void DoDestroySelf() { //for follow bullet if (BulletData.m_bulletIdFollow != 0 && GameManager.Instance.CurrentGameMode == GameMode.SINGLE_PLAYER) { BulletFactory.Instance.CreateBullet(BulletData.m_bulletIdFollow, FormEntityID, m_thisTransfrom, m_skillId, m_targetId); } //for follow monster if (BulletData.m_monsterIdFollow != 0) { if (!(SceneDataManager.Instance.IsPositionInBlock(m_thisTransfrom.position))) { float xValue, yValue; m_thisTransfrom.position.SetToServer(out xValue, out yValue); SMsgFightSummonBullet_CS sMsgFightSummonBullet_CS = new SMsgFightSummonBullet_CS(); sMsgFightSummonBullet_CS.uidFighter = FormEntityID; sMsgFightSummonBullet_CS.MonsterTemplateID = (uint)(BulletData.m_monsterIdFollow); sMsgFightSummonBullet_CS.BulletPosX = xValue; sMsgFightSummonBullet_CS.BulletPosY = yValue; var direct = transform.TransformDirection(Vector3.forward); sMsgFightSummonBullet_CS.BulletDirX = direct.x; sMsgFightSummonBullet_CS.BulletDirY = -direct.z; NetServiceManager.Instance.BattleService.SendFightSummonBullet_CS(sMsgFightSummonBullet_CS); } } //TraceUtil.Log("Time To Destroy Bullet:" + seconds + " Index:" + this.BulletIndex+" "+transform.position); if (this.BulletIndex != 0) { BulletManager.Instance.UnRegisteEntity(this.BulletIndex, this.FormEntityID); } }
public void SendFightSummonBullet_CS(SMsgFightSummonBullet_CS sMsgFightSummonBullet_CS) { this.Request(sMsgFightSummonBullet_CS.GeneratePackage()); }