public void onBlessRefreshPush(Action <BlessRefreshPush> cb) { _socket.listen_once <BlessRefreshPush>(cb); }
public void onSummonTeamPush(Action <OnSummonTeamPush> cb) { _socket.listen_once <OnSummonTeamPush>(cb); }
public void onDepotRefreshPush(Action <DepotRefreshPush> cb) { _socket.listen_once <DepotRefreshPush>(cb); }
public void onTreasureOpenPush(Action <TreasureOpenPush> cb) { _socket.listen_once <TreasureOpenPush>(cb); }
public void onReceiveInteractPush(Action <ReceiveInteractPush> cb) { _socket.listen_once <ReceiveInteractPush>(cb); }
public void onLuxuryRewardPush(Action <LuxuryRewardPush> cb) { _socket.listen_once <LuxuryRewardPush>(cb); }
public void onConfirmEnterFubenPush(Action <OnConfirmEnterFubenPush> cb) { _socket.listen_once <OnConfirmEnterFubenPush>(cb); }
public void onSkillKeyUpdatePush(Action <SkillKeyUpdatePush> cb) { _socket.listen_once <SkillKeyUpdatePush>(cb); }
public void onSuperPackageBuyPush(Action <SuperPackageBuyPush> cb) { _socket.listen_once <SuperPackageBuyPush>(cb); }
public void onAwardRankPush(Action <OnAwardRankPush> cb) { _socket.listen_once <OnAwardRankPush>(cb); }
public void onThrowPointItemListPush(Action <ThrowPointItemListPush> cb) { _socket.listen_once <ThrowPointItemListPush>(cb); }
public void onGetMailPush(Action <OnGetMailPush> cb) { _socket.listen_once <OnGetMailPush>(cb); }
public void onFive2FiveApplyMatchPush(Action <Five2FiveApplyMatchPush> cb) { _socket.listen_once <Five2FiveApplyMatchPush>(cb); }
public void onServerStatePush(Action <ServerStatePush> cb) { _socket.listen_once <ServerStatePush>(cb); }
public void onFashionGetPush(Action <FashionGetPush> cb) { _socket.listen_once <FashionGetPush>(cb); }
public void onArenaBattleInfoPush(Action <OnArenaBattleInfoPush> cb) { _socket.listen_once <OnArenaBattleInfoPush>(cb); }
public void onNewPetDetailPush(Action <OnNewPetDetailPush> cb) { _socket.listen_once <OnNewPetDetailPush>(cb); }
public void onFunctionOpenListPush(Action <FunctionOpenListPush> cb) { _socket.listen_once <FunctionOpenListPush>(cb); }
public void onFleeDeathPush(Action <OnFleeDeathPush> cb) { _socket.listen_once <OnFleeDeathPush>(cb); }
public void onTradeBeginPush(Action <TradeBeginPush> cb) { _socket.listen_once <TradeBeginPush>(cb); }
public void onLtActivityInfoPush(Action <LTActivityInfoPush> cb) { _socket.listen_once <LTActivityInfoPush>(cb); }
public void onSweepDemonTowerEndPush(Action <SweepDemonTowerEndPush> cb) { _socket.listen_once <SweepDemonTowerEndPush>(cb); }
public void onGuildRefreshPush(Action <GuildRefreshPush> cb) { _socket.listen_once <GuildRefreshPush>(cb); }
public void onSoloMatchedPush(Action <OnSoloMatchedPush> cb) { _socket.listen_once <OnSoloMatchedPush>(cb); }
public void onMountFlagPush(Action <MountFlagPush> cb) { _socket.listen_once <MountFlagPush>(cb); }
public void onEquipmentSimplePush(Action <EquipmentSimplePush> cb) { _socket.listen_once <EquipmentSimplePush>(cb); }
public void onAuctionItemPush(Action <AuctionItemPush> cb) { _socket.listen_once <AuctionItemPush>(cb); }
public void onMessageAddPush(Action <OnMessageAddPush> cb) { _socket.listen_once <OnMessageAddPush>(cb); }
public void onLoginQueuePush(Action <LoginQueuePush> cb) { _socket.listen_once <LoginQueuePush>(cb); }
public void onGoddessEquipDynamicPush(Action <GoddessEquipDynamicPush> cb) { _socket.listen_once <GoddessEquipDynamicPush>(cb); }