Esempio n. 1
0
        public void RandomFillMap()
        {
            _map  = new RawGrid[_mapWidth * _mapHeight];
            _grid = new Grid[_mapWidth * _mapHeight];
            int middle = 0;
            int index;

            for (int x = 0; x < _mapWidth; x++)
            {
                for (int y = 0; y < _mapHeight; y++)
                {
                    index        = x + y * _mapHeight;
                    _map[index]  = new RawGrid();
                    _grid[index] = new Grid(new Vector3(x, y, 0f), Tile.Full);
                    //Border
                    if (x == 0 || y == 0 || (x == _mapWidth - 1) || (y == _mapHeight - 1))
                    {
                        _map[index].BasicValue = 1;
                    }
                    // Inside
                    else
                    {
                        /*middle = (_mapHeight / 2);
                         *
                         * if (y == middle)
                         *  _map[x + y * _mapHeight].BasicValue = 0;
                         * else*/
                        _map[index].BasicValue = GetRandomTileStatus(_percentage);
                    }
                }
            }
        }
    public void RandomFillMap()
    {
        setSizes();
        _map = new RawGrid[_mapWidth * _mapHeight];
        _grid = new Grid[_mapWidth * _mapHeight];

        int index;
        for (int x = 0; x < _mapWidth; x++)
        {
            for (int y = 0; y < _mapHeight; y++)
            {
                index = x + y * _mapHeight;
                _map[index] = new RawGrid();
                _grid[index] = new Grid(calcWorldCoord(new Vector2(x, y)), Tile.Full);
                _grid[index].posX = x;
                _grid[index].posY = y;
                //Border
                if (x == 0 || y == 0 || (x == _mapWidth - 1) || (y == _mapHeight - 1))
                    _map[index].BasicValue = BasicValues.Wall;
                // Inside
                else
                    _map[index].BasicValue = GetRandomTileStatus(_percentage);
            }
        }
    }
Esempio n. 3
0
 public static Grid[] BasicValueToStatus(RawGrid[] rawGrid, int width, int height)
 {
     int length = rawGrid.Length;
     Grid[] changedGrid = new Grid[length];
     for (int x = 0; x < width; x++)
     {
         for (int y = 0; y < height; y++)
         {
             changedGrid[x + y * height] = new Grid(new Vector3(x, y, 0f));
             changedGrid[x + y * height].BasicValue = rawGrid[x + y * height].BasicValue;
             if (rawGrid[x + y * height].BasicValue == 0)
             {
                 changedGrid[x + y * height].status = Status.Revealed;
                 changedGrid[x + y * height].tile = Tile.Floor;
             }
             else
             {
                 changedGrid[x + y * height].status = Status.Undisclosed;
                 changedGrid[x + y * height].tile = Tile.Full;
             }
         }
     }
     return changedGrid;
 }
        public void RandomFillMap()
        {
            _map = new RawGrid[_mapWidth * _mapHeight];
            _grid = new Grid[_mapWidth * _mapHeight];
            int middle = 0;
            int index;
            for (int x = 0; x < _mapWidth; x++)
            {
                for (int y = 0; y < _mapHeight; y++)
                {
                    index = x + y * _mapHeight;
                    _map[index] = new RawGrid();
                    _grid[index] = new Grid(new Vector3(x, y, 0f), Tile.Full);
                    //Border
                    if (x == 0 || y == 0 || (x == _mapWidth - 1) || (y == _mapHeight - 1))
                    {
                        _map[index].BasicValue = 1;
                    }
                    // Inside
                    else
                    {
                        /*middle = (_mapHeight / 2);

                        if (y == middle)
                            _map[x + y * _mapHeight].BasicValue = 0;
                        else*/
                            _map[index].BasicValue = GetRandomTileStatus(_percentage);
                    }
                }
            }
        }