public static Quaternion Deserialize(this SQuaternion _quaternion) { Quaternion returnVal = new Quaternion { x = _quaternion.x, y = _quaternion.y, z = _quaternion.z, w = _quaternion.w }; return(returnVal); }
public SResults(Results res) { position = res.position; rotation = res.rotation; camX = res.camX; speed = res.speed; isGrounded = res.isGrounded; jumped = res.jumped; crouch = res.crouch; groundPoint = res.groundPoint; groundPointTime = res.groundPointTime; timestamp = res.timestamp; }
public static SQuaternion Serialize(this Quaternion _quaternion) { if (_quaternion == null) { return(null); } SQuaternion returnVal = new SQuaternion { x = _quaternion.x, y = _quaternion.y, z = _quaternion.z, w = _quaternion.w }; return(returnVal); }
public SBone(GameObject boneObject) { this.position = boneObject.transform.localPosition; this.rotation = boneObject.transform.localRotation; this.scale = boneObject.transform.localScale; }
public SBone(SVector3 p, SQuaternion r, SVector3 s) { this.position = p; this.rotation = r; this.scale = s; }
public SJoint(GameObject boneObject) { this.position = boneObject.transform.localPosition; this.rotation = boneObject.transform.localRotation; }
public SJoint(SVector3 p, SQuaternion r) { this.position = p; this.rotation = r; }