Esempio n. 1
0
		/// <summary>
		/// Sets the state of the quest.
		/// </summary>
		/// <param name="slot">The slot.</param>
		/// <param name="completeStatus">The status.</param>
		public void SetQuestState(int slot, QuestCompleteStatus completeStatus)
		{
			SetUInt32((PlayerFields.QUEST_LOG_1_2 + (slot * QuestConstants.UpdateFieldCountPerQuest)), (uint)completeStatus);
		}
Esempio n. 2
0
		/// <summary>
		/// Sets the state of the quest.
		/// </summary>
		/// <param name="slot">The slot.</param>
		/// <param name="completeStatus">The status.</param>
		public void SetQuestState(int slot, QuestCompleteStatus completeStatus)
		{
			SetUInt32((PlayerFields.QUEST_LOG_1_2 + (slot * 5)), (uint)completeStatus);
		}