public override void OnEvent(RespawnRequest evnt) { if (BoltNetwork.IsServer) { AssignSpawn(evnt.ConnectionID, evnt.Team.ToTeam(), true); } }
private void SendRespawnRequestEvent(PlayerSettings player) { RespawnRequest respawnRequestEvent = RespawnRequest.Create(); respawnRequestEvent.ConnectionID = SWMatchmaking.GetMyBoltId(); respawnRequestEvent.Team = (int)player.ColorSettings.TeamEnum; respawnRequestEvent.Send(); }