/// <summary>数据组装</summary> private Dictionary <String, Object> BuildData(ScenePlayerVo model) { var dic = new Dictionary <string, object> { { "playerVo", model } }; return(dic); }
/// <summary>推送其他玩家进入美浓攻略</summary> public void CommandStart(ScenePlayerVo model, TGGSession session, Int64 otheruserid) { var aso = new ASObject(BuildData(model)); Common.GetInstance().PushPv(session, aso, (int)SiegeCommand.PUSH_PLAYER_ENTER, otheruserid); }