Esempio n. 1
0
        private static bool RemoveRequiredItemsFromInventory(GameSession session, RecipeMetadata recipe)
        {
            List <Item>       playerInventoryItems = new(session.Player.Inventory.Items.Values);
            List <RecipeItem> ingredients          = recipe.GetIngredients();

            for (int i = 0; i < ingredients.Count; i++)
            {
                RecipeItem ingredient = ingredients.ElementAt(i);
                Item       item       = playerInventoryItems.FirstOrDefault(x => x.Id == ingredient.Id);
                if (item == null)
                {
                    continue;
                }

                // check if whole stack will be used, and remove the item
                // otherwise we want to just want to subtract the amount
                if (ingredient.Amount == item.Amount)
                {
                    InventoryController.Remove(session, item.Uid, out Item _);
                }
                else
                {
                    InventoryController.Update(session, item.Uid, item.Amount - ingredient.Amount);
                }
            }

            return(true);
        }
Esempio n. 2
0
        private static bool PlayerHasAllIngredients(GameSession session, RecipeMetadata recipe)
        {
            List <Item>       playerInventoryItems = new(session.Player.Inventory.Items.Values);
            List <RecipeItem> ingredients          = recipe.GetIngredients();

            for (int i = 0; i < ingredients.Count; i++)
            {
                RecipeItem ingredient = ingredients.ElementAt(i);
                Item       item       = playerInventoryItems.FirstOrDefault(x => x.Id == ingredient.Id);
                if (item != null)
                {
                    return(item.Amount >= ingredient.Amount);
                }
            }

            return(false);
        }