// Start is called before the first frame update void Start() { // load caliper event templates sessionLoggedIn = (SessionLoggedIn)gameObject.AddComponent(typeof(SessionLoggedIn)); noteCreated = (NoteCreated)gameObject.AddComponent(typeof(NoteCreated)); noteDeleted = (NoteDeleted)gameObject.AddComponent(typeof(NoteDeleted)); noteSaved = (NoteSaved)gameObject.AddComponent(typeof(NoteSaved)); noteLoaded = (NoteLoaded)gameObject.AddComponent(typeof(NoteLoaded)); imageIdentified = (ImageIdentified)gameObject.AddComponent(typeof(ImageIdentified)); }
// Start is called before the first frame update void Start() { // load caliper event templates sessionLoggedIn = (SessionLoggedIn)gameObject.AddComponent(typeof(SessionLoggedIn)); feedbackCreated = (FeedbackCreated)gameObject.AddComponent(typeof(FeedbackCreated)); imageIdentified = (ImageIdentified)gameObject.AddComponent(typeof(ImageIdentified)); feedbackLoaded = (FeedbackLoaded)gameObject.AddComponent(typeof(FeedbackLoaded)); posterContentLoaded = (PosterContentLoaded)gameObject.AddComponent(typeof(PosterContentLoaded)); // load caliper bearing token from text resource if (Resources.Load("caliper.bearertoken")) { thisBearerTokenFile = (TextAsset)Resources.Load("caliper.bearertoken", typeof(TextAsset)); } // send caliper event signalling beginning of session SessionLoggedIn(); }