public SaveSlotButton CreateButtn(string filePath, string label) { SaveSlotButton t = Instantiate <SaveSlotButton>(prefab, content.contentTransform); t.slotNumber = filePath; t.ChangeText(label); t.panel = this; content.AddToList(t); t.button.onClick.AddListener(delegate { SaveGame(filePath); }); return(t); }
public void CreateNewSaveButton() { string fp = BuildSavePath(Globals.campaign.fileName); string label = fp; // we can change this later to be SaveSlotButton t = Instantiate <SaveSlotButton>(prefab, content.contentTransform); content.AddToList(t); t.ChangeText("-New Save-"); t.button.onClick.AddListener(delegate { NewSave(); }); //TODO actully save the file with the path }