void Awake() { GMobj = GameObject.Find("GM"); GM = GMobj.GetComponent <GameMaster>(); EH = GMobj.GetComponent <EnemyHandler>(); rageTracker = GM.GetComponent <RageTracker>(); Player = GameObject.FindGameObjectWithTag("Player").transform; FireTimer = EH.gruntFireRate; }
void Awake() { GMobj = GameObject.Find("GM"); GM = GMobj.GetComponent <GameMaster>(); EH = GMobj.GetComponent <EnemyHandler>(); EB.GetComponent <AstarEnemyBehaviour>(); rageTracker = GM.GetComponent <RageTracker>(); EnemyBody = GetComponent <Rigidbody2D>(); ThisGruntHealth = EH.gruntHealth; }
void Awake() { GMobj = GameObject.Find("GM"); GM = GMobj.GetComponent <GameMaster>(); EH = GMobj.GetComponent <EnemyHandler>(); rageTracker = GM.GetComponent <RageTracker>(); Player = GameObject.FindGameObjectWithTag("Player").transform; EnemyBody = GetComponent <Rigidbody2D>(); FireTimer = EH.gruntFireRate; ThisGruntHealth = EH.gruntHealth; }