Esempio n. 1
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 public Sell(Actor self)
 {
     health = self.TraitOrDefault<Health>();
     sellableInfo = self.Info.TraitInfo<SellableInfo>();
     playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
     IsInterruptible = false;
 }
Esempio n. 2
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 public Sell(Actor self)
 {
     health          = self.TraitOrDefault <Health>();
     sellableInfo    = self.Info.TraitInfo <SellableInfo>();
     playerResources = self.Owner.PlayerActor.Trait <PlayerResources>();
     IsInterruptible = false;
 }
Esempio n. 3
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 public Sell(Actor self, bool showTicks)
 {
     this.showTicks  = showTicks;
     health          = self.TraitOrDefault <IHealth>();
     sellableInfo    = self.Info.TraitInfo <SellableInfo>();
     playerResources = self.Owner.PlayerActor.Trait <PlayerResources>();
     IsInterruptible = false;
 }
Esempio n. 4
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 public Sell(Actor self)
 {
     health          = self.TraitOrDefault <Health>();
     sellableInfo    = self.Info.Traits.Get <SellableInfo>();
     playerResources = self.Owner.PlayerActor.Trait <PlayerResources>();
 }
Esempio n. 5
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 public Sell(Actor self)
 {
     health = self.TraitOrDefault<Health>();
     sellableInfo = self.Info.Traits.Get<SellableInfo>();
     playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
 }