Esempio n. 1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         bulletsPond.recycleCircleBullet(gameObject);
         other.SendMessage("HitByBullet", energy);
     }
     else if (other.tag == "Laser")
     {
         bulletsPond.recycleCircleBullet(gameObject);
     }
 }
Esempio n. 2
0
 void FixedUpdate()
 {
     if (Mathf.Abs(transform.position.x) > 1.8 || Mathf.Abs(transform.position.y) > 1)
     {
         bulletsPond.recycleCircleBullet(gameObject);
     }
 }