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Esempi in C# (CSharp) per PlayerSoundManager.Die
Linguaggio di programmazione:
C# (CSharp)
Classe/tipologia:
PlayerSoundManager
Metodo/funzione:
Die
Esempi su hotexamples.com:
1
PlayerSoundManager.Die in C# (CSharp): 1 esempio trovato
. Questo è il miglior esempio reale in C# (CSharp) per
PlayerSoundManager.Die
, estratto da progetti open source. Lo puoi valutare, per aiutarci a migliorare la qualità dei nostri esempi.
Metodi utilizzati di frequente
Mostra
Nascondi
PlayPlayerSound(3)
PlayPageTurn(2)
PlayJumpSound(2)
PlayHurt(2)
PlayDeath(2)
PlayBark(2)
PlayRide(2)
playFootstepSound(1)
playNoAmmo(1)
punchHitSound(1)
PlayShoot(1)
PlayShotgunFire(1)
PlaySound(1)
play_out_of_bounds_fx(1)
PlaySwordSound(1)
PlayTorchClickOff(1)
PlayTorchClickOn(1)
playAKFire(1)
playMagOut(1)
PlayWalkingSound(1)
playMagIn(1)
ResetInteractObject(1)
SetBackTheme(1)
UnlockSounds(1)
jab_land_fx(1)
PlayWhistle(1)
ActivateAmbientBossRumble(1)
PlayPistolFire(1)
MedImpact(1)
BossCaughtPlayer(1)
DeactivateAmbientBossRumble(1)
DeathSounds(1)
Die(1)
Fall(1)
HeavyImpact(1)
Jump(1)
Load(1)
LowImpact(1)
Moving(1)
PlayPickUpCanoe(1)
MovingFast(1)
NotMoving(1)
PlayDamageReceivedSound(1)
PlayEffortSound(1)
PlayFootstepSound(1)
PlayHurtSound(1)
PlayInteractFeedbackSound(1)
PlayItemSwitch(1)
BossAttackPlayer(1)
spinHitSound(1)
Metodi utilizzati di frequente
PlayPlayerSound (3)
PlayPageTurn (2)
PlayJumpSound (2)
PlayHurt (2)
PlayDeath (2)
PlayBark (2)
PlayRide (2)
playFootstepSound (1)
playNoAmmo (1)
punchHitSound (1)
Metodi utilizzati di frequente
PlayShoot (1)
PlayShotgunFire (1)
PlaySound (1)
play_out_of_bounds_fx (1)
PlaySwordSound (1)
PlayTorchClickOff (1)
PlayTorchClickOn (1)
playAKFire (1)
playMagOut (1)
PlayWalkingSound (1)
playMagIn (1)
ResetInteractObject (1)
SetBackTheme (1)
UnlockSounds (1)
jab_land_fx (1)
PlayWhistle (1)
ActivateAmbientBossRumble (1)
PlayPistolFire (1)
MedImpact (1)
BossCaughtPlayer (1)
Metodi utilizzati di frequente
playMagIn (1)
ResetInteractObject (1)
SetBackTheme (1)
UnlockSounds (1)
jab_land_fx (1)
PlayWhistle (1)
ActivateAmbientBossRumble (1)
PlayPistolFire (1)
MedImpact (1)
BossCaughtPlayer (1)
DeactivateAmbientBossRumble (1)
DeathSounds (1)
Die (1)
Fall (1)
HeavyImpact (1)
Jump (1)
Load (1)
LowImpact (1)
Moving (1)
PlayPickUpCanoe (1)
MovingFast (1)
NotMoving (1)
PlayDamageReceivedSound (1)
PlayEffortSound (1)
PlayFootstepSound (1)
PlayHurtSound (1)
PlayInteractFeedbackSound (1)
PlayItemSwitch (1)
BossAttackPlayer (1)
spinHitSound (1)
Metodi utilizzati di frequente
DeactivateAmbientBossRumble (1)
DeathSounds (1)
Die (1)
Fall (1)
HeavyImpact (1)
Jump (1)
Load (1)
LowImpact (1)
Moving (1)
PlayPickUpCanoe (1)
MovingFast (1)
NotMoving (1)
PlayDamageReceivedSound (1)
PlayEffortSound (1)
PlayFootstepSound (1)
PlayHurtSound (1)
PlayInteractFeedbackSound (1)
PlayItemSwitch (1)
BossAttackPlayer (1)
spinHitSound (1)
Esempio n. 1
0
Mostra file
protected void DeathEffects() { animation.Die(); soundManager.Die(); }
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