private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Bullet")) { Player_E1 player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_E1>(); if (player != null) { player.AddScore(1); } Destroy(collision.gameObject); } if (destroyPS != null) { destroyPS.Play(); } if (destroySFX != null) { destroySFX.Play(); } Destroy(gameObject); }
// Start is called before the first frame update private void Start() { playerRef = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_E1>(); if (playerRef == null) { enabled = false; } }