private void InitializeBoat() { _Rower = GameObject.Find("RowerCore").GetComponent <RowerCore>(); _posX = 0.0f; _posY = 0.0f; _posZ = 0.0f; _TargetZ = 0.0f; _lastPollTime = Time.time - 0.01f; _lastZ = 0; }
private void ConnectToRower() { _Rower = GameObject.Find("RowerCore").GetComponent <RowerCore>(); Debug.Log(_Rower.RowerState); _MachineStatus = GameObject.Find("HUD_MachineStatus").GetComponent <TextMeshPro>(); _MachineStatus.SetText("Hello, World!"); _MachineStatus = GameObject.Find("HUD_MachineStatus").GetComponent <TextMeshPro>(); _WorkoutCadence = GameObject.Find("HUD_WorkoutCadence").GetComponent <TextMeshPro>(); _WorkoutDistance = GameObject.Find("HUD_WorkoutDistance").GetComponent <TextMeshPro>(); _WorkoutDuration = GameObject.Find("HUD_WorkoutDuration").GetComponent <TextMeshPro>(); _WorkoutCalories = GameObject.Find("HUD_WorkoutCalories").GetComponent <TextMeshPro>(); _WorkoutHeartRate = GameObject.Find("HUD_WorkoutHeartRate").GetComponent <TextMeshPro>(); _WorkoutPower = GameObject.Find("HUD_WorkoutPower").GetComponent <TextMeshPro>(); }