public void LoadNextScene() { if (SceneManager.GetActiveScene().buildIndex == 1) { _nextSceneIndex = 0; SaveLevel.SaveGame(); _isSecondLaunch = true; } else { _nextSceneIndex = 1; } progressBar.value = 0; StartCoroutine(StartLoad()); }
public void Save() { SaveLevel.SaveGame(); }
private void OnDestroy() { SaveLevel.SaveGame(); }
public void ResetLevel(int levelID) { _levels[levelID].Reset(); SaveLevel.SaveGame(); }