Esempio n. 1
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 public void Release() {
     gameObject.layer = LayerMask.NameToLayer("Default");
     if (IsGrounded()) {
         rigidBody.isKinematic = true;
     }
     pushAbility = null;
 }
Esempio n. 2
0
 public void Grab(PushAbility pa) {
     rigidBody.isKinematic = false;
     gameObject.layer = LayerMask.NameToLayer("PushableObjects");
     pushAbility = pa;
 }