Draw(handle.Rtv, new MyViewport(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution));

                        // render to rt
                        // my sprites renderer -> pop state
                        MySpritesRenderer.PopState();


                        MyRender11.ImmediateContext.GenerateMips(handle.ShaderView);

                        actor.MarkRenderDirty();
                    }
                    else
                    {
                        MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId);
                    }
                }
                else
                {
                    MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId);
                }

                break;
            }

            case MyRenderMessageEnum.PreloadMaterials:
            {
                var rMessage = (MyRenderMessagePreloadMaterials)message;

                //MyAssetsLoader.GetMaterials(rMessage.Name);
                MyMeshes.GetMeshId(X.TEXT(rMessage.Name));

                break;
            }

                #endregion

                #region Voxels

            case MyRenderMessageEnum.CreateClipmap:
            {
                var rMessage = (MyRenderMessageCreateClipmap)message;

                var clipmap = new MyClipmapHandler(rMessage.ClipmapId, rMessage.ScaleGroup, rMessage.WorldMatrix, rMessage.SizeLod0);
                MyClipmapFactory.ClipmapByID[rMessage.ClipmapId] = clipmap;
                clipmap.Base.LoadContent();


                break;
            }

            case MyRenderMessageEnum.UpdateClipmapCell:
            {
                var rMessage = (MyRenderMessageUpdateClipmapCell)message;

                var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId);
                if (clipmap != null)
                {
                    clipmap.Base.UpdateCell(rMessage);
                }

                rMessage.Batches.Clear();
                break;
            }

            case MyRenderMessageEnum.InvalidateClipmapRange:
            {
                var rMessage = (MyRenderMessageInvalidateClipmapRange)message;

                var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId);
                if (clipmap != null)
                {
                    clipmap.Base.InvalidateRange(rMessage.MinCellLod0, rMessage.MaxCellLod0);
                }

                break;
            }

            case MyRenderMessageEnum.CreateRenderVoxelMaterials:
            {
                var rMessage = (MyRenderMessageCreateRenderVoxelMaterials)message;

                Debug.Assert(MyVoxelMaterials1.CheckIndices(rMessage.Materials));
                MyVoxelMaterials1.Set(rMessage.Materials);

                rMessage.Materials = null;

                break;
            }


                #endregion

                #region Lights

            case MyRenderMessageEnum.CreateRenderLight:
            {
                var rMessage = (MyRenderMessageCreateRenderLight)message;

                //MyLight.Create(rMessage.ID);

                MyLights.Create(rMessage.ID);

                break;
            }

            case MyRenderMessageEnum.UpdateRenderLight:
            {
                var rMessage = (MyRenderMessageUpdateRenderLight)message;


                var light = MyLights.Get(rMessage.ID);

                if (light != LightId.NULL)
                {
                    var lightInfo = new MyLightInfo
                    {
                        Position           = rMessage.Position,
                        PositionWithOffset = rMessage.Position + rMessage.Offset * rMessage.Range * rMessage.ReflectorDirection,
                        CastsShadows       = rMessage.CastShadows,
                        ShadowsDistance    = rMessage.ShadowDistance,
                        ParentGID          = rMessage.ParentID,
                        UsedInForward      = rMessage.UseInForwardRender
                    };

                    MyLights.UpdateEntity(light, ref lightInfo);

                    if ((rMessage.Type & LightTypeEnum.PointLight) > 0)
                    {
                        MyLights.UpdatePointlight(light, rMessage.LightOn, rMessage.Range, new Vector3(rMessage.Color.R, rMessage.Color.G, rMessage.Color.B) / 255.0f * rMessage.Intensity, rMessage.Falloff);
                    }
                    if ((rMessage.Type & LightTypeEnum.Hemisphere) > 0)
                    {
                        //rMessage.Color;
                        //rMessage.Falloff;
                        //rMessage.Intensity;
                        //rMessage.LightOn;
                        //rMessage.ReflectorDirection;
                        //rMessage.ReflectorUp;
                    }
                    if ((rMessage.Type & LightTypeEnum.Spotlight) > 0)
                    {
                        // because it's so in dx9...
                        float coneMaxAngleCos = 1 - rMessage.ReflectorConeMaxAngleCos;
                        coneMaxAngleCos = (float)Math.Min(Math.Max(coneMaxAngleCos, 0.01), 0.99f);
                        MyLights.UpdateSpotlight(light, rMessage.ReflectorOn,
                                                 rMessage.ReflectorDirection, rMessage.ReflectorRange, coneMaxAngleCos, rMessage.ReflectorUp,
                                                 new Vector3(rMessage.ReflectorColor.R, rMessage.ReflectorColor.G, rMessage.ReflectorColor.B) / 255.0f * rMessage.Intensity, rMessage.ReflectorFalloff,
                                                 MyTextures.GetTexture(rMessage.ReflectorTexture, MyTextureEnum.CUSTOM));
                    }

                    if (rMessage.GlareOn)
                    {
                        MyLights.UpdateGlare(light, new MyGlareDesc
                            {
                                Enabled     = rMessage.GlareOn,
                                Material    = X.TEXT(rMessage.GlareMaterial),
                                Intensity   = rMessage.GlareIntensity,
                                QuerySize   = rMessage.GlareQuerySize,
                                Type        = rMessage.GlareType,
                                Size        = rMessage.GlareSize,
                                MaxDistance = rMessage.GlareMaxDistance,
                                Color       = rMessage.Color,
                                Direction   = rMessage.ReflectorDirection,
                                Range       = rMessage.Range
                            });
                    }
                }

                break;
            }

            case MyRenderMessageEnum.SetLightShadowIgnore:
            {
                var rMessage = (MyRenderMessageSetLightShadowIgnore)message;

                var light = MyLights.Get(rMessage.ID);
                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID2);

                if (light != LightId.NULL && actor != null)
                {
                    if (!MyLights.IgnoredEntitites.ContainsKey(light))
                    {
                        MyLights.IgnoredEntitites[light] = new HashSet <uint>();
                    }
                    MyLights.IgnoredEntitites[light].Add(rMessage.ID2);
                }

                break;
            }


            case MyRenderMessageEnum.ClearLightShadowIgnore:
            {
                var rMessage = (MyRenderMessageClearLightShadowIgnore)message;

                var light = MyLights.Get(rMessage.ID);
                if (light != LightId.NULL)
                {
                    MyLights.IgnoredEntitites.Remove(light);
                }

                break;
            }

            case MyRenderMessageEnum.UpdateFogSettings:
            {
                var rMessage = (MyRenderMessageUpdateFogSettings)message;

                MyEnvironment.FogSettings = rMessage.Settings;

                break;
            }

            case MyRenderMessageEnum.UpdateRenderEnvironment:
            {
                var rMessage = (MyRenderMessageUpdateRenderEnvironment)message;

                MyEnvironment.DirectionalLightDir       = VRageMath.Vector3.Normalize(rMessage.SunDirection);
                MyEnvironment.DirectionalLightIntensity = rMessage.SunIntensity * rMessage.SunColor.ToVector3();
                MyEnvironment.DirectionalLightEnabled   = rMessage.SunLightOn;
                MyEnvironment.DayTime           = (float)(rMessage.DayTime - Math.Truncate(rMessage.DayTime));
                MyEnvironment.SunDistance       = rMessage.DistanceToSun;
                MyEnvironment.SunColor          = rMessage.SunColor;
                MyEnvironment.SunMaterial       = rMessage.SunMaterial;
                MyEnvironment.SunSizeMultiplier = rMessage.SunSizeMultiplier;

                var skybox = rMessage.BackgroundTexture;

                m_resetEyeAdaptation = m_resetEyeAdaptation || rMessage.ResetEyeAdaptation;

                break;
            }

            case MyRenderMessageEnum.UpdateEnvironmentMap:
            {
                break;
            }

            case MyRenderMessageEnum.UpdatePostprocessSettings:
            {
                var rMessage = (MyRenderMessageUpdatePostprocessSettings)message;

                m_postprocessSettings = rMessage.Settings;

                break;
            }

            case MyRenderMessageEnum.UpdateSSAOSettings:
            {
                var rMessage = (MyRenderMessageUpdateSSAOSettings)message;


                MySSAO.Params.MinRadius  = rMessage.MinRadius;
                MySSAO.Params.MaxRadius  = rMessage.MaxRadius;
                MySSAO.Params.RadiusGrow = rMessage.RadiusGrowZScale;

                MySSAO.Params.RadiusBias    = rMessage.Bias;
                MySSAO.Params.Falloff       = rMessage.Falloff;
                MySSAO.Params.Normalization = rMessage.NormValue;
                MySSAO.Params.Contrast      = rMessage.Contrast;

                break;
            }

                #endregion

                #region Sprites
            case MyRenderMessageEnum.DrawSprite:
            case MyRenderMessageEnum.DrawSpriteNormalized:
            case MyRenderMessageEnum.DrawSpriteAtlas:
            case MyRenderMessageEnum.SpriteScissorPush:
            case MyRenderMessageEnum.SpriteScissorPop:
            {
                m_drawQueue.Enqueue(message);
                break;
            }

                #endregion

                #region Fonts and text

            case MyRenderMessageEnum.CreateFont:
            {
                var createFontMessage = message as MyRenderMessageCreateFont;
                Debug.Assert(createFontMessage != null);

                var renderFont = new MyRenderFont(createFontMessage.FontPath);
                renderFont.LoadContent();
                AddFont(createFontMessage.FontId, renderFont, createFontMessage.IsDebugFont);

                break;
            }

            case MyRenderMessageEnum.DrawString:
            {
                m_drawQueue.Enqueue(message);
                break;
            }

                #endregion

                #region Textures

            case MyRenderMessageEnum.PreloadTextures:
            {
                var preloadMsg = message as MyRenderMessagePreloadTextures;

                //MyTextureManager.PreloadTextures(preloadMsg.InDirectory, preloadMsg.Recursive);
                //MyTextures.UnloadTexture(texMessage.Texture);

                break;
            }

            case MyRenderMessageEnum.UnloadTexture:
            {
                var texMessage = (MyRenderMessageUnloadTexture)message;

                //MyTextureManager.UnloadTexture(texMessage.Texture);
                MyTextures.UnloadTexture(texMessage.Texture);

                break;
            }

            case MyRenderMessageEnum.ReloadTextures:
            {
                var reloadMsg = (MyRenderMessageReloadTextures)message;

                MyVoxelMaterials1.InvalidateMaterials();
                MyMeshMaterials1.InvalidateMaterials();
                MyTextures.ReloadAssetTextures();

                //MyTextureManager.UnloadTextures();
                //MyMaterialProxyFactory.ReloadTextures();

                break;
            }

            case MyRenderMessageEnum.ReloadModels:
            {
                var reloadMsg = (MyRenderMessageReloadModels)message;

                //MyMaterials.Clear();
                MyAssetsLoader.ReloadMeshes();
                MyRenderableComponent.MarkAllDirty();

                break;
            }

                #endregion

            case MyRenderMessageEnum.TakeScreenshot:
            {
                var rMessage = (MyRenderMessageTakeScreenshot)message;

                m_screenshot = new MyScreenshot(rMessage.PathToSave, rMessage.SizeMultiplier, rMessage.IgnoreSprites);

                break;
            }

            case MyRenderMessageEnum.ReloadEffects:
            {
                m_reloadShaders = true;

                //MyShaderBundleFactory.ClearCache();
                //MyShaderMaterial.ClearCache();
                //MyShaderPass.ClearCache();

                MyShaders.Recompile();
                MyMaterialShaders.Recompile();

                MyRenderableComponent.MarkAllDirty();

                foreach (var f in MyComponentFactory <MyFoliageComponent> .GetAll())
                {
                    f.Dispose();
                }

                break;
            }

            case MyRenderMessageEnum.PlayVideo:
            {
                var rMessage = (MyRenderMessagePlayVideo)message;

                MyVideoFactory.Create(rMessage.ID, rMessage.VideoFile);
                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Volume = rMessage.Volume;
                }

                break;
            }

            case MyRenderMessageEnum.CloseVideo:
            {
                var rMessage = (MyRenderMessageCloseVideo)message;

                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Stop();
                    video.Dispose();
                    MyVideoFactory.Videos.Remove(rMessage.ID);
                }

                break;
            }

            case MyRenderMessageEnum.DrawVideo:
            {
                var rMessage = (MyRenderMessageDrawVideo)message;

                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Draw(rMessage.Rectangle, rMessage.Color, rMessage.FitMode);
                }

                break;
            }

            case MyRenderMessageEnum.UpdateVideo:
            {
                var rMessage = (MyRenderMessageUpdateVideo)message;

                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Update();
                }

                break;
            }

            case MyRenderMessageEnum.SetVideoVolume:
            {
                var rMessage = (MyRenderMessageSetVideoVolume)message;

                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Volume = rMessage.Volume;
                }

                break;
            }

            case MyRenderMessageEnum.VideoAdaptersRequest:
            {
                MyRenderProxy.SendVideoAdapters(GetAdaptersList());
                break;
            }

            case MyRenderMessageEnum.SwitchDeviceSettings:
            {
                MyRenderProxy.RenderThread.SwitchSettings((message as MyRenderMessageSwitchDeviceSettings).Settings);
                break;
            }

            case MyRenderMessageEnum.SwitchRenderSettings:
                break;         // Can be ignored as we're handling newer version of the message.

            case MyRenderMessageEnum.SwitchRenderSettings1:
            {
                UpdateRenderSettings((message as MyRenderMessageSwitchRenderSettings1).Settings);
                break;
            }

            case MyRenderMessageEnum.UnloadData:
            {
                MyRender11.UnloadData();
                break;
            }

            case MyRenderMessageEnum.CollectGarbage:
            {
                GC.Collect();
                break;
            }

                #region Debug draw

            case MyRenderMessageEnum.DebugDrawPoint:
            case MyRenderMessageEnum.DebugDrawLine3D:
            case MyRenderMessageEnum.DebugDrawLine2D:
            case MyRenderMessageEnum.DebugDrawSphere:
            case MyRenderMessageEnum.DebugDrawAABB:
            case MyRenderMessageEnum.DebugDrawAxis:
            case MyRenderMessageEnum.DebugDrawOBB:
            case MyRenderMessageEnum.DebugDrawCone:
            case MyRenderMessageEnum.DebugDrawTriangle:
            case MyRenderMessageEnum.DebugDrawCapsule:
            case MyRenderMessageEnum.DebugDrawText2D:
            case MyRenderMessageEnum.DebugDrawText3D:
            case MyRenderMessageEnum.DebugDrawModel:
            case MyRenderMessageEnum.DebugDrawTriangles:
            case MyRenderMessageEnum.DebugDrawPlane:
            case MyRenderMessageEnum.DebugDrawCylinder:
            {
                m_debugDrawMessages.Enqueue(message);
            }
            break;

            case MyRenderMessageEnum.DebugCrashRenderThread:
            {
                throw new InvalidOperationException("Forced exception");
            }
                #endregion
            }
        }
Esempio n. 28
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 public static IEnumerable <Color4> GetGradients(Color4 start, Color4 mid, Color4 end, int steps)
 {
     return(GetGradients(start, mid, steps / 2).Concat(GetGradients(mid, end, steps / 2)));
 }
        internal void ApplyState(GraphicsDevice device)
        {
            if (_state == null)
            {
                // We're now bound to a device... no one should
                // be changing the state of this object now!
                GraphicsDevice = device;

                // Build the description.
                var desc = new SharpDX.Direct3D11.BlendStateDescription();

                var targetDesc = new SharpDX.Direct3D11.RenderTargetBlendDescription();

                // We're blending if we're not in the opaque state.
                targetDesc.IsBlendEnabled = !(  ColorSourceBlend == Opaque.ColorSourceBlend &&
                                                ColorDestinationBlend == Opaque.ColorDestinationBlend &&
                                                AlphaSourceBlend == Opaque.AlphaSourceBlend &&
                                                AlphaDestinationBlend == Opaque.AlphaDestinationBlend);

                targetDesc.BlendOperation = GetBlendOperation(ColorBlendFunction);
                targetDesc.SourceBlend = GetBlendOption(ColorSourceBlend, false);
                targetDesc.DestinationBlend = GetBlendOption(ColorDestinationBlend, false);

                targetDesc.AlphaBlendOperation = GetBlendOperation(AlphaBlendFunction);
                targetDesc.SourceAlphaBlend = GetBlendOption(AlphaSourceBlend, true);
                targetDesc.DestinationAlphaBlend = GetBlendOption(AlphaDestinationBlend, true);

                // Set the first 4 targets to the same settings.
                desc.RenderTarget[0] = targetDesc;
                desc.RenderTarget[1] = targetDesc;
                desc.RenderTarget[2] = targetDesc;
                desc.RenderTarget[3] = targetDesc;
 
                // Set the color write controls per-target.
                desc.RenderTarget[0].RenderTargetWriteMask = GetColorWriteMask(ColorWriteChannels);
                desc.RenderTarget[1].RenderTargetWriteMask = GetColorWriteMask(ColorWriteChannels1);
                desc.RenderTarget[2].RenderTargetWriteMask = GetColorWriteMask(ColorWriteChannels2);
                desc.RenderTarget[3].RenderTargetWriteMask = GetColorWriteMask(ColorWriteChannels3);

                // These are new DX11 features we should consider exposing
                // as part of the extended MonoGame API.
                desc.AlphaToCoverageEnable = false;
                desc.IndependentBlendEnable = false;

                // Create the state.
                _state = new SharpDX.Direct3D11.BlendState(GraphicsDevice._d3dDevice, desc);
            }

            Debug.Assert(GraphicsDevice == device, "The state was created for a different device!");

            // NOTE: We make the assumption here that the caller has
            // locked the d3dContext for us to use.

            // Apply the state!
            var blendFactor = new SharpDX.Color4(BlendFactor.R / 255.0f, BlendFactor.G / 255.0f, BlendFactor.B / 255.0f, BlendFactor.A / 255.0f);
            device._d3dContext.OutputMerger.SetBlendState(_state, blendFactor);
        }
        private static void ProcessMessageInternal(IMyRenderMessage message)
        {
            switch (message.MessageType)
            {
                case MyRenderMessageEnum.SetCameraViewMatrix:
                {
                    var rMessage = (MyRenderMessageSetCameraViewMatrix)message;

                    SetupCameraMatrices(rMessage);

                    break;
                }

                case MyRenderMessageEnum.DrawScene:
                {
                    var rMessage = (IMyRenderMessage)message;

                    m_drawQueue.Enqueue(rMessage);

                    m_messageTracker.Clear();

                    break;
                }

                case MyRenderMessageEnum.RebuildCullingStructure:
                {

                    break;
                }

                #region Profiler

                case MyRenderMessageEnum.RenderProfiler:
                {
                    var profMessage = (MyRenderMessageRenderProfiler)message;

                    MyRenderProfiler.HandleInput(profMessage.Command, profMessage.Index);

                    break;
                }

                #endregion

                #region Characters

                case MyRenderMessageEnum.CreateRenderCharacter:
                {
                    var rMessage = (MyRenderMessageCreateRenderCharacter)message;

                    var actor = MyActorFactory.CreateCharacter();
                    //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(rMessage.Model));
                    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model)));
                    actor.SetMatrix(ref rMessage.WorldMatrix);

                    if (rMessage.ColorMaskHSV.HasValue)
                    {
                        var color = ColorFromMask(rMessage.ColorMaskHSV.Value);
                        actor.GetRenderable().SetKeyColor(new Vector4(color, 1));
                    }

                    actor.SetID(rMessage.ID);

                    //var entity = MyComponents.CreateEntity(rMessage.ID);
                    //MyComponents.CreateRenderable(
                    //    entity,
                    //    MyMeshes.GetMeshId(X.TEXT(rMessage.Model)),
                    //    rMessage.ColorMaskHSV.HasValue ? rMessage.ColorMaskHSV.Value : Vector3.One);
                    //MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix);

                    break;
                }

                case MyRenderMessageEnum.SetCharacterSkeleton:
                {
                    var rMessage = (MyRenderMessageSetCharacterSkeleton)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.CharacterID);
                    if (actor != null)
                    {
                        actor.GetSkinning().SetSkeleton(rMessage.SkeletonBones, rMessage.SkeletonIndices);
                    }

                    //var entity = MyComponents.GetEntity(rMessage.CharacterID);
                    //MyComponents.SetSkeleton(entity, rMessage.SkeletonBones, rMessage.SkeletonIndices);

                    break;
                };

                case MyRenderMessageEnum.SetCharacterTransforms:
                {
                    var rMessage = (MyRenderMessageSetCharacterTransforms)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.CharacterID);
                    if (actor != null)
                    {
                        actor.GetSkinning().SetAnimationBones(rMessage.RelativeBoneTransforms);
                    }
                    //var entity = MyComponents.GetEntity(rMessage.CharacterID);
                    //MyComponents.SetAnimation(entity, rMessage.RelativeBoneTransforms);

                    break;
                }

                case MyRenderMessageEnum.UpdateRenderEntity:
                {
                    var rMessage = (MyRenderMessageUpdateRenderEntity)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null && actor.GetRenderable() != null)
                    {
                        if(rMessage.ColorMaskHSV.HasValue)
                        {
                            actor.GetRenderable().SetKeyColor(new Vector4(ColorFromMask(rMessage.ColorMaskHSV.Value), 0));
                        }
                        actor.GetRenderable().SetDithering(rMessage.Dithering);
                    }

                    break;
                }

                case MyRenderMessageEnum.ChangeModel:
                {
                    var rMessage = (MyRenderMessageChangeModel)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null && actor.GetRenderable() != null)
                    {
                        var r = actor.GetRenderable();

                        var modelId = MyMeshes.GetMeshId(X.TEXT(rMessage.Model));
                        if(r.GetModel() != modelId)
                        {
                            r.SetModel(modelId);
                        }
                    }

                    break;
                }

                case MyRenderMessageEnum.ChangeModelMaterial:
                {
                    var rMessage = (MyRenderMessageChangeModelMaterial)message;

                    

                    //var matId = MyMeshMaterialId.NULL;
                    //if (rMessage.Material.ToLower().Contains("debug"))
                    //{
                    //    matId = MyMeshMaterials1.DebugMaterialId;
                    //}
                    //else
                    //{
                    //    matId = MyMeshMaterials1.GetMaterialId(rMessage.Material);
                    //}

                    //MyAssetsLoader.GetModel(rMessage.Model).SetMaterial_SLOW(MyMeshMaterials1.GetProxyId(matId));

                    break;
                }

                #endregion

                #region Render objects

                case MyRenderMessageEnum.CreateRenderEntity:
                {
                    var rMessage = (MyRenderMessageCreateRenderEntity)message;

                    Matrix m = (Matrix)rMessage.WorldMatrix;

                    var actor = MyActorFactory.CreateSceneObject();
                    if (rMessage.Model != null) 
                    {
                        var model = MyAssetsLoader.ModelRemap.Get(rMessage.Model, rMessage.Model);

                        actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model)));
                        //if (MyDestructionMesh.ModelsDictionary.ContainsKey(model))
                        //{
                        //    //actor.GetRenderable().SetModel(MyDestructionMesh.ModelsDictionary.Get(model));
                        //    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model)));
                        //}
                        //else
                        //{
                        //    //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(model));
                        //    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model)));
                        //}
                    }

                    actor.SetID(rMessage.ID);
                    actor.SetMatrix(ref rMessage.WorldMatrix);

                    break;
                }

                case MyRenderMessageEnum.UpdateCockpitGlass:
                {
                    var rMessage = (MyRenderMessageUpdateCockpitGlass)message;

                    //if (MyEnvironment.CockpitGlass == null)
                    //{
                    //    MyEnvironment.CockpitGlass = MyActorFactory.CreateSceneObject();
                    //}

                    //MyEnvironment.CockpitGlass.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model)));
                    //MyEnvironment.CockpitGlass.SetVisibility(rMessage.Visible);
                    //MyEnvironment.CockpitGlass.MarkRenderDirty();

                    //var matrix = (Matrix)rMessage.WorldMatrix;
                    //MyEnvironment.CockpitGlass.SetMatrix(ref matrix);


                    break;
                }

                case MyRenderMessageEnum.CreateRenderVoxelDebris:
                {
                    var rMessage = (MyRenderMessageCreateRenderVoxelDebris)message;

                    Matrix m = (Matrix)rMessage.WorldMatrix;

                    var actor = MyActorFactory.CreateSceneObject();
                    if (rMessage.Model != null)
                    {
                        actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model)));
                    }

                    actor.SetID(rMessage.ID);
                    actor.SetMatrix(ref rMessage.WorldMatrix);

                    MyRenderableComponent.DebrisEntityVoxelMaterial[rMessage.ID] = rMessage.VoxelMaterialIndex;

                    break;
                }

                case MyRenderMessageEnum.CreateScreenDecal:
                {
                    var rMessage = (MyRenderMessageCreateScreenDecal)message;

                    MyScreenDecals.AddDecal(rMessage.ID, rMessage.ParentID, rMessage.LocalOBB, rMessage.DecalMaterial);

                    break;
                }

                case MyRenderMessageEnum.CreateRenderEntityAtmosphere:
                {
                    var rMessage = (MyRenderMessageCreateRenderEntityAtmosphere)message;

                    if (rMessage.Technique == VRage.Import.MyMeshDrawTechnique.ATMOSPHERE) {

                        //rMessage = (rMessage.AtmosphereRadius - rMessage.PlanetRadius) * 5 + rMessage.PlanetRadius;

                        //rMessage.AtmosphereRadius *= 1.5f;
                        //rMessage.WorldMatrix = MatrixD.CreateScale(1.5, 1.5, 1.5) * rMessage.WorldMatrix;

                        float rescaleFactor = (rMessage.AtmosphereRadius - rMessage.PlanetRadius) / (6420 - 6360); // ratio of planet to earth radius
                        Vector3 rayleighScattering = new Vector3(1.8e-3f, 1.35e-2f, 3.31e-2f) / rescaleFactor;
                        Vector3 mieScattering = new Vector3(4e-3f, 4e-3f, 4e-3f) / rescaleFactor;
                        float rayleighHeightScale = 8 * rescaleFactor;
                        float mieHeightScale = 1.2f * rescaleFactor;
                        
                        MyAtmosphereRenderer.CreateAtmosphere(rMessage.ID, rMessage.WorldMatrix, rMessage.PlanetRadius, rMessage.AtmosphereRadius, rayleighScattering, rayleighHeightScale, mieScattering, mieHeightScale);
                    }

                    break;
                }

                case MyRenderMessageEnum.RemoveDecal:
                {
                    var rMessage = (MyRenderMessageRemoveDecal)message;

                    MyScreenDecals.RemoveDecal(rMessage.ID);

                    break;
                }

                case MyRenderMessageEnum.RegisterDecalsMaterials:
                {
                    var rMessage = (MyRenderMessageRegisterScreenDecalsMaterials)message;

                    MyScreenDecals.RegisterMaterials(rMessage.MaterialsNames, rMessage.MaterialsDescriptions);


                    break;
                }

                case MyRenderMessageEnum.UpdateRenderObject:
                { 
                    var rMessage = (MyRenderMessageUpdateRenderObject)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null)
                    {
                        actor.SetMatrix(ref rMessage.WorldMatrix);
                        if(rMessage.AABB.HasValue)
                        { 
                            actor.SetAabb(rMessage.AABB.Value);
                        }
                        
                    }
                    else
                    {
                        if (MyClipmapFactory.ClipmapByID.ContainsKey(rMessage.ID))
                        {
                            MyClipmapFactory.ClipmapByID[rMessage.ID].UpdateWorldMatrix(ref rMessage.WorldMatrix);
                        }
                    }

                    //var entity = MyComponents.GetEntity(rMessage.ID);
                    //if(entity != EntityId.NULL)
                    //{
                    //    MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix);
                    //    if (rMessage.AABB.HasValue)
                    //    {
                    //        var aabb = rMessage.AABB.Value;
                    //        MyComponents.SetAabb(entity, ref aabb);
                    //    }
                    //}

                    break;
                }

                case MyRenderMessageEnum.RemoveRenderObject:
                {
                    var rMessage = (MyRenderMessageRemoveRenderObject)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null)
                    {
                        if (actor.GetRenderable() != null && actor.GetRenderable().GetModel().Info.Dynamic)
                        {
                            MyMeshes.RemoveMesh(actor.GetRenderable().GetModel());
                        }

                        actor.Destruct();
                        MyScreenDecals.RemoveEntityDecals(rMessage.ID);

                        break;
                    }

                    var instancing = MyInstancing.Get(rMessage.ID);
                    if(instancing != InstancingId.NULL)
                    {
                        MyInstancing.Remove(rMessage.ID, instancing);
                        break;
                    }

                    var light = MyLights.Get(rMessage.ID);
                    if(light != LightId.NULL)
                    {
                        MyLights.Remove(rMessage.ID, light);
                        break;
                    }

                    var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ID);
                    if(clipmap != null)
                    {
                        clipmap.RemoveFromUpdate();
                        break;
                    }

                    MyAtmosphereRenderer.RemoveAtmosphere(rMessage.ID);


                    break;
                }

                case MyRenderMessageEnum.UpdateRenderObjectVisibility:
                {
                    var rMessage = (MyRenderMessageUpdateRenderObjectVisibility)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null)
                    {
                        actor.SetVisibility(rMessage.Visible);

                        //if(rMessage.NearFlag)
                        //{
                        //    actor.GetRenderable().m_additionalFlags = MyRenderableProxyFlags.InvertFaceCulling;
                        //    actor.MarkRenderDirty();
                        //}
                        //else
                        //{
                        //    actor.GetRenderable().m_additionalFlags = 0;
                        //    actor.MarkRenderDirty();
                        //}
                    }

                    break;
                }


                case MyRenderMessageEnum.CreateRenderInstanceBuffer:
                {
                    var rMessage = (MyRenderMessageCreateRenderInstanceBuffer)message;

                    //var instancing = MyComponentFactory<MyInstancingComponent>.Create();
                    //instancing.SetID(rMessage.ID);
                    //instancing.Init(rMessage.Type);
                    //instancing.SetDebugName(rMessage.DebugName);

                    MyInstancing.Create(rMessage.ID, rMessage.Type, rMessage.DebugName);

                    break;
                }

                case MyRenderMessageEnum.UpdateRenderInstanceBuffer:
                {
                    var rMessage = (MyRenderMessageUpdateRenderInstanceBuffer)message;

                    //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID);
                    //if(instancing != null)
                    //{
                    //    instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity);
                    //}

                    var handle = MyInstancing.Get(rMessage.ID);

                    if (handle != InstancingId.NULL)
                    {
                        MyInstancing.UpdateGeneric(handle, rMessage.InstanceData, rMessage.Capacity);
                    }
                    else
                    {
                        Debug.Assert(handle != InstancingId.NULL, "No instance buffer with ID " + rMessage.ID);
                    }

                    rMessage.InstanceData.Clear();

                    break;
                }

                case MyRenderMessageEnum.UpdateRenderCubeInstanceBuffer:
                {
                    var rMessage = (MyRenderMessageUpdateRenderCubeInstanceBuffer)message;

                    //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID);
                    //if (instancing != null)
                    //{
                    //    instancing.UpdateCube(rMessage.InstanceData, rMessage.Capacity);
                    //}

                    var handle = MyInstancing.Get(rMessage.ID);

                    if (handle != InstancingId.NULL)
                    {
                        MyInstancing.UpdateCube(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity);
                    }
                    else
                    {
                        Debug.Assert(handle != InstancingId.NULL, "No instance buffer with ID " + rMessage.ID);
                    }

                    rMessage.InstanceData.Clear();

                    break;
                }

                case MyRenderMessageEnum.SetInstanceBuffer:
                {
                    var rMessage = (MyRenderMessageSetInstanceBuffer)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.InstanceBufferId);

                    if (actor != null)
                    {
                        //if (actor.GetComponent(MyActorComponentEnum.Instancing) != instancing)
                        //{
                        //    actor.AddComponent(instancing);
                        //}
                        //actor.SetLocalAabb(rMessage.LocalAabb);
                        //actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart);

                        actor.GetRenderable().SetInstancing(MyInstancing.Get(rMessage.InstanceBufferId));
                        actor.SetLocalAabb(rMessage.LocalAabb);
                        actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart);
                    }

                    break;
                }
                    
                case MyRenderMessageEnum.CreateManualCullObject:
                {
                    var rMessage = (MyRenderMessageCreateManualCullObject)message;

                    var actor = MyActorFactory.CreateGroup();
                    actor.SetID(rMessage.ID);
                    Matrix m = (Matrix)rMessage.WorldMatrix;
                    actor.SetMatrix(ref rMessage.WorldMatrix);

                    break;
                }

                case MyRenderMessageEnum.SetParentCullObject:
                {
                    var rMessage = (MyRenderMessageSetParentCullObject)message;

                    var child = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    var parent = MyIDTracker<MyActor>.FindByID(rMessage.CullObjectID);
                    if (child != null && parent != null && parent.GetGroupRoot() != null && child.GetGroupLeaf() == null)
                    {
                        child.SetRelativeTransform(rMessage.ChildToParent);
                        parent.GetGroupRoot().Add(child);
                    }

                    break;
                }

                case MyRenderMessageEnum.CreateLineBasedObject:
                {
                    var rMessage = (MyRenderMessageCreateLineBasedObject)message;

                    var actor = MyActorFactory.CreateSceneObject();
                    //actor.GetRenderable().SetModel(new MyDynamicMesh());

                    actor.SetID(rMessage.ID);
                    actor.SetMatrix(ref MatrixD.Identity);

                    MyMeshMaterials1.GetMaterialId("__ROPE_MATERIAL", null, rMessage.ColorMetalTexture, rMessage.NormalGlossTexture, rMessage.ExtensionTexture, MyMesh.DEFAULT_MESH_TECHNIQUE);
                    actor.GetRenderable().SetModel(MyMeshes.CreateRuntimeMesh(X.TEXT("LINE" + rMessage.ID), 1, true));

                    break;
                }

                case MyRenderMessageEnum.UpdateLineBasedObject:
                {
                    var rMessage = (MyRenderMessageUpdateLineBasedObject)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null)
                    {
                        //var mesh = actor.GetRenderable().GetMesh() as MyDynamicMesh;

                        MyVertexFormatPositionH4 [] stream0;
                        MyVertexFormatTexcoordNormalTangent [] stream1;

                        MyLineHelpers.GenerateVertexData(ref rMessage.WorldPointA, ref rMessage.WorldPointB, 
                            out stream0, out stream1);

                        var indices = MyLineHelpers.GenerateIndices(stream0.Length);
                        var sections = new MySectionInfo[] 
                        { 
                            new MySectionInfo { TriCount = indices.Length / 3, IndexStart = 0, MaterialName = "__ROPE_MATERIAL" } 
                        };

                        MyMeshes.UpdateRuntimeMesh(MyMeshes.GetMeshId(X.TEXT("LINE" + rMessage.ID)), 
                            indices, 
                            stream0, 
                            stream1, 
                            sections,
                            (BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB));

                        //actor.SetAabb((BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB));
                        actor.MarkRenderDirty();

                        var matrix = MatrixD.CreateTranslation((Vector3)(rMessage.WorldPointA + rMessage.WorldPointB) * 0.5f);
                        actor.SetMatrix(ref matrix);
                    }

                    break;
                }

                case MyRenderMessageEnum.SetRenderEntityData:
                {
                    var rMessage = (MyRenderMessageSetRenderEntityData)message;

                    Debug.Assert(false, "MyRenderMessageSetRenderEntityData is deprecated!");

                    break;
                }

                case MyRenderMessageEnum.AddRuntimeModel:
                {
                    var rMessage = (MyRenderMessageAddRuntimeModel)message;

                    //MyDestructionMesh mesh = MyDestructionMesh.ModelsDictionary.Get(rMessage.Name);
                    //if (mesh == null)
                    //{
                        //mesh = new MyDestructionMesh(rMessage.Name);

                        //ProfilerShort.Begin("LoadBuffers");
                        //mesh.Fill(rMessage.ModelData.Indices, rMessage.ModelData.Positions, rMessage.ModelData.Normals, rMessage.ModelData.Tangents, rMessage.ModelData.TexCoords, rMessage.ModelData.Sections, rMessage.ModelData.AABB);
                        //ProfilerShort.End();

                    if(!MyMeshes.Exists(rMessage.Name))
                    {
                        {
                            ushort[] indices = new ushort[rMessage.ModelData.Indices.Count];
                            for (int i = 0; i < rMessage.ModelData.Indices.Count; i++)
                            {
                                indices[i] = (ushort)rMessage.ModelData.Indices[i];
                            }
                            var verticesNum = rMessage.ModelData.Positions.Count;
                            MyVertexFormatPositionH4[] stream0 = new MyVertexFormatPositionH4[verticesNum];
                            MyVertexFormatTexcoordNormalTangent[] stream1 = new MyVertexFormatTexcoordNormalTangent[verticesNum];
                            for (int i = 0; i < verticesNum; i++)
                            {
                                stream0[i] = new MyVertexFormatPositionH4(rMessage.ModelData.Positions[i]);
                                stream1[i] = new MyVertexFormatTexcoordNormalTangent(
                                    rMessage.ModelData.TexCoords[i], rMessage.ModelData.Normals[i], rMessage.ModelData.Tangents[i]);
                            }
                            var id = MyMeshes.CreateRuntimeMesh(X.TEXT(rMessage.Name), rMessage.ModelData.Sections.Count, false);
                            MyMeshes.UpdateRuntimeMesh(id, indices, stream0, stream1, rMessage.ModelData.Sections.ToArray(), rMessage.ModelData.AABB);
                        }

                        if (rMessage.ReplacedModel != null)
                        {
                            //MyAssetsLoader.ModelRemap[rMessage.ReplacedModel] = rMessage.Name;
                            MyAssetsLoader.ModelRemap[rMessage.Name] = rMessage.ReplacedModel;
                        }

                        //if (MyAssetsLoader.LOG_MESH_STATISTICS)
                        //{
                        //    mesh.DebugWriteInfo();
                        //}
                    }
                    
                    break;
                }

                case MyRenderMessageEnum.UpdateModelProperties:
                {
                    var rMessage = (MyRenderMessageUpdateModelProperties)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null)
                    {
                        // careful, lod is ignored after all (properties apply to all lods)
                        var key = new MyEntityMaterialKey { LOD = rMessage.LOD, Material = X.TEXT(rMessage.MaterialName) };

                        if(rMessage.Enabled.HasValue)
                        {
                            if (!MyScene.EntityDisabledMaterials.ContainsKey(rMessage.ID))
                            {
                                MyScene.EntityDisabledMaterials.Add(rMessage.ID, new HashSet<MyEntityMaterialKey>());
                            }

                            if (!rMessage.Enabled.Value)
                            {
                                MyScene.EntityDisabledMaterials[rMessage.ID].Add(key);
                            }
                            else
                            {
                                MyScene.EntityDisabledMaterials[rMessage.ID].Remove(key);
                            }
                        }

                        var r = actor.GetRenderable();

                        if ((rMessage.Emissivity.HasValue || rMessage.DiffuseColor.HasValue) && !r.ModelProperties.ContainsKey(key))
                        {
                            r.ModelProperties[key] = new MyModelProperties();
                        }

                        if(rMessage.Emissivity.HasValue)
                        {
                            r.ModelProperties[key].Emissivity = rMessage.Emissivity.Value;
                        }

                        if(rMessage.DiffuseColor.HasValue)
                        {
                            r.ModelProperties[key].ColorMul = rMessage.DiffuseColor.Value;
                        }

                        actor.MarkRenderDirty();
                    }

                    break;
                }

                case MyRenderMessageEnum.PreloadModel:
                {
                    var rMessage = (MyRenderMessagePreloadModel) message;

                    //MyAssetsLoader.GetModel(rMessage.Name);
                    MyMeshes.GetMeshId(X.TEXT(rMessage.Name));

                    break;
                }

                case MyRenderMessageEnum.ChangeMaterialTexture:
                {
                    var rMessage = (MyRenderMessageChangeMaterialTexture)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.RenderObjectID);
                    if (actor != null)
                    {
                        var r = actor.GetRenderable();
                        var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT(rMessage.MaterialName) };

                        if (!r.ModelProperties.ContainsKey(key))
                        {
                            r.ModelProperties[key] = new MyModelProperties();
                        }

                        if (r.ModelProperties[key].TextureSwaps == null)
                        {
                            r.ModelProperties[key].TextureSwaps = new List<MyMaterialTextureSwap>();

                            foreach(var s in rMessage.Changes)
                            {
                                r.ModelProperties[key].TextureSwaps.Add(new MyMaterialTextureSwap { 
                                    TextureName = X.TEXT(s.TextureName), 
                                    MaterialSlot = s.MaterialSlot
                                });
                            }
                        }
                        else
                        {
                            foreach (var s in rMessage.Changes)
                            {
                                bool swapped = false;
                                for(int i=0; i<r.ModelProperties[key].TextureSwaps.Count; ++i)
                                {
                                    if(r.ModelProperties[key].TextureSwaps[i].MaterialSlot == s.MaterialSlot)
                                    {
                                        r.ModelProperties[key].TextureSwaps[i] = new MyMaterialTextureSwap
                                        {
                                            TextureName = X.TEXT(s.TextureName),
                                            MaterialSlot = s.MaterialSlot
                                        };
                                        swapped = true;
                                        break;
                                    }
                                }

                                if(!swapped)
                                {
                                    r.ModelProperties[key].TextureSwaps.Add(new MyMaterialTextureSwap
                                        {
                                            TextureName = X.TEXT(s.TextureName),
                                            MaterialSlot = s.MaterialSlot
                                        });
                                }
                            }
                        }

                        r.FreeCustomRenderTextures(key);

                        actor.MarkRenderDirty();
                    }

                    rMessage.Changes.Clear();
                   
                    break;
                }

                case MyRenderMessageEnum.DrawTextToMaterial:
                {
                    var rMessage = (MyRenderMessageDrawTextToMaterial)message;

                    //rMessage.EntityId
                    //rMessage.FontColor
                    //rMessage.MaterialName
                    //rMessage.Text;
                    //rMessage.TextScale;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.RenderObjectID);
                    if (actor != null)
                    {
                        var r = actor.GetRenderable();
                        var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT(rMessage.MaterialName) };

                        if (!r.ModelProperties.ContainsKey(key))
                        {
                            r.ModelProperties[key] = new MyModelProperties();
                        }
                        else
                        {
                            r.ModelProperties[key].TextureSwaps = null;
                        }

                        RwTexId handle = r.ModelProperties[key].CustomRenderedTexture;
                        if (handle == RwTexId.NULL && MyModelProperties.CustomTextures < MyModelProperties.MaxCustomTextures)
                        {
                           handle = MyRwTextures.CreateRenderTarget(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution, SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, true);
                           r.ModelProperties[key].CustomRenderedTexture = handle;
                           ++MyModelProperties.CustomTextures;
                        }

                        if (handle != RwTexId.NULL)
                        {
                            var clearColor = new SharpDX.Color4(rMessage.BackgroundColor.PackedValue);
                            clearColor.Alpha = 0;
                            MyRender11.ImmediateContext.ClearRenderTargetView(handle.Rtv, clearColor);

                            // my sprites renderer -> push state
                            MySpritesRenderer.PushState(new Vector2(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution));


                            MySpritesRenderer.DrawText(Vector2.Zero, new StringBuilder(rMessage.Text), rMessage.FontColor, rMessage.TextScale);
                            // render text with fonts to rt
                            // update texture of proxy
                            MySpritesRenderer.Draw(handle.Rtv, new MyViewport(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution));

                            // render to rt
                            // my sprites renderer -> pop state
                            MySpritesRenderer.PopState();
                            

                            MyRender11.ImmediateContext.GenerateMips(handle.ShaderView);

                            actor.MarkRenderDirty();
                        }
                        else
                        {
                            MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId);
                        }
                    }
                    else
                    {
                        MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId);
                    }

                    break;
                }

                case MyRenderMessageEnum.PreloadMaterials:
                {
                    var rMessage = (MyRenderMessagePreloadMaterials)message;

                    //MyAssetsLoader.GetMaterials(rMessage.Name);
                    MyMeshes.GetMeshId(X.TEXT(rMessage.Name));

                    break;
                }

                #endregion

                #region Voxels

                case MyRenderMessageEnum.CreateClipmap:
                {
                    var rMessage = (MyRenderMessageCreateClipmap)message;

                    var clipmap = new MyClipmapHandler(rMessage.ClipmapId, rMessage.ScaleGroup, rMessage.WorldMatrix, rMessage.SizeLod0);
                    MyClipmapFactory.ClipmapByID[rMessage.ClipmapId] = clipmap;
                    clipmap.Base.LoadContent();
                    

                    break;
                }

                case MyRenderMessageEnum.UpdateClipmapCell:
                {
                    var rMessage = (MyRenderMessageUpdateClipmapCell)message;

                    var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId);
                    if(clipmap != null)
                    {
                        clipmap.Base.UpdateCell(rMessage);
                    }

                    rMessage.Batches.Clear();
                    break;
                }

                case MyRenderMessageEnum.InvalidateClipmapRange:
                {
                    var rMessage = (MyRenderMessageInvalidateClipmapRange)message;

                    var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId);
                    if (clipmap != null)
                    {
                        clipmap.Base.InvalidateRange(rMessage.MinCellLod0, rMessage.MaxCellLod0);
                    }

                    break;
                }

                case MyRenderMessageEnum.CreateRenderVoxelMaterials:
                {
                    var rMessage = (MyRenderMessageCreateRenderVoxelMaterials)message;

                    Debug.Assert(MyVoxelMaterials1.CheckIndices(rMessage.Materials));
                    MyVoxelMaterials1.Set(rMessage.Materials);

                    rMessage.Materials = null;

                    break;
                }


                #endregion

                #region Lights

                case MyRenderMessageEnum.CreateRenderLight:
                {
                    var rMessage = (MyRenderMessageCreateRenderLight)message;

                    //MyLight.Create(rMessage.ID);

                    MyLights.Create(rMessage.ID);

                    break;
                }

                case MyRenderMessageEnum.UpdateRenderLight:
                {
                    var rMessage = (MyRenderMessageUpdateRenderLight)message;

                  
                    var light = MyLights.Get(rMessage.ID);


                    if(light != LightId.NULL)
                    {

                        var lightInfo = new MyLightInfo
                        {
                            Position = rMessage.Position,
                            PositionWithOffset = rMessage.Position + rMessage.Offset * rMessage.Range * rMessage.ReflectorDirection,
                            CastsShadows = rMessage.CastShadows,
                            ShadowsDistance = rMessage.ShadowDistance,
                            ParentGID = rMessage.ParentID,
                            UsedInForward = rMessage.UseInForwardRender
                        };

                        MyLights.UpdateEntity(light, ref lightInfo);

                        if ((rMessage.Type & LightTypeEnum.PointLight) > 0)
                        {
                            MyLights.UpdatePointlight(light, rMessage.LightOn, rMessage.Range, new Vector3(rMessage.Color.R, rMessage.Color.G, rMessage.Color.B) / 255.0f * rMessage.Intensity, rMessage.Falloff);
                        }
                        if ((rMessage.Type & LightTypeEnum.Hemisphere) > 0)
                        {
                            //rMessage.Color;
                            //rMessage.Falloff;
                            //rMessage.Intensity;
                            //rMessage.LightOn;
                            //rMessage.ReflectorDirection;
                            //rMessage.ReflectorUp;
                        }
                        if ((rMessage.Type & LightTypeEnum.Spotlight) > 0)
                        {
                            // because it's so in dx9...
                            float coneMaxAngleCos = 1 - rMessage.ReflectorConeMaxAngleCos;
                            coneMaxAngleCos = (float)Math.Min(Math.Max(coneMaxAngleCos, 0.01), 0.99f);
                            MyLights.UpdateSpotlight(light, rMessage.ReflectorOn,
                                rMessage.ReflectorDirection, rMessage.ReflectorRange, coneMaxAngleCos, rMessage.ReflectorUp,
                                new Vector3(rMessage.ReflectorColor.R, rMessage.ReflectorColor.G, rMessage.ReflectorColor.B) / 255.0f * rMessage.Intensity, rMessage.ReflectorFalloff,
                                MyTextures.GetTexture(rMessage.ReflectorTexture, MyTextureEnum.CUSTOM));
                        }

                        MyLights.UpdateGlare(light, new MyGlareDesc
                            {
                                Enabled = rMessage.GlareOn,
                                Material = X.TEXT(rMessage.GlareMaterial),
                                Intensity = rMessage.GlareIntensity,
                                QuerySize = rMessage.GlareQuerySize,
                                Type = rMessage.GlareType,
                                Size = rMessage.GlareSize,
                                MaxDistance = rMessage.GlareMaxDistance,
                                Color = rMessage.Color,
                                Direction = rMessage.ReflectorDirection,
                                Range = rMessage.Range
                            });
                    }

                    break;
                }

                case MyRenderMessageEnum.SetLightShadowIgnore:
                {
                    var rMessage = (MyRenderMessageSetLightShadowIgnore)message;

                    var light = MyLights.Get(rMessage.ID);
                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID2);

                    if(light != LightId.NULL && actor != null)
                    {
                        if(!MyLights.IgnoredEntitites.ContainsKey(light))
                        {
                            MyLights.IgnoredEntitites[light] = new HashSet<uint>();
                        }
                        MyLights.IgnoredEntitites[light].Add(rMessage.ID2);
                    }

                    break;
                }


                case MyRenderMessageEnum.ClearLightShadowIgnore:
                {
                    var rMessage = (MyRenderMessageClearLightShadowIgnore)message;

                    var light = MyLights.Get(rMessage.ID);
                    if(light != LightId.NULL)
                    {
                        MyLights.IgnoredEntitites.Remove(light);
                    }

                    break;
                }

                case MyRenderMessageEnum.UpdateFogSettings:
                {
                    var rMessage = (MyRenderMessageUpdateFogSettings)message;

                    MyEnvironment.FogSettings = rMessage.Settings;

                    break;
                }

                case MyRenderMessageEnum.UpdateRenderEnvironment:
                {
                    var rMessage = (MyRenderMessageUpdateRenderEnvironment)message;

                    MyEnvironment.DirectionalLightDir = VRageMath.Vector3.Normalize(rMessage.SunDirection);
                    MyEnvironment.DirectionalLightIntensity = rMessage.SunIntensity * rMessage.SunColor.ToVector3();
                    MyEnvironment.DirectionalLightEnabled = rMessage.SunLightOn;
                    MyEnvironment.DayTime = (float)(rMessage.DayTime - Math.Truncate(rMessage.DayTime));
                    MyEnvironment.SunDistance = rMessage.DistanceToSun;
                    MyEnvironment.SunColor = rMessage.SunColor;
                    MyEnvironment.SunMaterial = rMessage.SunMaterial;
                    MyEnvironment.SunSizeMultiplier = rMessage.SunSizeMultiplier;
                    MyEnvironment.SunBillboardEnabled = rMessage.SunBillboardEnabled;

                    var skybox = rMessage.BackgroundTexture;

                    m_resetEyeAdaptation = m_resetEyeAdaptation || rMessage.ResetEyeAdaptation;

                    break;
                }

                case MyRenderMessageEnum.UpdateEnvironmentMap:
                {   
                    break;
                }

                case MyRenderMessageEnum.UpdatePostprocessSettings:
                {
                    var rMessage = (MyRenderMessageUpdatePostprocessSettings)message;

                    m_postprocessSettings = rMessage.Settings;

                    break;
                }

                case MyRenderMessageEnum.UpdateSSAOSettings:
                {
                    var rMessage = (MyRenderMessageUpdateSSAOSettings)message;


                    MySSAO.Params.MinRadius = rMessage.MinRadius;
                    MySSAO.Params.MaxRadius = rMessage.MaxRadius;
                    MySSAO.Params.RadiusGrow = rMessage.RadiusGrowZScale;

                    MySSAO.Params.RadiusBias = rMessage.Bias;
                    MySSAO.Params.Falloff = rMessage.Falloff;
                    MySSAO.Params.Normalization = rMessage.NormValue;
                    MySSAO.Params.Contrast = rMessage.Contrast;
                    
                    break;
                }

                #endregion

                #region Sprites
                case MyRenderMessageEnum.DrawSprite:
                case MyRenderMessageEnum.DrawSpriteNormalized:
                case MyRenderMessageEnum.DrawSpriteAtlas:
                case MyRenderMessageEnum.SpriteScissorPush:
                case MyRenderMessageEnum.SpriteScissorPop:
                {
                    m_drawQueue.Enqueue(message);
                    break;
                }

                #endregion

                #region Fonts and text

                case MyRenderMessageEnum.CreateFont:
                {
                    var createFontMessage = message as MyRenderMessageCreateFont;
                    Debug.Assert(createFontMessage != null);

                    var renderFont = new MyRenderFont(createFontMessage.FontPath);
                    renderFont.LoadContent();
                    AddFont(createFontMessage.FontId, renderFont, createFontMessage.IsDebugFont);

                    break;
                }

                case MyRenderMessageEnum.DrawString:
                {
                    m_drawQueue.Enqueue(message);
                    break;
                }

                #endregion

                #region Textures

                case MyRenderMessageEnum.PreloadTextures:
                    {
                        var preloadMsg = message as MyRenderMessagePreloadTextures;

                        //MyTextureManager.PreloadTextures(preloadMsg.InDirectory, preloadMsg.Recursive);
                        //MyTextures.UnloadTexture(texMessage.Texture);

                        break;
                    }

                case MyRenderMessageEnum.UnloadTexture:
                    {
                        var texMessage = (MyRenderMessageUnloadTexture)message;

                        //MyTextureManager.UnloadTexture(texMessage.Texture);
                        MyTextures.UnloadTexture(texMessage.Texture);

                        break;
                    }

                case MyRenderMessageEnum.ReloadTextures:
                    {
                        var reloadMsg = (MyRenderMessageReloadTextures)message;

                        MyVoxelMaterials1.InvalidateMaterials();
                        MyMeshMaterials1.InvalidateMaterials();
                        MyTextures.ReloadAssetTextures();

                        //MyTextureManager.UnloadTextures();
                        //MyMaterialProxyFactory.ReloadTextures();

                        break;
                    }

                case MyRenderMessageEnum.ReloadModels:
                    {
                        var reloadMsg = (MyRenderMessageReloadModels)message;

                        //MyMaterials.Clear();
                        MyAssetsLoader.ReloadMeshes();
                        MyRenderableComponent.MarkAllDirty();

                        break;
                    }

                #endregion

                case MyRenderMessageEnum.TakeScreenshot:
                {
                    var rMessage = (MyRenderMessageTakeScreenshot)message;

                    m_screenshot = new MyScreenshot(rMessage.PathToSave, rMessage.SizeMultiplier, rMessage.IgnoreSprites);

                    break;
                }

                case MyRenderMessageEnum.ReloadEffects:
                {
                    m_reloadShaders = true;

                    //MyShaderBundleFactory.ClearCache();
                    //MyShaderMaterial.ClearCache();
                    //MyShaderPass.ClearCache();

                    MyShaders.Recompile();
                    MyMaterialShaders.Recompile();

                    MyAtmosphereRenderer.RecomputeAtmospheres();

                    MyRenderableComponent.MarkAllDirty();

                    foreach (var f in MyComponentFactory<MyFoliageComponent>.GetAll())
                    {
                        f.Dispose();
                    }

                    break;
                }

                case MyRenderMessageEnum.PlayVideo:
                {
                    var rMessage = (MyRenderMessagePlayVideo)message;

                    MyVideoFactory.Create(rMessage.ID, rMessage.VideoFile);
                    var video = MyVideoFactory.Videos.Get(rMessage.ID);
                    if (video != null)
                    {
                        video.Volume = rMessage.Volume;
                    }

                    break;
                }

                case MyRenderMessageEnum.CloseVideo:
                {
                    var rMessage = (MyRenderMessageCloseVideo)message;

                    var video = MyVideoFactory.Videos.Get(rMessage.ID);
                    if (video != null)
                    {
                        video.Stop();
                        video.Dispose();
                        MyVideoFactory.Videos.Remove(rMessage.ID);
                    }

                    break;
                }

                case MyRenderMessageEnum.DrawVideo:
                {
                    var rMessage = (MyRenderMessageDrawVideo)message;

                    var video = MyVideoFactory.Videos.Get(rMessage.ID);
                    if (video != null)
                    {
                        video.Draw(rMessage.Rectangle, rMessage.Color, rMessage.FitMode);
                    }

                    break;
                }

                case MyRenderMessageEnum.UpdateVideo:
                {
                    var rMessage = (MyRenderMessageUpdateVideo)message;

                    var video = MyVideoFactory.Videos.Get(rMessage.ID);
                    if(video != null)
                    {
                        video.Update();
                    }

                    break;
                }

                case MyRenderMessageEnum.SetVideoVolume:
                {
                    var rMessage = (MyRenderMessageSetVideoVolume)message;

                    var video = MyVideoFactory.Videos.Get(rMessage.ID);
                    if (video != null)
                    {
                        video.Volume = rMessage.Volume;
                    }

                    break;
                }

                case MyRenderMessageEnum.VideoAdaptersRequest:
                {
                    MyRenderProxy.SendVideoAdapters(GetAdaptersList());
                    break;
                }

                case MyRenderMessageEnum.SwitchDeviceSettings:
                {
                    MyRenderProxy.RenderThread.SwitchSettings((message as MyRenderMessageSwitchDeviceSettings).Settings);
                    break;
                }

                case MyRenderMessageEnum.SwitchRenderSettings:
                    {
                        UpdateRenderSettings((message as MyRenderMessageSwitchRenderSettings).Settings);
                        break;
                    }

                case MyRenderMessageEnum.UnloadData:
                {
                    MyRender11.UnloadData();
                    break;
                }

                case MyRenderMessageEnum.CollectGarbage:
                {
                    GC.Collect();
                    break;
                }

                #region Debug draw

                case MyRenderMessageEnum.DebugDrawPoint:
                case MyRenderMessageEnum.DebugDrawLine3D:
                case MyRenderMessageEnum.DebugDrawLine2D:
                case MyRenderMessageEnum.DebugDrawSphere:
                case MyRenderMessageEnum.DebugDrawAABB:
                case MyRenderMessageEnum.DebugDrawAxis:
                case MyRenderMessageEnum.DebugDrawOBB:
                case MyRenderMessageEnum.DebugDrawCone:
                case MyRenderMessageEnum.DebugDrawTriangle:
                case MyRenderMessageEnum.DebugDrawCapsule:
                case MyRenderMessageEnum.DebugDrawText2D:
                case MyRenderMessageEnum.DebugDrawText3D:
                case MyRenderMessageEnum.DebugDrawModel:
                case MyRenderMessageEnum.DebugDrawTriangles:
                case MyRenderMessageEnum.DebugDrawPlane:
                case MyRenderMessageEnum.DebugDrawCylinder:
                {
                    m_debugDrawMessages.Enqueue(message);
                }
                break;

                case MyRenderMessageEnum.DebugCrashRenderThread:
                {
                    throw new InvalidOperationException("Forced exception");
                }
                #endregion
            }
        }
        private static void ProcessMessageInternal(MyRenderMessageBase message)
        {
            switch (message.MessageType)
            {
                case MyRenderMessageEnum.SetCameraViewMatrix:
                {
                    var rMessage = (MyRenderMessageSetCameraViewMatrix)message;

                    SetupCameraMatrices(rMessage);

                    break;
                }

                case MyRenderMessageEnum.DrawScene:
                {
                    var rMessage = (MyRenderMessageBase)message;

                    m_drawQueue.Enqueue(rMessage);

                    break;
                }

                case MyRenderMessageEnum.RebuildCullingStructure:
                {

                    break;
                }

                #region Profiler

                case MyRenderMessageEnum.RenderProfiler:
                {
                    var profMessage = (MyRenderMessageRenderProfiler)message;

                    MyRenderProfiler.HandleInput(profMessage.Command, profMessage.Index);

                    break;
                }

                #endregion

                #region Characters

                case MyRenderMessageEnum.CreateRenderCharacter:
                {
                    var rMessage = (MyRenderMessageCreateRenderCharacter)message;

                    var actor = MyActorFactory.CreateCharacter();
                    var renderable = actor.GetRenderable();
                    renderable.SetModel(MyMeshes.GetMeshId(MyStringId.GetOrCompute(rMessage.Model), 1.0f));
                    actor.SetMatrix(ref rMessage.WorldMatrix);

                    if (rMessage.ColorMaskHSV.HasValue)
                    {
                        var color = ColorFromMask(rMessage.ColorMaskHSV.Value);
                        renderable.SetKeyColor(new Vector4(color, 1));
                    }

                    actor.SetID(rMessage.ID);
					renderable.m_additionalFlags |= MyProxiesFactory.GetRenderableProxyFlags(rMessage.Flags);
                    renderable.m_drawFlags = MyDrawSubmesh.MySubmeshFlags.Gbuffer | MyDrawSubmesh.MySubmeshFlags.Depth;

                    break;
                }

                case MyRenderMessageEnum.SetCharacterSkeleton:
                {
                    var rMessage = (MyRenderMessageSetCharacterSkeleton)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.CharacterID);
                    if (actor != null)
                    {
                        actor.GetSkinning().SetSkeleton(rMessage.SkeletonBones, rMessage.SkeletonIndices);
                    }

                    //var entity = MyComponents.GetEntity(rMessage.CharacterID);
                    //MyComponents.SetSkeleton(entity, rMessage.SkeletonBones, rMessage.SkeletonIndices);

                    break;
                };

                case MyRenderMessageEnum.SetCharacterTransforms:
                {
                    var rMessage = (MyRenderMessageSetCharacterTransforms)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.CharacterID);
                    if (actor != null)
                    {
                        actor.GetSkinning().SetAnimationBones(rMessage.BoneAbsoluteTransforms, rMessage.BoneDecalUpdates);
                    }
                    //var entity = MyComponents.GetEntity(rMessage.CharacterID);
                    //MyComponents.SetAnimation(entity, rMessage.RelativeBoneTransforms);

                    break;
                }

                case MyRenderMessageEnum.UpdateRenderEntity:
                {
                    var rMessage = (MyRenderMessageUpdateRenderEntity)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor == null)
                        break;

                    var renderableComponent = actor.GetRenderable();
                    if (renderableComponent == null)
                        break;

                    if (rMessage.ColorMaskHSV.HasValue)
                    {
                        actor.GetRenderable().SetKeyColor(new Vector4(ColorFromMask(rMessage.ColorMaskHSV.Value), 0));
                    }
                    actor.GetRenderable().SetDithering(rMessage.Dithering);

                    break;
                }

                case MyRenderMessageEnum.ChangeModel:
                {
                    var rMessage = (MyRenderMessageChangeModel)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null && actor.GetRenderable() != null)
                    {
                        var r = actor.GetRenderable();
                        var modelId = MyMeshes.GetMeshId(X.TEXT_(rMessage.Model), rMessage.Rescale);
                        if(r.GetModel() != modelId)
                        {
                            r.SetModel(modelId);
                        }
                    }

                    break;
                }

                case MyRenderMessageEnum.ChangeModelMaterial:
                {
                    var rMessage = (MyRenderMessageChangeModelMaterial)message;

                    

                    //var matId = MyMeshMaterialId.NULL;
                    //if (rMessage.Material.ToLower().Contains("debug"))
                    //{
                    //    matId = MyMeshMaterials1.DebugMaterialId;
                    //}
                    //else
                    //{
                    //    matId = MyMeshMaterials1.GetMaterialId(rMessage.Material);
                    //}

                    //MyAssetsLoader.GetModel(rMessage.Model).SetMaterial_SLOW(MyMeshMaterials1.GetProxyId(matId));

                    break;
                }
          
                #endregion

                #region Render objects

                case MyRenderMessageEnum.UpdateCockpitGlass:
                {
                    var rMessage = (MyRenderMessageUpdateCockpitGlass)message;

                    //if (MyRender11.Environment.CockpitGlass == null)
                    //{
                    //    MyRender11.Environment.CockpitGlass = MyActorFactory.CreateSceneObject();
                    //}

                    //MyRender11.Environment.CockpitGlass.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model)));
                    //MyRender11.Environment.CockpitGlass.SetVisibility(rMessage.Visible);
                    //MyRender11.Environment.CockpitGlass.MarkRenderDirty();

                    //var matrix = (Matrix)rMessage.WorldMatrix;
                    //MyRender11.Environment.CockpitGlass.SetMatrix(ref matrix);


                    break;
                }

                case MyRenderMessageEnum.CreateRenderVoxelDebris:
                {
                    var rMessage = (MyRenderMessageCreateRenderVoxelDebris)message;

                    Matrix m = (Matrix)rMessage.WorldMatrix;

                    var actor = MyActorFactory.CreateSceneObject();
                    if (rMessage.Model != null)
                    {
                        actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT_(rMessage.Model), 1.0f));
                    }

                    actor.SetID(rMessage.ID);
                    actor.SetMatrix(ref rMessage.WorldMatrix);

                    MyRenderableComponent.DebrisEntityVoxelMaterial[rMessage.ID] = rMessage.VoxelMaterialIndex;

                    break;
                }

                case MyRenderMessageEnum.CreateScreenDecal:
                {
                    var rMessage = (MyRenderMessageCreateScreenDecal)message;

                    MyScreenDecals.AddDecal(rMessage.ID, rMessage.ParentID, ref rMessage.TopoData, rMessage.Flags, rMessage.SourceTarget, rMessage.Material, rMessage.MaterialIndex);

                    break;
                }

                case MyRenderMessageEnum.UpdateScreenDecal:
                {
                    var rMessage = (MyRenderMessageUpdateScreenDecal)message;

                    MyScreenDecals.UpdateDecals(rMessage.Decals);

                    break;
                }

				case MyRenderMessageEnum.CreateRenderEntity:
				{
					var rMessage = (MyRenderMessageCreateRenderEntity)message;

					Matrix m = (Matrix)rMessage.WorldMatrix;

					var actor = MyActorFactory.CreateSceneObject();
					if (rMessage.Model != null)
					{
						var model = MyAssetsLoader.ModelRemap.Get(rMessage.Model, rMessage.Model);

                        actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT_(model), rMessage.Rescale));
					}

					actor.SetID(rMessage.ID);
					actor.SetMatrix(ref rMessage.WorldMatrix);
                    var renderable = actor.GetRenderable();

					renderable.m_additionalFlags |= MyProxiesFactory.GetRenderableProxyFlags(rMessage.Flags);
                    renderable.m_depthBias = rMessage.DepthBias;

					break;
				}

				case MyRenderMessageEnum.CreateRenderEntityClouds:
				{
					var rMessage = (MyRenderMessageCreateRenderEntityClouds)message;

					if (rMessage.Technique == MyMeshDrawTechnique.CLOUD_LAYER)
					{
						MyCloudRenderer.CreateCloudLayer(
							rMessage.ID,
							rMessage.CenterPoint,
							rMessage.Altitude,
							rMessage.MinScaledAltitude,
							rMessage.ScalingEnabled,
							rMessage.FadeOutRelativeAltitudeStart,
							rMessage.FadeOutRelativeAltitudeEnd,
							rMessage.ApplyFogRelativeDistance,
							rMessage.MaxPlanetHillRadius,
							rMessage.Model,
                            rMessage.Textures,
							rMessage.RotationAxis,
							rMessage.AngularVelocity,
							rMessage.InitialRotation);
					}

					break;
				}

                case MyRenderMessageEnum.CreateRenderEntityAtmosphere:
                {
                    var rMessage = (MyRenderMessageCreateRenderEntityAtmosphere)message;

                    if (rMessage.Technique == MyMeshDrawTechnique.ATMOSPHERE) 
                    {
                        float earthPlanetRadius = 6360000f;
                        float earthAtmosphereRadius = 6420000f;

                        float earthAtmosphereToPlanetRatio = earthAtmosphereRadius / earthPlanetRadius;
                        float targetAtmosphereToPlanetRatio = rMessage.AtmosphereRadius / rMessage.PlanetRadius;
                        float targetToEarthRatio = (targetAtmosphereToPlanetRatio - 1) / (earthAtmosphereToPlanetRatio - 1);
                        earthAtmosphereRadius = earthPlanetRadius * targetAtmosphereToPlanetRatio;

                        float planetScaleFactor = (rMessage.PlanetRadius) / earthPlanetRadius;
                        float atmosphereScaleFactor = (rMessage.AtmosphereRadius - rMessage.PlanetRadius) / (rMessage.PlanetRadius * 0.5f);
                        
                        Vector3 rayleighScattering = new Vector3(5.8e-6f, 13.5e-6f, 33.1e-6f);
                        Vector3 mieScattering = new Vector3(2e-5f, 2e-5f, 2e-5f);
                        float rayleighHeightScale = 8000f;
                        float mieHeightScale = 1200f;

                        MyAtmosphereRenderer.CreateAtmosphere(rMessage.ID, rMessage.WorldMatrix, earthPlanetRadius, earthAtmosphereRadius, 
                            rayleighScattering, rayleighHeightScale, mieScattering, mieHeightScale,
                            planetScaleFactor, atmosphereScaleFactor);
                    }
                    break;
                }

                case MyRenderMessageEnum.RemoveDecal:
                {
                    var rMessage = (MyRenderMessageRemoveDecal)message;

                    MyScreenDecals.RemoveDecal(rMessage.ID);
                    MyRenderProxy.RemoveMessageId(rMessage.ID, MyRenderProxy.ObjectType.ScreenDecal);
                    break;
                }

                case MyRenderMessageEnum.SetDecalGlobals:
                {
                    var rMessage = (MyRenderMessageSetDecalGlobals)message;

                    MyScreenDecals.SetDecalGlobals(rMessage.Globals);

                    break;
                }

                case MyRenderMessageEnum.RegisterDecalsMaterials:
                {
                    var rMessage = (MyRenderMessageRegisterScreenDecalsMaterials)message;

                    MyScreenDecals.RegisterMaterials(rMessage.MaterialDescriptions);


                    break;
                }

                case MyRenderMessageEnum.ClearDecals:
                {
                    var rMessage = (MyRenderMessageClearScreenDecals)message;
                    MyScreenDecals.ClearDecals();
                    break;
                }

                case MyRenderMessageEnum.UpdateRenderObject:
                { 
                    var rMessage = (MyRenderMessageUpdateRenderObject)message;

                    MyRenderProxy.Assert(rMessage.ID != MyRenderProxy.RENDER_ID_UNASSIGNED);

                    MyRenderProxy.ObjectType objectType;
                    if (MyRenderProxy.ObjectTypes.TryGetValue(rMessage.ID, out objectType))
                    {
                        switch (objectType)
                        {
                            case MyRenderProxy.ObjectType.Entity:
                                var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                                if (actor != null)
                                {
                                    if (rMessage.LastMomentUpdateIndex != -1 && MyOpenVR.LmuDebugOnOff)
                                        MyOpenVR.LMUMatrixUpdate(ref rMessage.WorldMatrix, rMessage.LastMomentUpdateIndex);

                                    actor.SetMatrix(ref rMessage.WorldMatrix);
                                    if (rMessage.AABB.HasValue)
                                    {
                                        actor.SetAabb(rMessage.AABB.Value);
                                    }
                                }
                                break;
                            case MyRenderProxy.ObjectType.Clipmap:
                                if (MyClipmapFactory.ClipmapByID.ContainsKey(rMessage.ID))
                                {
                                    MyClipmapFactory.ClipmapByID[rMessage.ID].UpdateWorldMatrix(ref rMessage.WorldMatrix);
                                }
                                break;
                            default:
                                MyRenderProxy.Assert(false);
                                break;
                        }
                    }
                    else MyRenderProxy.Assert(false);
                    break;
                }

                case MyRenderMessageEnum.RemoveRenderObject:
                {
                    var rMessage = (MyRenderMessageRemoveRenderObject)message;

                    MyRenderProxy.Assert(rMessage.ID != MyRenderProxy.RENDER_ID_UNASSIGNED);

                    MyRenderProxy.ObjectType objectType;
                    if (MyRenderProxy.ObjectTypes.TryGetValue(rMessage.ID, out objectType))
                    {
                        switch (objectType)
                        {
                            case MyRenderProxy.ObjectType.Entity:
                                var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                                if (actor != null)
                                {
                                    if (actor.GetRenderable() != null && actor.GetRenderable().GetModel().Info.Dynamic)
                                    {
                                        MyMeshes.RemoveMesh(actor.GetRenderable().GetModel());
                                    }

                                    actor.Destruct();
                                    MyScreenDecals.RemoveEntityDecals(rMessage.ID);
                                }
                                else MyRenderProxy.Assert(false);
                                break;
                            case MyRenderProxy.ObjectType.InstanceBuffer:
                                MyInstancing.Remove(rMessage.ID);
                                break;
                            case MyRenderProxy.ObjectType.Light:
                                MyLights.Remove(rMessage.ID);
                                break;
                            case MyRenderProxy.ObjectType.Clipmap:
                                MyClipmapFactory.Remove(rMessage.ID);
                                break;

                            case MyRenderProxy.ObjectType.GPUEmitter:
                                MyGPUEmitters.Remove(rMessage.ID);
                                break;
                            case MyRenderProxy.ObjectType.Atmosphere:
                                MyAtmosphereRenderer.RemoveAtmosphere(rMessage.ID);
                                break;
                            case MyRenderProxy.ObjectType.Cloud:
                                MyCloudRenderer.RemoveCloud(rMessage.ID);
                                break;

                            case MyRenderProxy.ObjectType.DebugDrawMesh:
                                MyPrimitivesRenderer.RemoveDebugMesh(rMessage.ID);
                                break;

                            case MyRenderProxy.ObjectType.Video:
                                MyVideoFactory.Remove(rMessage.ID);
                                break;

                            default:
                                MyRenderProxy.Assert(false);
                                break;
                        }
                        MyRenderProxy.RemoveMessageId(rMessage.ID, objectType);
                    }
                    else MyRenderProxy.Assert(false);
                    break;
                }

                case MyRenderMessageEnum.UpdateRenderObjectVisibility:
                {
                    var rMessage = (MyRenderMessageUpdateRenderObjectVisibility)message;

                    MyRenderProxy.Assert(rMessage.ID != MyRenderProxy.RENDER_ID_UNASSIGNED);

                    MyRenderProxy.ObjectType objectType;
                    if (MyRenderProxy.ObjectTypes.TryGetValue(rMessage.ID, out objectType))
                    {
                        switch (objectType)
                        {
                            case MyRenderProxy.ObjectType.Entity:
                                var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                                if (actor != null)
                                {
                                    actor.SetVisibility(rMessage.Visible);
                                }
                                break;
                        }
                    }
                    else MyRenderProxy.Assert(false);
                    break;
                }


                case MyRenderMessageEnum.CreateRenderInstanceBuffer:
                {
                    var rMessage = (MyRenderMessageCreateRenderInstanceBuffer)message;

                    //var instancing = MyComponentFactory<MyInstancingComponent>.Create();
                    //instancing.SetID(rMessage.ID);
                    //instancing.Init(rMessage.Type);
                    //instancing.SetDebugName(rMessage.DebugName);

                    MyInstancing.Create(rMessage.ID, rMessage.ParentID, rMessage.Type, rMessage.DebugName);

                    break;
                }

                case MyRenderMessageEnum.UpdateRenderInstanceBufferSettings:
                {
                    var rMessage = (MyRenderMessageUpdateRenderInstanceBufferSettings)message;

                    //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID);
                    //if(instancing != null)
                    //{
                    //    instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity);
                    //}

                    var handle = MyInstancing.Get(rMessage.ID);

                    if (handle != InstancingId.NULL)
                    {
                        // TODO: Do something :P
                        MyInstancing.UpdateGenericSettings(handle, rMessage.SetPerInstanceLod);

                    }
                    else
                    {
                        // MyRenderProxy.Assert(handle != InstancingId.NULL, "No instance buffer with ID " + rMessage.ID);
                    }

                    break;
                }

                case MyRenderMessageEnum.UpdateRenderInstanceBufferRange:
                {
                    var rMessage = (MyRenderMessageUpdateRenderInstanceBufferRange)message;

                    //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID);
                    //if(instancing != null)
                    //{
                    //    instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity);
                    //}

                    // TODO: Turn this into partial update.
                    var handle = MyInstancing.Get(rMessage.ID);

                    if (handle != InstancingId.NULL)
                    {
                        MyInstancing.UpdateGeneric(handle, rMessage.InstanceData, rMessage.InstanceData.Length);
                    }
                    else
                    {
                        // Debug.Assert(handle != InstancingId.NULL, "No instance buffer with ID " + rMessage.ID);
                    }

                    break;
                }

                case MyRenderMessageEnum.UpdateRenderCubeInstanceBuffer:
                {
                    var rMessage = (MyRenderMessageUpdateRenderCubeInstanceBuffer)message;

                    //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID);
                    //if (instancing != null)
                    //{
                    //    instancing.UpdateCube(rMessage.InstanceData, rMessage.Capacity);
                    //}

                    var handle = MyInstancing.Get(rMessage.ID);

                    if (handle != InstancingId.NULL)
                    {
                        MyInstancing.UpdateCube(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.DecalsData, rMessage.Capacity);
                    }
                    else
                        Debug.Fail("No instance buffer with ID " + rMessage.ID);

                    break;
                }

                case MyRenderMessageEnum.SetInstanceBuffer:
                {
                    var rMessage = (MyRenderMessageSetInstanceBuffer)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.InstanceBufferId);

                    if (actor != null)
                    {
                        //if (actor.GetComponent(MyActorComponentEnum.Instancing) != instancing)
                        //{
                        //    actor.AddComponent(instancing);
                        //}
                        //actor.SetLocalAabb(rMessage.LocalAabb);
                        //actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart);

                        actor.GetRenderable().SetInstancing(MyInstancing.Get(rMessage.InstanceBufferId));
                        actor.SetLocalAabb(rMessage.LocalAabb);
                        actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart);
                    }

                    break;
                }

                   
                case MyRenderMessageEnum.CreateManualCullObject:
                {
                    var rMessage = (MyRenderMessageCreateManualCullObject)message;

                    var actor = MyActorFactory.CreateGroup();
                    actor.SetID(rMessage.ID);
                    Matrix m = (Matrix)rMessage.WorldMatrix;
                    actor.SetMatrix(ref rMessage.WorldMatrix);

                    break;
                }

                case MyRenderMessageEnum.SetParentCullObject:
                {
                    var rMessage = (MyRenderMessageSetParentCullObject)message;

                    var child = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    var parent = MyIDTracker<MyActor>.FindByID(rMessage.CullObjectID);
                    if (child != null && parent != null && parent.GetGroupRoot() != null && child.GetGroupLeaf() == null)
                    {
                        child.SetRelativeTransform(rMessage.ChildToParent);
                        parent.GetGroupRoot().Add(child);
                    }

                    break;
                }

                case MyRenderMessageEnum.CreateLineBasedObject:
                {
                    var rMessage = (MyRenderMessageCreateLineBasedObject)message;

                    var actor = MyActorFactory.CreateSceneObject();
                    //actor.GetRenderable().SetModel(new MyDynamicMesh());

                    actor.SetID(rMessage.ID);
                    actor.SetMatrix(ref MatrixD.Identity);

                    MyMeshMaterials1.GetMaterialId("__ROPE_MATERIAL", null, rMessage.ColorMetalTexture, rMessage.NormalGlossTexture, rMessage.ExtensionTexture, MyMesh.DEFAULT_MESH_TECHNIQUE);
                    actor.GetRenderable().SetModel(MyMeshes.CreateRuntimeMesh(X.TEXT_("LINE" + rMessage.ID), 1, true));

                    break;
                }

                case MyRenderMessageEnum.UpdateLineBasedObject:
                {
                    var rMessage = (MyRenderMessageUpdateLineBasedObject)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null)
                    {
                        //var mesh = actor.GetRenderable().GetMesh() as MyDynamicMesh;

                        MyVertexFormatPositionH4 [] stream0;
                        MyVertexFormatTexcoordNormalTangent [] stream1;

                        MyLineHelpers.GenerateVertexData(ref rMessage.WorldPointA, ref rMessage.WorldPointB, 
                            out stream0, out stream1);

                        var indices = MyLineHelpers.GenerateIndices(stream0.Length);
                        var sections = new MySectionInfo[] 
                        { 
                            new MySectionInfo { TriCount = indices.Length / 3, IndexStart = 0, MaterialName = "__ROPE_MATERIAL" } 
                        };

                        MyMeshes.UpdateRuntimeMesh(MyMeshes.GetMeshId(X.TEXT_("LINE" + rMessage.ID), 1.0f), 
                            indices, 
                            stream0, 
                            stream1, 
                            sections,
                            (BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB));

                        //actor.SetAabb((BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB));
                        actor.MarkRenderDirty();

                        var matrix = MatrixD.CreateTranslation((Vector3)(rMessage.WorldPointA + rMessage.WorldPointB) * 0.5f);
                        actor.SetMatrix(ref matrix);
                    }

                    break;
                }

                case MyRenderMessageEnum.SetRenderEntityData:
                {
                    var rMessage = (MyRenderMessageSetRenderEntityData)message;

                    MyRenderProxy.Assert(false, "MyRenderMessageSetRenderEntityData is deprecated!");

                    break;
                }

                case MyRenderMessageEnum.AddRuntimeModel:
                {
                    var rMessage = (MyRenderMessageAddRuntimeModel)message;

                    //MyDestructionMesh mesh = MyDestructionMesh.ModelsDictionary.Get(rMessage.Name);
                    //if (mesh == null)
                    //{
                        //mesh = new MyDestructionMesh(rMessage.Name);

                        //ProfilerShort.Begin("LoadBuffers");
                        //mesh.Fill(rMessage.ModelData.Indices, rMessage.ModelData.Positions, rMessage.ModelData.Normals, rMessage.ModelData.Tangents, rMessage.ModelData.TexCoords, rMessage.ModelData.Sections, rMessage.ModelData.AABB);
                        //ProfilerShort.End();

                    if(!MyMeshes.Exists(rMessage.Name))
                    {
                        {
                            ushort[] indices = new ushort[rMessage.ModelData.Indices.Count];
                            for (int i = 0; i < rMessage.ModelData.Indices.Count; i++)
                            {
                                indices[i] = (ushort)rMessage.ModelData.Indices[i];
                            }
                            var verticesNum = rMessage.ModelData.Positions.Count;
                            MyVertexFormatPositionH4[] stream0 = new MyVertexFormatPositionH4[verticesNum];
                            MyVertexFormatTexcoordNormalTangent[] stream1 = new MyVertexFormatTexcoordNormalTangent[verticesNum];
                            for (int i = 0; i < verticesNum; i++)
                            {
                                stream0[i] = new MyVertexFormatPositionH4(rMessage.ModelData.Positions[i]);
                                stream1[i] = new MyVertexFormatTexcoordNormalTangent(
                                    rMessage.ModelData.TexCoords[i], rMessage.ModelData.Normals[i], rMessage.ModelData.Tangents[i]);
                            }
                            var id = MyMeshes.CreateRuntimeMesh(X.TEXT_(rMessage.Name), rMessage.ModelData.Sections.Count, false);
                            MyMeshes.UpdateRuntimeMesh(id, indices, stream0, stream1, rMessage.ModelData.Sections.ToArray(), rMessage.ModelData.AABB);
                        }

                        if (rMessage.ReplacedModel != null)
                        {
                            //MyAssetsLoader.ModelRemap[rMessage.ReplacedModel] = rMessage.Name;
                            MyAssetsLoader.ModelRemap[rMessage.Name] = rMessage.ReplacedModel;
                        }

                        //if (MyAssetsLoader.LOG_MESH_STATISTICS)
                        //{
                        //    mesh.DebugWriteInfo();
                        //}
                    }
                    
                    break;
                }

                case MyRenderMessageEnum.UpdateModelProperties:
                {
                    var rMessage = (MyRenderMessageUpdateModelProperties)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null)
                    {
                        // careful, lod is ignored after all (properties apply to all lods)
                        var key = new MyEntityMaterialKey { LOD = rMessage.LOD, Material = X.TEXT_(rMessage.MaterialName) };

                        if(rMessage.Enabled.HasValue)
                        {
                            if (!MyScene.EntityDisabledMaterials.ContainsKey(rMessage.ID))
                            {
                                MyScene.EntityDisabledMaterials.Add(rMessage.ID, new HashSet<MyEntityMaterialKey>());
                            }

                            if (!rMessage.Enabled.Value)
                            {
                                MyScene.EntityDisabledMaterials[rMessage.ID].Add(key);
                            }
                            else
                            {
                                MyScene.EntityDisabledMaterials[rMessage.ID].Remove(key);
                            }
                        }

                        var renderableComponent = actor.GetRenderable();

                        if ((rMessage.Emissivity.HasValue || rMessage.DiffuseColor.HasValue) && !renderableComponent.ModelProperties.ContainsKey(key))
                        {
                            renderableComponent.ModelProperties[key] = new MyModelProperties();
                        }

                        if(rMessage.Emissivity.HasValue)
                        {
                            renderableComponent.ModelProperties[key].Emissivity = rMessage.Emissivity.Value;
                        }

                        if(rMessage.DiffuseColor.HasValue)
                        {
                            renderableComponent.ModelProperties[key].ColorMul = rMessage.DiffuseColor.Value;
                        }

                        actor.MarkRenderDirty();

                        MyOutline.HandleOutline(rMessage.ID, rMessage.MeshIndex, rMessage.OutlineColor, rMessage.OutlineThickness, rMessage.PulseTimeInFrames);
                    }

                    break;
                }

                case MyRenderMessageEnum.UpdateModelHighlight:
                {
                    var rMessage = (MyRenderMessageUpdateModelHighlight)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null)
                    {
                        MyOutline.HandleOutline(rMessage.ID, rMessage.SectionIndices, rMessage.OutlineColor, rMessage.Thickness, rMessage.PulseTimeInFrames, rMessage.InstanceIndex);
                        if (rMessage.SubpartIndices != null)
                            foreach (uint index in rMessage.SubpartIndices)
                                MyOutline.HandleOutline(index, null, rMessage.OutlineColor, rMessage.Thickness, rMessage.PulseTimeInFrames, -1);
                    }

                    break;
                }

                case MyRenderMessageEnum.UpdateColorEmissivity:
                {
                    var rMessage = (MyRenderMessageUpdateColorEmissivity)message;
                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID);
                    if (actor != null)
                    {
                        actor.GetRenderable().UpdateColorEmissivity(rMessage.LOD, rMessage.MaterialName, rMessage.DiffuseColor, rMessage.Emissivity);
                    }

                    break;
                }

                case MyRenderMessageEnum.PreloadModel:
                {
                    var rMessage = (MyRenderMessagePreloadModel) message;

                    //MyAssetsLoader.GetModel(rMessage.Name);
                    MyMeshes.GetMeshId(X.TEXT_(rMessage.Name), rMessage.Rescale);

                    break;
                }

                case MyRenderMessageEnum.ChangeMaterialTexture:
                {
                    var rMessage = (MyRenderMessageChangeMaterialTexture)message;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.RenderObjectID);
                    if (actor != null)
                    {
                        var r = actor.GetRenderable();
                        var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT_(rMessage.MaterialName) };

                        if (!r.ModelProperties.ContainsKey(key))
                        {
                            r.ModelProperties[key] = new MyModelProperties();
                        }

                        if (r.ModelProperties[key].TextureSwaps == null)
                        {
                            r.ModelProperties[key].TextureSwaps = new List<MyMaterialTextureSwap>();

                            foreach(var s in rMessage.Changes)
                            {
                                r.ModelProperties[key].TextureSwaps.Add(new MyMaterialTextureSwap { 
                                    TextureName = X.TEXT_(s.TextureName), 
                                    MaterialSlot = s.MaterialSlot
                                });
                            }
                        }
                        else
                        {
                            foreach (var s in rMessage.Changes)
                            {
                                bool swapped = false;
                                for(int i=0; i<r.ModelProperties[key].TextureSwaps.Count; ++i)
                                {
                                    if(r.ModelProperties[key].TextureSwaps[i].MaterialSlot == s.MaterialSlot)
                                    {
                                        r.ModelProperties[key].TextureSwaps[i] = new MyMaterialTextureSwap
                                        {
                                            TextureName = X.TEXT_(s.TextureName),
                                            MaterialSlot = s.MaterialSlot
                                        };
                                        swapped = true;
                                        break;
                                    }
                                }

                                if(!swapped)
                                {
                                    r.ModelProperties[key].TextureSwaps.Add(new MyMaterialTextureSwap
                                        {
                                            TextureName = X.TEXT_(s.TextureName),
                                            MaterialSlot = s.MaterialSlot
                                        });
                                }
                            }
                        }

                        r.FreeCustomRenderTextures(key);

                        actor.MarkRenderDirty();
                    }

                    rMessage.Changes.Clear();
                   
                    break;
                }

                case MyRenderMessageEnum.DrawTextToMaterial:
                {
                    var rMessage = (MyRenderMessageDrawTextToMaterial)message;

                    //rMessage.EntityId
                    //rMessage.FontColor
                    //rMessage.MaterialName
                    //rMessage.Text;
                    //rMessage.TextScale;

                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.RenderObjectID);
                    if (actor != null)
                    {
                        var renderableComponent = actor.GetRenderable();
                        var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT_(rMessage.MaterialName) };

                        if (!renderableComponent.ModelProperties.ContainsKey(key))
                            renderableComponent.ModelProperties[key] = new MyModelProperties();
                        else
                            renderableComponent.ModelProperties[key].TextureSwaps = null;

                        IRtvTexture handle = renderableComponent.ModelProperties[key].CustomRenderedTexture;
                        if (handle == null && MyModelProperties.CustomTextures < MyModelProperties.MaxCustomTextures)
                        {
                            MyRwTextureManager texManager = MyManagers.RwTextures;
                            handle = texManager.CreateRtv("RenderableComponent.ModelProperties[key].CustomRenderedTexture", rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution, SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, 
                                optionFlags: ResourceOptionFlags.GenerateMipMaps,
                                mipmapLevels: 1);
                            renderableComponent.ModelProperties[key].CustomRenderedTexture = handle;
                            ++MyModelProperties.CustomTextures;
                        }

                        if (handle != null)
                        {
                            var clearColor = new SharpDX.Color4(rMessage.BackgroundColor.PackedValue);
                            clearColor.Alpha = 0;
                            MyRender11.RC.ClearRtv(handle, clearColor);

                            // my sprites renderer -> push state
                            MySpritesRenderer.PushState(new Vector2(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution));


                            MySpritesRenderer.DrawText(Vector2.Zero, new StringBuilder(rMessage.Text), rMessage.FontColor, rMessage.TextScale);
                            // render text with fonts to rt
                            // update texture of proxy
                            MySpritesRenderer.Draw(handle, new MyViewport(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution),
                                MyBlendStateManager.BlendAlphaPremultNoAlphaChannel);

                            // render to rt
                            // my sprites renderer -> pop state
                            MySpritesRenderer.PopState();


                            MyRender11.RC.GenerateMips(handle);

                            actor.MarkRenderDirty();
                        }
                        else
                        {
                            MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId);
                        }
                    }
                    else
                    {
                        MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId);
                    }

                    break;
                }

                case MyRenderMessageEnum.PreloadMaterials:
                {
                    var rMessage = (MyRenderMessagePreloadMaterials)message;

                    //MyAssetsLoader.GetMaterials(rMessage.Name);
                    MyMeshes.GetMeshId(X.TEXT_(rMessage.Name), 1.0f);

                    break;
                }

                #endregion

                #region Voxels

                case MyRenderMessageEnum.CreateClipmap:
                {
                    var rMessage = (MyRenderMessageCreateClipmap)message;

                    var clipmap = new MyClipmapHandler(rMessage.ClipmapId, rMessage.ScaleGroup, rMessage.WorldMatrix, rMessage.SizeLod0, rMessage.Position, rMessage.PlanetRadius, rMessage.SpherizeWithDistance, rMessage.AdditionalRenderFlags, rMessage.PrunningFunc);
                    MyClipmapFactory.ClipmapByID[rMessage.ClipmapId] = clipmap;
                    clipmap.Base.LoadContent();

                    break;
                }

                case MyRenderMessageEnum.UpdateClipmapCell:
                {
                    var rMessage = (MyRenderMessageUpdateClipmapCell)message;

                    var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId);

                    MyRenderProxy.Assert(clipmap != null);

                    if (clipmap != null)
                    {
                        clipmap.Base.UpdateCell(rMessage);
                    }
                    break;
                }

                case MyRenderMessageEnum.UpdateMergedVoxelMesh:
                {
                    var rMessage = (MyRenderMessageUpdateMergedVoxelMesh)message;

                    MyClipmapHandler clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId);
                        if (clipmap != null)
                            clipmap.UpdateMergedMesh(rMessage);
                        break;
                    }

                case MyRenderMessageEnum.ResetMergedVoxels:
                    {
                        var rMessage = (MyRenderMessageResetMergedVoxels)message;

                        foreach(var clipmapHandler in MyClipmapFactory.ClipmapByID.Values)
                        {
                            if (clipmapHandler != null)
                                clipmapHandler.ResetMergedMeshes();
                        }
                        break;
                    }

                case MyRenderMessageEnum.InvalidateClipmapRange:
                {
                    var rMessage = (MyRenderMessageInvalidateClipmapRange)message;

                    var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId);
                    if (clipmap != null)
                    {
                        clipmap.Base.InvalidateRange(rMessage.MinCellLod0, rMessage.MaxCellLod0);
                    }

                    break;
                }

                case MyRenderMessageEnum.CreateRenderVoxelMaterials:
                {
                    var rMessage = (MyRenderMessageCreateRenderVoxelMaterials)message;

                    MyRenderProxy.Assert(MyVoxelMaterials1.CheckIndices(rMessage.Materials));
                    MyVoxelMaterials1.Set(rMessage.Materials);

                    rMessage.Materials = null;

                    break;
                }


                case MyRenderMessageEnum.UpdateRenderVoxelMaterials:
                {
                    var rMessage = (MyRenderMessageUpdateRenderVoxelMaterials)message;

                    MyVoxelMaterials1.Set(rMessage.Materials, true);

                    rMessage.Materials = null;

                    break;
                }

                #endregion

                #region Lights

                case MyRenderMessageEnum.CreateRenderLight:
                {
                    var rMessage = (MyRenderMessageCreateRenderLight)message;

                    MyLights.Create(rMessage.ID);
                    break;
                }

                case MyRenderMessageEnum.UpdateRenderLight:
                {
                    var rMessage = (MyRenderMessageUpdateRenderLight)message;

                    var light = MyLights.Get(rMessage.Data.ID);

                    if(light != LightId.NULL)
                    {
                        var lightInfo = new MyLightInfo
                        {
                            FlareId = FlareId.NULL,
                            SpotPosition = rMessage.Data.Position,
                            PointPosition = rMessage.Data.Position + rMessage.Data.PointPositionOffset * rMessage.Data.PointLight.Range * rMessage.Data.SpotLight.Direction,
                            CastsShadows = rMessage.Data.CastShadows,
                            ShadowsDistance = rMessage.Data.ShadowDistance,
                            ParentGID = rMessage.Data.ParentID,
                            UsedInForward = rMessage.Data.UseInForwardRender
                        };

                        MyLights.UpdateEntity(light, ref lightInfo);

                        if (rMessage.Data.Type.HasFlag(LightTypeEnum.PointLight))
                        {
                            MyLights.UpdatePointlight(light, rMessage.Data.PointLightOn,
                                rMessage.Data.PointLightIntensity, rMessage.Data.PointLight);
                        }

                        if (rMessage.Data.Type.HasFlag(LightTypeEnum.Spotlight))
                        {
                            MyLights.UpdateSpotlight(light, rMessage.Data.SpotLightOn, rMessage.Data.SpotLightIntensity, rMessage.Data.ReflectorConeMaxAngleCos,
                                rMessage.Data.SpotLight, MyManagers.FileTextures.GetTexture(rMessage.Data.ReflectorTexture, MyFileTextureEnum.CUSTOM));
                        }

                        light.FlareId = MyFlareRenderer.Update(rMessage.Data.ParentID, light.FlareId, rMessage.Data.Glare);
                    }

                    break;
                }

                case MyRenderMessageEnum.SetLightShadowIgnore:
                {
                    var rMessage = (MyRenderMessageSetLightShadowIgnore)message;

                    var light = MyLights.Get(rMessage.ID);
                    var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID2);

                    if(light != LightId.NULL && actor != null)
                    {
                        if(!MyLights.IgnoredEntitites.ContainsKey(light))
                        {
                            MyLights.IgnoredEntitites[light] = new HashSet<uint>();
                        }
                        MyLights.IgnoredEntitites[light].Add(rMessage.ID2);
                    }

                    break;
                }


                case MyRenderMessageEnum.ClearLightShadowIgnore:
                {
                    var rMessage = (MyRenderMessageClearLightShadowIgnore)message;

                    var light = MyLights.Get(rMessage.ID);
                    if(light != LightId.NULL)
                    {
                        MyLights.IgnoredEntitites.Remove(light);
                    }

                    break;
                }

                case MyRenderMessageEnum.UpdateShadowSettings:
                {
                    var rMessage = (MyRenderMessageUpdateShadowSettings)message;
                    MyShadowCascades.Settings.CopyFrom(rMessage.Settings);
                    MyManagers.Shadow.SetSettings(rMessage.Settings);
                    break;
                }

                case MyRenderMessageEnum.UpdateFogSettings:
                {
                    var rMessage = (MyRenderMessageUpdateFogSettings)message;

                    if (m_debugOverrides.Fog)
                        MyRender11.Environment.Fog = rMessage.Settings;
                    else MyRender11.Environment.Fog.FogDensity = 0;

                    break;
                }


                case MyRenderMessageEnum.UpdateAtmosphereSettings:
                {
                    var rMessage = (MyRenderMessageUpdateAtmosphereSettings)message;

                    MyAtmosphereRenderer.UpdateSettings(rMessage.ID, rMessage.Settings);

                    break;
                }

                case MyRenderMessageEnum.EnableAtmosphere:
                {
                    var rMessage = (MyRenderMessageEnableAtmosphere)message;
                    MyAtmosphereRenderer.Enabled = rMessage.Enabled;
                    break;
                }

				case MyRenderMessageEnum.UpdateCloudLayerFogFlag:
				{
					var rMessage = (MyRenderMessageUpdateCloudLayerFogFlag)message;
					MyCloudRenderer.DrawFog = rMessage.ShouldDrawFog;
					break;
				}

                case MyRenderMessageEnum.UpdateRenderEnvironment:
                {
                    var rMessage = (MyRenderMessageUpdateRenderEnvironment)message;
                    MyRender11.Environment.Data = rMessage.Data;
                    m_resetEyeAdaptation |= rMessage.ResetEyeAdaptation;

                    /*MyRender11.Environment.DirectionalLightDir = VRageMath.Vector3.Normalize(rMessage.SunDirection);
                    if (rMessage.SunLightOn && m_debugOverrides.Sun)
                        MyRender11.Environment.DirectionalLightIntensity = rMessage.SunColor;
                    else MyRender11.Environment.DirectionalLightIntensity = new Vector3(0, 0, 0);

                    for (int lightIndex = 0; lightIndex < MyRender11.Environment.AdditionalSunIntensities.Length; ++lightIndex)
                    {
                        MyRender11.Environment.AdditionalSunIntensities[lightIndex] = rMessage.AdditionalSunIntensities[lightIndex];
                        MyRender11.Environment.AdditionalSunColors[lightIndex] = rMessage.AdditionalSunColors[lightIndex];
                        MyRender11.Environment.AdditionalSunDirections[lightIndex] = rMessage.AdditionalSunDirections[lightIndex];
                    }

                    MyRender11.Environment.DayTime = (float)(rMessage.DayTime - Math.Truncate(rMessage.DayTime));
                    MyRender11.Environment.SunDistance = rMessage.DistanceToSun;
                    MyRender11.Environment.SunColor = rMessage.SunColor;
                    MyRender11.Environment.SunMaterial = rMessage.SunMaterial;
                    MyRender11.Environment.SunSizeMultiplier = rMessage.SunSizeMultiplier;
                    MyRender11.Environment.SunBillboardEnabled = rMessage.SunBillboardEnabled;
                    MyRender11.Environment.PlanetFactor = rMessage.PlanetFactor;
                    MyRender11.Environment.Skybox = rMessage.DayBackgroundTexture;
                    MyRender11.Environment.NightSkybox = rMessage.NightBackgroundTexture;
                    MyRender11.Environment.NightSkyboxPrefiltered = rMessage.NightBackgroundPrefilteredTexture;
                    MyRender11.Environment.BackgroundOrientation = rMessage.BackgroundOrientation;
                    MyRender11.Environment.BackgroundColor = rMessage.BackgroundColor;

                    m_resetEyeAdaptation |= rMessage.ResetEyeAdaptation;*/

                    break;
                }

                case MyRenderMessageEnum.UpdateEnvironmentMap:
                {   
                    break;
                }

                case MyRenderMessageEnum.UpdateDebugOverrides:
                {
                    var rMessage = (MyRenderMessageUpdateDebugOverrides)message;

                    bool oldFXAA = FxaaEnabled;
                    m_debugOverrides = rMessage.Overrides;
                    bool newFXAA = FxaaEnabled;

                    if (oldFXAA != newFXAA)
                        UpdateAntialiasingMode(m_renderSettings.AntialiasingMode, m_renderSettings.AntialiasingMode);
                    break;
                }
                case MyRenderMessageEnum.UpdatePostprocessSettings:
                {
                    var rMessage = (MyRenderMessageUpdatePostprocessSettings)message;

                    Postprocess = rMessage.Settings;

                    if (Postprocess.EnableEyeAdaptation != rMessage.Settings.EnableEyeAdaptation)
                        m_resetEyeAdaptation = true;

                    break;
                }

                case MyRenderMessageEnum.UpdateSSAOSettings:
                {
                    var rMessage = (MyRenderMessageUpdateSSAOSettings)message;
                    MySSAO.Params = rMessage.Settings;
                    break;
                }

                case MyRenderMessageEnum.UpdateHBAO:
                {
                    var rMessage = (MyRenderMessageUpdateHBAO)message;
                    MyHBAO.Params = rMessage.Data;
                    break;
                }

                #endregion

                #region Sprites
                case MyRenderMessageEnum.DrawSprite:
                case MyRenderMessageEnum.DrawSpriteNormalized:
                case MyRenderMessageEnum.DrawSpriteAtlas:
                case MyRenderMessageEnum.SpriteScissorPush:
                case MyRenderMessageEnum.SpriteScissorPop:
                {
                    m_drawQueue.Enqueue(message);
                    break;
                }

                #endregion

                #region Fonts and text

                case MyRenderMessageEnum.CreateFont:
                {
                    var createFontMessage = message as MyRenderMessageCreateFont;
                    MyRenderProxy.Assert(createFontMessage != null);

                    var renderFont = new MyRenderFont(createFontMessage.FontPath);
                    renderFont.LoadContent();
                    AddFont(createFontMessage.FontId, renderFont, createFontMessage.IsDebugFont);

                    break;
                }

                case MyRenderMessageEnum.DrawString:
                {
                    m_drawQueue.Enqueue(message);
                    break;
                }

                #endregion

                #region Textures
                // TODO: these messages need to be reviewed:
                case MyRenderMessageEnum.PreloadTextures:
                    {
                        var preloadMsg = message as MyRenderMessagePreloadTextures;

                        //MyFileTextureManager.Load(preloadMsg.Texture);
                        //MyTextureManager.PreloadTextures(preloadMsg.InDirectory, preloadMsg.Recursive);
                        //MyTextures.UnloadTexture(texMessage.Texture);

                        break;
                    }

                case MyRenderMessageEnum.UnloadTexture:
                    {
                        var texMessage = (MyRenderMessageUnloadTexture)message;

                        MyFileTextureManager texManager = MyManagers.FileTextures;
                        texManager.DisposeTex(texMessage.Texture);
                        //MyTextures.UnloadTexture(texMessage.Texture);

                        break;
                    }

                case MyRenderMessageEnum.ReloadTextures:
                    {
                        var reloadMsg = (MyRenderMessageReloadTextures)message;

                        MyVoxelMaterials1.InvalidateMaterials();
                        MyMeshMaterials1.InvalidateMaterials();
                        MyFileTextureManager texManager = MyManagers.FileTextures;
                        texManager.DisposeTex(MyFileTextureManager.MyFileTextureHelper.IsAssetTextureFilter);
                        MyGPUEmitters.ReloadTextures();
                        MyRender11.ReloadFonts();
                        //MyTextureManager.UnloadTextures();
                        //MyMaterialProxyFactory.ReloadTextures();

                        break;
                    }

                case MyRenderMessageEnum.ReloadModels:
                    {
                        var reloadMsg = (MyRenderMessageReloadModels)message;

                        //MyMaterials.Clear();
                        MyAssetsLoader.ReloadMeshes();
                        MyRenderableComponent.MarkAllDirty();

                        break;
                    }
       
                #endregion

                case MyRenderMessageEnum.TakeScreenshot:
                {
                    var rMessage = (MyRenderMessageTakeScreenshot)message;

                    m_screenshot = new MyScreenshot(rMessage.PathToSave, rMessage.SizeMultiplier, rMessage.IgnoreSprites, rMessage.ShowNotification);

                    break;
                }

                case MyRenderMessageEnum.ReloadEffects:
                {
                    //MyShaderBundleFactory.ClearCache();
                    //MyShaderMaterial.ClearCache();
                    //MyShaderPass.ClearCache();

                    MyShaders.Recompile();
                    MyMaterialShaders.Recompile();

                    MyAtmosphereRenderer.RecomputeAtmospheres();

                    MyRenderableComponent.MarkAllDirty();

                    foreach (var f in MyComponentFactory<MyFoliageComponent>.GetAll())
                    {
                        f.Dispose();
                    }

                    break;
                }

                case MyRenderMessageEnum.ReloadGrass:
                {
                    MyRenderProxy.ReloadEffects();  // Need some delay
                    break;
                }

                case MyRenderMessageEnum.PlayVideo:
                {
                    var rMessage = (MyRenderMessagePlayVideo)message;

                    MyVideoFactory.Create(rMessage.ID, rMessage.VideoFile);
                    var video = MyVideoFactory.Videos.Get(rMessage.ID);
                    if (video != null)
                    {
                        video.Volume = rMessage.Volume;
                    }

                    break;
                }

                case MyRenderMessageEnum.CloseVideo:
                {
                    var rMessage = (MyRenderMessageCloseVideo)message;
                    MyVideoFactory.Remove(rMessage.ID);
                    MyRenderProxy.RemoveMessageId(rMessage.ID, MyRenderProxy.ObjectType.Video);
                    break;
                }

                case MyRenderMessageEnum.UpdateGameplayFrame:
                {
                    var rMessage = (MyRenderMessageUpdateGameplayFrame)message;

                    GameplayFrameCounter = rMessage.GameplayFrame;

                    break;
                }

                case MyRenderMessageEnum.DrawVideo:
                {
                    var rMessage = (MyRenderMessageDrawVideo)message;

                    var video = MyVideoFactory.Videos.Get(rMessage.ID);
                    if (video != null)
                    {
                        video.Draw(rMessage.Rectangle, rMessage.Color, rMessage.FitMode);
                    }

                    break;
                }

                case MyRenderMessageEnum.UpdateVideo:
                {
                    var rMessage = (MyRenderMessageUpdateVideo)message;

                    var video = MyVideoFactory.Videos.Get(rMessage.ID);
                    if(video != null)
                    {
                        video.Update();
                    }

                    break;
                }

                case MyRenderMessageEnum.SetVideoVolume:
                {
                    var rMessage = (MyRenderMessageSetVideoVolume)message;

                    var video = MyVideoFactory.Videos.Get(rMessage.ID);
                    if (video != null)
                    {
                        video.Volume = rMessage.Volume;
                    }

                    break;
                }

                case MyRenderMessageEnum.VideoAdaptersRequest:
                {
                    MyRenderProxy.SendVideoAdapters(GetAdaptersList());
                    break;
                }

                case MyRenderMessageEnum.SwitchDeviceSettings:
                {
                    MyRenderProxy.RenderThread.SwitchSettings((message as MyRenderMessageSwitchDeviceSettings).Settings);
                    break;
                }

                case MyRenderMessageEnum.SwitchRenderSettings:
                {
                    var rMessage = (MyRenderMessageSwitchRenderSettings)message;
                    if (rMessage.Settings.HasValue)
                        UpdateRenderSettings(rMessage.Settings.Value);

                    if (rMessage.SettingsOld.HasValue)
                        MyRender11.Settings = rMessage.SettingsOld.Value;

                    break;
                }

                case MyRenderMessageEnum.SetMouseCapture:
                {
                    var umc = message as MyRenderMessageSetMouseCapture;

                    MyRenderProxy.RenderThread.SetMouseCapture(umc.Capture);
                    break;
                }

                case MyRenderMessageEnum.UnloadData:
                {
                    MyRender11.UnloadData();
                    break;
                }

                case MyRenderMessageEnum.CollectGarbage:
                {
                    GC.Collect();
                    break;
                }

                case MyRenderMessageEnum.SetFrameTimeStep:
                {
                    var rMessage = message as MyRenderMessageSetFrameTimeStep;
                    MyCommon.SetFrameTimeStep(rMessage.TimeStep);
                    break;
                }

                case MyRenderMessageEnum.ResetRandomness:
                {
                    var rMessage = message as MyRenderMessageResetRandomness;
                    MyCommon.SetRandomSeed(rMessage.Seed);
                    break;
                }

                case MyRenderMessageEnum.RenderColoredTexture:
                {
                    var rMessage = (MyRenderMessageRenderColoredTexture)message;
                    m_texturesToRender.AddRange(rMessage.texturesToRender);
                    break;
                }

                case MyRenderMessageEnum.CreateGPUEmitter:
                {
                    var rMessage = (MyRenderMessageCreateGPUEmitter)message;

                    //MyLight.Create(rMessage.ID);

                    MyGPUEmitters.Create(rMessage.ID);

                    break;
                }
                case MyRenderMessageEnum.UpdateGPUEmitters:
                {
                    var rMessage = (MyRenderMessageUpdateGPUEmitters)message;
                    MyGPUEmitters.UpdateData(rMessage.Emitters);
                    break;
                }
                case MyRenderMessageEnum.UpdateGPUEmittersTransform:
                {
                    var rMessage = (MyRenderMessageUpdateGPUEmittersTransform)message;
                    MyGPUEmitters.UpdateTransforms(rMessage.GIDs, rMessage.Transforms);
                    break;
                }
                case MyRenderMessageEnum.RemoveGPUEmitter:
                {
                    var rMessage = (MyRenderMessageRemoveGPUEmitter)message;
                    MyGPUEmitters.Remove(rMessage.GID, rMessage.Instant, false);
                    MyRenderProxy.RemoveMessageId(rMessage.GID, MyRenderProxy.ObjectType.GPUEmitter);
                    break;
                }

                #region Debug

                case MyRenderMessageEnum.DebugDrawPoint:
                case MyRenderMessageEnum.DebugDrawLine3D:
                case MyRenderMessageEnum.DebugDrawLine2D:
                case MyRenderMessageEnum.DebugDrawSphere:
                case MyRenderMessageEnum.DebugDrawAABB:
                case MyRenderMessageEnum.DebugDrawAxis:
                case MyRenderMessageEnum.DebugDrawOBB:
                case MyRenderMessageEnum.DebugDraw6FaceConvex:
                case MyRenderMessageEnum.DebugDrawCone:
                case MyRenderMessageEnum.DebugDrawTriangle:
                case MyRenderMessageEnum.DebugDrawCapsule:
                case MyRenderMessageEnum.DebugDrawText2D:
                case MyRenderMessageEnum.DebugDrawText3D:
                case MyRenderMessageEnum.DebugDrawModel:
                case MyRenderMessageEnum.DebugDrawTriangles:
                case MyRenderMessageEnum.DebugDrawPlane:
                case MyRenderMessageEnum.DebugDrawCylinder:
                case MyRenderMessageEnum.DebugDrawFrustrum:
                case MyRenderMessageEnum.DebugDrawMesh:
                case MyRenderMessageEnum.DebugWaitForPresent:
                case MyRenderMessageEnum.DebugClearPersistentMessages:
                {
                    m_debugDrawMessages.Enqueue(message);
                }
                break;

                case MyRenderMessageEnum.DebugCrashRenderThread:
                {
                    throw new InvalidOperationException("Forced exception");
                }

                case MyRenderMessageEnum.DebugPrintAllFileTexturesIntoLog:
                {
                    MyRender11.Log.WriteLine(MyManagers.FileTextures.GetFileTexturesDesc().ToString());;
                    MyRender11.Log.WriteLine(MyManagers.FileArrayTextures.GetFileTexturesDesc().ToString());
                    break;
                }
                #endregion
            }
        }
Esempio n. 32
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        public void AttachModelList(List <Object3D> objs)
        {
            for (int i = 0; i < objs.Count; ++i)
            {
                var ob        = objs[i];
                var vertColor = new Color4((float)i / objs.Count, 0, 1 - (float)i / objs.Count, 1);
                ob.Geometry.Colors = new HelixToolkit.Wpf.SharpDX.Core.Color4Collection(Enumerable.Repeat(vertColor, ob.Geometry.Positions.Count));
                ob.Geometry.UpdateOctree();
                ob.Geometry.UpdateBounds();

                context.Post((o) =>
                {
                    var scaleTransform = new Media3D.ScaleTransform3D(15, 15, 15);
                    var s = new MeshGeometryModel3D
                    {
                        Geometry         = ob.Geometry,
                        CullMode         = SharpDX.Direct3D11.CullMode.Back,
                        IsThrowingShadow = true,
                        Transform        = scaleTransform
                    };

                    var diffuseMaterial     = new DiffuseMaterial();
                    PBRMaterial pbrMaterial = null;
                    if (ob.Material is PhongMaterialCore p)
                    {
                        var phong = p.ConvertToPhongMaterial();
                        phong.RenderEnvironmentMap   = true;
                        phong.RenderShadowMap        = true;
                        phong.RenderSpecularColorMap = false;
                        s.Material = phong;
                        diffuseMaterial.DiffuseColor = p.DiffuseColor;
                        diffuseMaterial.DiffuseMap   = p.DiffuseMap;
                        pbrMaterial = new PBRMaterial()
                        {
                            AlbedoColor          = p.DiffuseColor,
                            AlbedoMap            = p.DiffuseMap,
                            NormalMap            = p.NormalMap,
                            RMAMap               = p.SpecularColorMap,
                            RenderShadowMap      = true,
                            RenderEnvironmentMap = true,
                        };
                    }
                    //if (ob.Transform != null && ob.Transform.Count > 0)
                    //{
                    //    s.Instances = ob.Transform;
                    //}
                    this.Model1.Add(s);

                    Model2.Add(new MeshGeometryModel3D()
                    {
                        Geometry         = ob.Geometry,
                        CullMode         = SharpDX.Direct3D11.CullMode.Back,
                        IsThrowingShadow = true,
                        Material         = NormalMaterial,
                        Transform        = scaleTransform
                    });

                    ModelNormalVector.Add(new MeshGeometryModel3D()
                    {
                        Geometry         = ob.Geometry,
                        CullMode         = SharpDX.Direct3D11.CullMode.Back,
                        IsThrowingShadow = true,
                        Material         = NormalVectorMaterial,
                        Transform        = scaleTransform
                    });
                    Model3.Add(new MeshGeometryModel3D()
                    {
                        Geometry         = ob.Geometry,
                        CullMode         = SharpDX.Direct3D11.CullMode.Back,
                        IsThrowingShadow = true,
                        Material         = diffuseMaterial,
                        Transform        = scaleTransform
                    });

                    Model4.Add(new MeshGeometryModel3D()
                    {
                        Geometry         = ob.Geometry,
                        CullMode         = SharpDX.Direct3D11.CullMode.Back,
                        IsThrowingShadow = true,
                        Material         = PositionMaterial,
                        Transform        = scaleTransform
                    });

                    Model5.Add(new MeshGeometryModel3D()
                    {
                        Geometry         = ob.Geometry,
                        CullMode         = SharpDX.Direct3D11.CullMode.Back,
                        IsThrowingShadow = true,
                        Material         = VertMaterial,
                        Transform        = scaleTransform
                    });

                    Model6.Add(new MeshGeometryModel3D()
                    {
                        Geometry         = ob.Geometry,
                        CullMode         = SharpDX.Direct3D11.CullMode.Back,
                        IsThrowingShadow = true,
                        Material         = ColorStripeMaterial,
                        Transform        = scaleTransform
                    });

                    Model7.Add(new MeshGeometryModel3D
                    {
                        Geometry         = ob.Geometry,
                        CullMode         = SharpDX.Direct3D11.CullMode.Back,
                        IsThrowingShadow = true,
                        Transform        = scaleTransform,
                        Material         = pbrMaterial
                    });
                }, null);
            }
        }
Esempio n. 33
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        protected void ParseDataObjectMeshVertexColors(ref Mesh mesh)
        {
            ReadHeadOfDataObject();
            if (mesh.NumColorSets + 1 > AI_MAX_NUMBER_OF_COLOR_SETS)
                ThrowException("Too many colorsets");
            Color4D[] colors;

            uint numColors = ReadInt();
            if (numColors != mesh.Positions.Count)
                ThrowException("Vertex color count does not match vertex count");

            //colors.resize( numColors, aiColor4D( 0, 0, 0, 1));
            colors = new Color4D[numColors];

            for (uint a = 0; a < numColors; a++)
            {
                uint index = ReadInt();
                if (index >= mesh.Positions.Count)
                    ThrowException("Vertex color index out of bounds");

                colors[(int)index] = ReadRGBA();
                // HACK: (thom) Maxon Cinema XPort plugin puts a third separator here, kwxPort puts a comma.
                // Ignore gracefully.
                if (!isBinaryFormat)
                {
                    FindNextNoneWhiteSpace();
                    if (buffer[p] == ';' || buffer[p] == ',')
                        p++;
                }
            }
            mesh.Colors[(int)mesh.NumColorSets] = new List<Color4D>(colors);
            CheckForClosingBrace();
        }
Esempio n. 34
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 /// <summary>
 /// Creates a color formatter
 /// </summary>
 /// <param name="color">Initial color</param>
 /// <returns>Color formatter</returns>
 public ColorRGBA CreateColor(SharpDX.Color4 color)
 {
     return(this.CreateColor(ref color));
 }
Esempio n. 35
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        private void Render(DX11RenderContext context, DX11RenderSettings settings)
        {
            if (this.spreadMax == 0)
            {
                return;
            }

            if (this.FInEnabled[0])
            {
                float w = (float)settings.RenderWidth;
                float h = (float)settings.RenderHeight;
                SharpDX.Direct3D11.DeviceContext shaprdxContext = new SharpDX.Direct3D11.DeviceContext(context.CurrentDeviceContext.ComPointer);

                FontWrapper fw = this.FTextRenderer.IsConnected ? this.FTextRenderer[0][context].FontWrapper : FontWrapperFactory.GetWrapper(context, this.dwFactory);

                var renderStates = fw.RenderStates;

                float *rawMatPtr;
                int    transformCount;
                this.transformIn.GetMatrixPointer(out transformCount, out rawMatPtr);

                SharpDX.Matrix *matrixPointer = (SharpDX.Matrix *)rawMatPtr;

                bool applyState = this.FStateIn.IsConnected;

                var sView = settings.View;
                var sProj = settings.Projection;

                SharpDX.Matrix view       = *(SharpDX.Matrix *) & sView;
                SharpDX.Matrix projection = *(SharpDX.Matrix *) & sProj;

                var objectsettings = this.objectSettings[context];
                objectsettings.IterationCount = 1;
                objectsettings.Geometry       = null;

                for (int i = 0; i < this.spreadMax; i++)
                {
                    SharpDX.Matrix preScale = SharpDX.Matrix.Scaling(1.0f, -1.0f, 1.0f);

                    SharpDX.Matrix sm = matrixPointer[i % transformCount];

                    SharpDX.Matrix mat = SharpDX.Matrix.Multiply(preScale, sm);
                    mat = SharpDX.Matrix.Multiply(mat, view);
                    mat = SharpDX.Matrix.Multiply(mat, projection);

                    SlimDX.Color4  color    = this.FInColor[i];
                    SharpDX.Color4 sdxColor = *(SharpDX.Color4 *) & color;

                    objectsettings.DrawCallIndex  = i;
                    objectsettings.WorldTransform = *(SlimDX.Matrix *) & mat;

                    if (settings.ValidateObject(objectsettings))
                    {
                        if (applyState)
                        {
                            var textLayout = this.FLayout[i];

                            if (textLayout != null)
                            {
                                renderStates.SetStates(shaprdxContext, 0);

                                context.RenderStateStack.Push(this.FStateIn[i]);

                                fw.DrawTextLayout(shaprdxContext, new SharpDX.DirectWrite.TextLayout(textLayout.ComPointer), SharpDX.Vector2.Zero,
                                                  mat, sdxColor, TextFlags.StatePrepared);

                                context.RenderStateStack.Pop();
                            }
                        }
                        else
                        {
                            var textLayout = this.FLayout[i];

                            if (textLayout != null)
                            {
                                fw.DrawTextLayout(shaprdxContext, new SharpDX.DirectWrite.TextLayout(textLayout.ComPointer), SharpDX.Vector2.Zero,
                                                  mat, sdxColor, TextFlags.None);
                            }
                        }
                    }
                }

                //Apply old states back
                context.RenderStateStack.Apply();
                context.CleanShaderStages();
            }
        }