public void FinishTurn() { SeparatePanel.SetActive(false); MergePanel.SetActive(false); CityPanel.SetActive(false); FinishButton.SetActive(false); //PlayerTurn(); enemigo.LlamarCorutinaEnemigo(); }
public void NextGroup() { SeparatePanel.SetActive(false); MergePanel.SetActive(false); aux = aux + 1; if (Groups.Count > aux) { if (Groups[aux] == null) { NextGroup(); } UnitMovement.text = ""; GameManager.GetComponent <MovingManager>().NewAssigmentGroup(Groups[aux]); Groups[aux].GetComponent <PlayerMovement>().NextTurn(); } else { UnitPanel.SetActive(false); CityPanel.SetActive(true); } }
public void Separate() { SeparatePanel.SetActive(true); SepSlider.maxValue = Groups[aux].GetComponent <PlayerStats>().numComponentesGrupo - 1; SepSlider.value = Groups[aux].GetComponent <PlayerStats>().numComponentesGrupo - 1; }