public override void OnReset() { targetGameObject = null; itemType = null; useItemType = UseItemType.Primary; aimTarget = null; }
/// <summary> /// Resets the objects back to their default values. /// </summary> public override void OnReset() { m_TargetGameObject = null; m_ItemType = null; m_StoreResult = null; }
public override void OnReset() { targetGameObject = null; itemType = null; }