Esempio n. 1
0
        public static void UpdateAllPlayers()
        {
            List <Player> Players = PlayersController.GetAll();

            foreach (var Player in Players)
            {
                NetOutgoingMessage Msg = NetServer.CreateMessage();
                Msg.Write((int)Shared.NetworkMessageType.UpdatePlayer);
                PlayerUpdateStruct PlayerData = new PlayerUpdateStruct();
                PlayerData.ID                    = Player.ID;
                PlayerData.Name                  = Player.Name;
                PlayerData.Model                 = Player.Model;
                PlayerData.Health                = Player.Health;
                PlayerData.Armor                 = Player.Armor;
                PlayerData.CurrentVehicle        = Player.CurrentVehicle;
                PlayerData.VehicleSeat           = Player.VehicleSeat;
                PlayerData.Pos_X                 = Player.Position.X;
                PlayerData.Pos_Y                 = Player.Position.Y;
                PlayerData.Pos_Z                 = Player.Position.Z;
                PlayerData.Vel_X                 = Player.Velocity.X;
                PlayerData.Vel_Y                 = Player.Velocity.Y;
                PlayerData.Vel_Z                 = Player.Velocity.Z;
                PlayerData.Heading               = Player.Heading;
                PlayerData.IsWalking             = Player.IsWalking;
                PlayerData.IsRunning             = Player.IsRunning;
                PlayerData.IsJumping             = Player.IsJumping;
                PlayerData.IsCrouching           = Player.IsCrouching;
                PlayerData.IsGettingIntoVehicle  = Player.IsGettingIntoVehicle;
                PlayerData.IsGettingOutOfVehicle = Player.IsGettingOutOfVehicle;

                Msg.WriteAllFields(PlayerData);

                NetServer.SendToAll(Msg, Player.NetConnection, NetDeliveryMethod.Unreliable, 1);
            }
        }
Esempio n. 2
0
        public static void OnTick(object sender, ElapsedEventArgs e)
        {
            NetIncomingMessage Msg;

            while ((Msg = NetServer.ReadMessage()) != null)
            {
                switch (Msg.MessageType)
                {
                case NetIncomingMessageType.ConnectionApproval:
                    int Version = Msg.ReadInt32();
                    if (Version == Shared.Settings.NetworkVersion)
                    {
                        Msg.SenderConnection.Approve();
                    }
                    else
                    {
                        Msg.SenderConnection.Deny();
                    }
                    break;

                case NetIncomingMessageType.StatusChanged:
                    NetConnectionStatus status = (NetConnectionStatus)Msg.ReadByte();
                    switch (status)
                    {
                    case NetConnectionStatus.Connected:
                    {
                        Player Player = new Player();
                        Player.NetConnection = Msg.SenderConnection;
                        PlayersController.Add(Player);
                        NetOutgoingMessage OutMsg = NetServer.CreateMessage();
                        OutMsg.Write((int)Shared.NetworkMessageType.PlayerConnected);
                        OutMsg.Write(Player.ID);
                        NetServer.SendToAll(OutMsg, Msg.SenderConnection, NetDeliveryMethod.ReliableUnordered, 1);
                        EventsManager.GetEvent("OnPlayerConnected").Trigger(Jint.Native.JsValue.FromObject(Engine, new Scripting.Natives.Player(Player)));
                        foreach (var Resource in ResourcesManager.Resources)
                        {
                            Resource.SendToClient(Player.NetConnection);
                        }
                        break;
                    }

                    case NetConnectionStatus.Disconnected:
                    {
                        Player Player = PlayersController.GetByNetConnection(Msg.SenderConnection);
                        PlayersController.Remove(Player);
                        NetOutgoingMessage OutMsg = NetServer.CreateMessage();
                        OutMsg.Write((int)Shared.NetworkMessageType.PlayerDisconnected);
                        OutMsg.Write(Player.ID);
                        NetServer.SendToAll(OutMsg, Msg.SenderConnection, NetDeliveryMethod.ReliableSequenced, 1);
                        EventsManager.GetEvent("OnPlayerDisconnected").Trigger(Jint.Native.JsValue.FromObject(Engine, new Scripting.Natives.Player(Player)));
                        Player = null;
                        break;
                    }
                    }
                    break;

                case NetIncomingMessageType.DebugMessage:
                    break;

                case NetIncomingMessageType.WarningMessage:
                    break;

                case NetIncomingMessageType.Data:
                    int MsgType = Msg.ReadInt32();
                    switch (MsgType)
                    {
                    case (int)Shared.NetworkMessageType.UpdatePlayer:
                        PlayerUpdateStruct PlayerData = new PlayerUpdateStruct();
                        Msg.ReadAllFields(PlayerData);
                        Player Player = PlayersController.GetByNetConnection(Msg.SenderConnection);
                        Player.Name   = PlayerData.Name;
                        Player.Health = PlayerData.Health;
                        Player.Armor  = PlayerData.Armor;
                        Vector3 Position = new Vector3();
                        Position.X = PlayerData.Pos_X;
                        Position.Y = PlayerData.Pos_Y;
                        Position.Z = PlayerData.Pos_Z;
                        Vector3 Velocity = new Vector3();
                        Velocity.X = PlayerData.Vel_X;
                        Velocity.Y = PlayerData.Vel_Y;
                        Velocity.Z = PlayerData.Vel_Z;
                        Quaternion Rotation = new Quaternion();
                        Rotation.X = PlayerData.Rot_X;
                        Rotation.Y = PlayerData.Rot_Y;
                        Rotation.Z = PlayerData.Rot_Z;
                        Rotation.W = PlayerData.Rot_A;
                        if (PlayerData.CurrentVehicle > 0)
                        {
                            Vehicle Vehicle = VehiclesController.GetByID(PlayerData.CurrentVehicle);
                            Vehicle.Position      = Position;
                            Vehicle.Velocity      = Velocity;
                            Vehicle.Rotation      = Rotation;
                            Vehicle.Heading       = PlayerData.Heading;
                            Vehicle.Speed         = PlayerData.Speed;
                            Vehicle.Driver        = Player;
                            Player.CurrentVehicle = PlayerData.CurrentVehicle;
                            Player.VehicleSeat    = PlayerData.VehicleSeat;
                        }
                        else
                        {
                            if (Player.CurrentVehicle > 0)
                            {
                                Vehicle Vehicle = VehiclesController.GetByID(Player.CurrentVehicle);
                                Vehicle.Driver        = null;
                                Player.CurrentVehicle = 0;
                            }
                            Player.Position              = Position;
                            Player.Velocity              = Velocity;
                            Player.Heading               = PlayerData.Heading;
                            Player.IsWalking             = PlayerData.IsWalking;
                            Player.IsRunning             = PlayerData.IsRunning;
                            Player.IsJumping             = PlayerData.IsJumping;
                            Player.IsCrouching           = PlayerData.IsCrouching;
                            Player.IsGettingIntoVehicle  = PlayerData.IsGettingIntoVehicle;
                            Player.IsGettingOutOfVehicle = PlayerData.IsGettingOutOfVehicle;
                        }

                        // Test Player

                        if (TestPlayer != null)
                        {
                            TestPlayer.Name   = "TestPlayer";
                            TestPlayer.Health = PlayerData.Health;
                            TestPlayer.Armor  = PlayerData.Armor;
                            Position.X        = Position.X + 5;
                            if (PlayerData.CurrentVehicle > 0)
                            {
                                if (PlayerData.CurrentVehicle == 1)
                                {
                                    PlayerData.CurrentVehicle = 2;
                                }
                                Vehicle Vehicle = VehiclesController.GetByID(PlayerData.CurrentVehicle);
                                Vehicle.Position          = Position;
                                Vehicle.Velocity          = Velocity;
                                Vehicle.Rotation          = Rotation;
                                Vehicle.Heading           = PlayerData.Heading;
                                Vehicle.Speed             = PlayerData.Speed;
                                Vehicle.Driver            = TestPlayer;
                                TestPlayer.CurrentVehicle = PlayerData.CurrentVehicle;
                                TestPlayer.VehicleSeat    = PlayerData.VehicleSeat;
                            }
                            else
                            {
                                if (TestPlayer.CurrentVehicle > 0)
                                {
                                    Vehicle Vehicle = VehiclesController.GetByID(TestPlayer.CurrentVehicle);
                                    Vehicle.Driver            = null;
                                    TestPlayer.CurrentVehicle = 0;
                                }
                                TestPlayer.Position              = Position;
                                TestPlayer.Velocity              = Velocity;
                                TestPlayer.Heading               = PlayerData.Heading;
                                TestPlayer.IsWalking             = PlayerData.IsWalking;
                                TestPlayer.IsRunning             = PlayerData.IsRunning;
                                TestPlayer.IsJumping             = PlayerData.IsJumping;
                                TestPlayer.IsCrouching           = PlayerData.IsCrouching;
                                TestPlayer.IsGettingIntoVehicle  = PlayerData.IsGettingIntoVehicle;
                                TestPlayer.IsGettingOutOfVehicle = PlayerData.IsGettingOutOfVehicle;
                            }
                        }
                        break;

                    default:
                        break;
                    }
                    break;

                default:
                    Console.WriteLine("Unhandled message type: " + Msg.MessageType);
                    break;
                }
                NetServer.Recycle(Msg);
            }

            UpdateAllPlayers();
            UpdateAllVehicles();
        }
Esempio n. 3
0
        public static void OnTick(object sender, EventArgs e)
        {
            if (NetClient == null)
            {
                return;
            }

            NetIncomingMessage Msg;

            while ((Msg = NetClient.ReadMessage()) != null)
            {
                switch (Msg.MessageType)
                {
                case NetIncomingMessageType.StatusChanged:
                    NetConnectionStatus status = (NetConnectionStatus)Msg.ReadByte();
                    switch (status)
                    {
                    case NetConnectionStatus.InitiatedConnect:
                        Game.Console.Print("Connecting to server.");
                        break;

                    case NetConnectionStatus.Connected:
                        Game.Console.Print("Connected to server.");
                        World.CarDensity             = 0;
                        World.PedDensity             = 0;
                        Game.WantedMultiplier        = 0;
                        Game.LocalPlayer.WantedLevel = 0;
                        GTA.Native.Function.Call("CLEAR_AREA", 0.0f, 0.0f, 0.0f, 4000.0f, true);
                        Game.LocalPlayer.Character.BlockGestures            = true;
                        Game.LocalPlayer.Character.BlockPermanentEvents     = true;
                        Game.LocalPlayer.Character.PreventRagdoll           = true;
                        Game.LocalPlayer.Character.WillFlyThroughWindscreen = false;
                        Ped[] Peds = World.GetAllPeds();
                        foreach (var Ped in Peds)
                        {
                            if (Ped.Exists())
                            {
                                if (Ped != Game.LocalPlayer.Character)
                                {
                                    Ped.Delete();
                                }
                            }
                        }
                        Vehicle[] Vehicles = World.GetAllVehicles();
                        foreach (var Vehicle in Vehicles)
                        {
                            if (Vehicle.Exists())
                            {
                                Vehicle.Delete();
                            }
                        }
                        RemotePlayersController  = new RemotePlayersController();
                        RemoteVehiclesController = new RemoteVehiclesController();
                        ResourcesManager         = new Shared.Scripting.ResourcesManager();
                        EventsManager            = new Shared.Scripting.EventsManager();
                        IsSpawned = false;
                        Game.FadeScreenOut(1);
                        Game.LocalPlayer.Model = "F_Y_SWAT";
                        Initialized            = true;
                        break;

                    case NetConnectionStatus.Disconnected:
                        Game.Console.Print("Disconnected from server.");
                        Game.FadeScreenIn(500);
                        break;
                    }
                    break;

                case NetIncomingMessageType.Data:
                    if (!Initialized)
                    {
                        continue;
                    }
                    int MsgType = Msg.ReadInt32();
                    switch (MsgType)
                    {
                    case (int)Shared.NetworkMessageType.PlayerConnected:
                    {
                        break;
                    }

                    case (int)Shared.NetworkMessageType.PlayerDisconnected:
                    {
                        int          ID     = Msg.ReadInt32();
                        RemotePlayer Player = RemotePlayersController.GetByID(ID);
                        if (Player != null)
                        {
                            RemotePlayersController.Remove(Player);
                            Player.Destroy();
                            Player = null;
                        }
                        break;
                    }

                    case (int)Shared.NetworkMessageType.LoadResource:
                    {
                        string ResourceName = Msg.ReadString();
                        Shared.Scripting.Resource Resource = new Shared.Scripting.Resource();
                        Resource.Name = ResourceName;
                        ResourcesManager.Resources.Add(Resource);
                        break;
                    }

                    case (int)Shared.NetworkMessageType.StartResource:
                    {
                        string ResourceName = Msg.ReadString();
                        Shared.Scripting.Resource Resource = ResourcesManager.GetByName(ResourceName);
                        if (Resource != null)
                        {
                            Resource.Start();
                        }
                        break;
                    }

                    case (int)Shared.NetworkMessageType.ResourceFile:
                    {
                        string ResourceName = Msg.ReadString();
                        string ScriptName   = Msg.ReadString();
                        string ScriptCode   = Msg.ReadString();
                        ResourcesManager.GetByName(ResourceName).AddScript(ScriptName, ScriptCode);
                        break;
                    }

                    case (int)Shared.NetworkMessageType.UpdatePlayer:
                    {
                        PlayerUpdateStruct PlayerData = new PlayerUpdateStruct();
                        Msg.ReadAllFields(PlayerData);
                        RemotePlayer Player = RemotePlayersController.GetByID(PlayerData.ID);
                        if (Player == null)
                        {
                            Player    = new RemotePlayer(PlayerData.Model);
                            Player.ID = PlayerData.ID;
                            RemotePlayersController.Add(Player);
                        }
                        Player.Name = PlayerData.Name;
                        Player.SetHealth(PlayerData.Health);
                        Player.SetArmor(PlayerData.Armor);
                        if (PlayerData.CurrentVehicle > 0)
                        {
                            Player.CurrentVehicle = RemoteVehiclesController.GetByID(PlayerData.CurrentVehicle);
                            Player.CurrentSeat    = (VehicleSeat)PlayerData.VehicleSeat;
                            Player.Update();
                        }
                        else
                        {
                            if (Player.CurrentVehicle != null)
                            {
                                Player.CurrentVehicle = null;
                            }
                            Vector3 Position = new Vector3();
                            Position.X = PlayerData.Pos_X;
                            Position.Y = PlayerData.Pos_Y;
                            Position.Z = PlayerData.Pos_Z - 1.0f;
                            Vector3 Velocity = new Vector3();
                            Velocity.X = PlayerData.Vel_X;
                            Velocity.Y = PlayerData.Vel_Y;
                            Velocity.Z = PlayerData.Vel_Z;
                            Player.SetPosition(Position);
                            Player.SetVelocity(Velocity);
                            Player.SetHeading(PlayerData.Heading);
                            Player.IsWalking = PlayerData.IsWalking;
                            Player.IsRunning = PlayerData.IsRunning;
                            if (!Player.IsJumping && PlayerData.IsJumping == true)
                            {
                                Player.TaskJumpAdded = false;
                            }
                            Player.IsJumping   = PlayerData.IsJumping;
                            Player.IsCrouching = PlayerData.IsCrouching;

                            Player.Interpolation_Start = DateTime.Now;
                            Player.Interpolation_End   = DateTime.Now.AddMilliseconds((double)Shared.Settings.TickRate).AddMilliseconds(NetClient.ServerConnection.AverageRoundtripTime / 1000);
                            Player.Update();
                        }
                        break;
                    }

                    case (int)Shared.NetworkMessageType.SpawnPlayer:
                    {
                        Vector3 Position = new Vector3();
                        Position.X = Msg.ReadFloat();
                        Position.Y = Msg.ReadFloat();
                        Position.Z = Msg.ReadFloat();
                        float Heading = Msg.ReadFloat();
                        IsSpawned = true;
                        Game.LocalPlayer.Character.Position = Position;
                        Game.LocalPlayer.Character.Heading  = Heading;
                        break;
                    }

                    case (int)Shared.NetworkMessageType.FadeScreenIn:
                    {
                        int Duration = Msg.ReadInt32();
                        Game.FadeScreenIn(Duration);
                        break;
                    }

                    case (int)Shared.NetworkMessageType.FadeScreenOut:
                    {
                        int Duration = Msg.ReadInt32();
                        Game.FadeScreenOut(Duration);
                        break;
                    }

                    case (int)Shared.NetworkMessageType.UpdateVehicle:
                    {
                        VehicleUpdateStruct VehicleData = new VehicleUpdateStruct();
                        Msg.ReadAllFields(VehicleData);

                        RemoteVehicle Vehicle = RemoteVehiclesController.GetByID(VehicleData.ID);
                        if (Vehicle == null)
                        {
                            Vehicle    = new RemoteVehicle(VehicleData.Model);
                            Vehicle.ID = VehicleData.ID;
                            RemoteVehiclesController.Add(Vehicle);
                        }
                        Vehicle.Model = VehicleData.Model;
                        Vector3 Position = new Vector3();
                        Position.X = VehicleData.Pos_X;
                        Position.Y = VehicleData.Pos_Y;
                        Position.Z = VehicleData.Pos_Z;
                        Vehicle.SetPosition(Position);
                        Vector3 Velocity = new Vector3();
                        Velocity.X = VehicleData.Vel_X;
                        Velocity.Y = VehicleData.Vel_Y;
                        Velocity.Z = VehicleData.Vel_Z;
                        Vehicle.SetVelocity(Velocity);
                        Vehicle.SetHeading(VehicleData.Heading);
                        Quaternion Rotation = new Quaternion();
                        Rotation.X = VehicleData.Rot_X;
                        Rotation.Y = VehicleData.Rot_Y;
                        Rotation.Z = VehicleData.Rot_Z;
                        Rotation.W = VehicleData.Rot_A;
                        Vehicle.SetRotation(Rotation);
                        Vehicle.Interpolation_Start = DateTime.Now;
                        Vehicle.Interpolation_End   = DateTime.Now.AddMilliseconds((double)Shared.Settings.TickRate).AddMilliseconds(NetClient.ServerConnection.AverageRoundtripTime / 1000);
                        break;
                    }

                    default:
                    {
                        break;
                    }
                    }
                    break;

                default:
                    Game.Console.Print("Unhandled message type: " + Msg.MessageType);
                    break;
                }
            }

            if (NetClient.ConnectionStatus == NetConnectionStatus.Connected)
            {
                NetOutgoingMessage OutMsg     = NetClient.CreateMessage();
                PlayerUpdateStruct PlayerData = new PlayerUpdateStruct();
                Vector3            PlayerPos  = Game.LocalPlayer.Character.Position;
                Vector3            PlayerRot  = Game.LocalPlayer.Character.Direction;
                float PlayerHeading           = Game.LocalPlayer.Character.Heading;
                PlayerData.Name   = PlayerName;
                PlayerData.Health = Game.LocalPlayer.Character.Health;
                PlayerData.Armor  = Game.LocalPlayer.Character.Armor;
                if (Game.LocalPlayer.Character.isInVehicle())
                {
                    Vehicle CurrentVehicle = Game.LocalPlayer.Character.CurrentVehicle;
                    PlayerData.CurrentVehicle = RemoteVehiclesController.GetByGame(CurrentVehicle).ID;
                    VehicleSeat CurrentSeat = VehicleSeat.None;
                    if (CurrentVehicle.GetPedOnSeat(VehicleSeat.Driver) == Game.LocalPlayer.Character)
                    {
                        CurrentSeat = VehicleSeat.Driver;
                    }
                    else if (CurrentVehicle.GetPedOnSeat(VehicleSeat.RightFront) == Game.LocalPlayer.Character)
                    {
                        CurrentSeat = VehicleSeat.RightFront;
                    }
                    else if (CurrentVehicle.GetPedOnSeat(VehicleSeat.LeftRear) == Game.LocalPlayer.Character)
                    {
                        CurrentSeat = VehicleSeat.LeftRear;
                    }
                    else if (CurrentVehicle.GetPedOnSeat(VehicleSeat.RightRear) == Game.LocalPlayer.Character)
                    {
                        CurrentSeat = VehicleSeat.RightRear;
                    }
                    PlayerData.VehicleSeat = (int)CurrentSeat;
                    PlayerData.Pos_X       = CurrentVehicle.Position.X;
                    PlayerData.Pos_Y       = CurrentVehicle.Position.Y;
                    PlayerData.Pos_Z       = CurrentVehicle.Position.Z;
                    Vector3 Velocity = CurrentVehicle.Velocity;
                    Velocity.Normalize();
                    PlayerData.Vel_X   = Velocity.X;
                    PlayerData.Vel_Y   = Velocity.Y;
                    PlayerData.Vel_Z   = Velocity.Z;
                    PlayerData.Rot_X   = CurrentVehicle.RotationQuaternion.X;
                    PlayerData.Rot_Y   = CurrentVehicle.RotationQuaternion.Y;
                    PlayerData.Rot_Z   = CurrentVehicle.RotationQuaternion.Z;
                    PlayerData.Rot_A   = CurrentVehicle.RotationQuaternion.W;
                    PlayerData.Heading = CurrentVehicle.Heading;
                    PlayerData.Speed   = CurrentVehicle.Speed;
                }
                else
                {
                    Vector3 PlayerVel = Game.LocalPlayer.Character.Velocity;
                    PlayerData.Pos_X     = PlayerPos.X;
                    PlayerData.Pos_Y     = PlayerPos.Y;
                    PlayerData.Pos_Z     = PlayerPos.Z;
                    PlayerData.Vel_X     = PlayerVel.X;
                    PlayerData.Vel_Y     = PlayerVel.Y;
                    PlayerData.Vel_Z     = PlayerVel.Z;
                    PlayerData.Heading   = PlayerHeading;
                    PlayerData.IsWalking = Game.isGameKeyPressed(GameKey.MoveBackward) ||
                                           Game.isGameKeyPressed(GameKey.MoveForward) ||
                                           Game.isGameKeyPressed(GameKey.MoveLeft) ||
                                           Game.isGameKeyPressed(GameKey.MoveRight);
                    PlayerData.IsRunning   = Game.isGameKeyPressed(GameKey.Sprint);
                    PlayerData.IsJumping   = Game.isGameKeyPressed(GameKey.Jump);
                    PlayerData.IsCrouching = GTA.Native.Function.Call <bool>("IS_CHAR_DUCKING", Game.LocalPlayer.Character);
                }
                OutMsg.Write((int)NetworkMessageType.UpdatePlayer);
                OutMsg.WriteAllFields(PlayerData);
                NetClient.SendMessage(OutMsg, NetDeliveryMethod.UnreliableSequenced);
            }
        }