private void AllocScriptRunBuffers() { ScriptRuns = (ScriptRun*)Memory.Alloc(ScriptRunCapacity * sizeof(ScriptRun)); }
private void FreeScriptRunBuffers() { ScriptRunCapacity = 0; if (ScriptRuns != null) { Memory.Free(ScriptRuns); ScriptRuns = null; } }
private void InitializeScriptRunBuffers() { ScriptRunCapacity = 0; ScriptRuns = null; }