private void StartGame() { gameMenu.Show(); timer.StartTimer(60, EndGame); timer.OnTimerTick.AddListener(UpdateTime); audioManager.PlayOnce(AudioManager.GlobalSound.TickingLoop); selectionManager.Activate(); gameMenu.ScreenTapped.AddListener(selectionManager.HandleTap); }
public void StartRecording(int time) { //StatesCSV = new List<string>(); States = new List <TaggedEmotivState>(); initTime = -1; if (ForceOverride) { time = Duration; if (EnableSelectionManager) { SelectionManager.Activate(); } else { SelectionManager.Deactivate(); } } LabeledFlashingHighligter.EnableHighlight(); SelectionManager.ResetInterval(); StartCoroutine(RecordingFor(time)); }