Esempio n. 1
0
        private void MP_OnPreBuffer(object sender, MediaItem mediaItem, PreBufferState state)
        {
            switch (state)
            {
            case PreBufferState.PrebufferingStarted:
                lPreBuf.BackColor = Color.Orange;
                lPreBuf.Visible   = true;
                break;

            case PreBufferState.PrebufferingReady:
                lPreBuf.BackColor = Color.Green;
                lPreBuf.Visible   = true;
                break;

            case PreBufferState.PrebufferingEndedAndPlaying:
            case PreBufferState.PrebufferingEndedAndCanceled:
            case PreBufferState.Unknown:
            default:
                lPreBuf.Visible = false;
                break;
            } //switch
        }
Esempio n. 2
0
        private void DoEvent_MP_OnPreBuffer(MP_OnPreBuffer doEvent, object sender, MediaItem mediaItem, PreBufferState state)
        {
            if (doEvent != null && mediaItem != null)
            {
                MP_Params param = new MP_Params();
                param.Params = new object[] { doEvent, sender, mediaItem, state };

                SynchronizationContext sc;
                lock (lockVAR)
                {
                    sc = synchronizationContext;
                } //lock
                if (sc != null)
                {
                    sc.Post(HandleOnEventCallUserCode, param);
                }
                else
                {
                    HandleOnEventCallUserCode(param);
                }
            }
        }
Esempio n. 3
0
        private void MP_OnPreBuffer(object sender, MediaItem mediaItem, PreBufferState state)
        {
            switch (state)
            {
                case PreBufferState.PrebufferingStarted:
                    lPreBuf.BackColor = Color.Orange;
                    lPreBuf.Visible = true;
                    break;
                case PreBufferState.PrebufferingReady:
                    lPreBuf.BackColor = Color.Green;
                    lPreBuf.Visible = true;
                    break;
                case PreBufferState.PrebufferingEndedAndPlaying:
                case PreBufferState.PrebufferingEndedAndCanceled:
                case PreBufferState.Unknown:
                default:
                    lPreBuf.Visible = false;
                    break;

            } //switch
        }