} ///ako uspesno vleze vo finish labelata. private void StartGame() { StopGame(); status = "Running game.."; moveCursorToStart(); stopwatch.Start(); //START STOPERICA updateInformation(); startedgame = true; panel1.Enabled = true; hitblock = false; disablePanel2Controls(); RefreshInfoTimer.Start(); } // Resetira potrebni textboxovi i timeri/stopwatches i pocnuva.
} // Resetira potrebni textboxovi i timeri/stopwatches i pocnuva. private void StartGame(Game ig) { StopGame(); igra = ig; status = "Running game.."; moveCursorToStart(); stopwatch.Start(); //START STOPERICa updateInformation(); startedgame = true; panel1.Enabled = true; disablePanel2Controls(); RefreshInfoTimer.Start(); } // isto so startgame samo tuka konstruktor prima Game objekt , go koristime pri deserializacija