void Update() { if (audio != null) { audio.volume = PlayerPrefsManager1.GetMasterVoiceVolume(); } }
void Update() { if (PlayerPrefsManager1.GetSelectedLanguage() == "EN") { source.clip = english; } else { source.clip = french; } }
void SetText() { //check language preferences if (PlayerPrefsManager1.GetSelectedLanguage() == "EN") { description.text = english; } else { description.text = french; } }
void Start() { backgroundSlider.value = PlayerPrefsManager1.GetMasterBackgroundVolume(); voiceSlider.value = PlayerPrefsManager1.GetMasterVoiceVolume(); }
public void ChangeLanguageToEN() { PlayerPrefsManager1.SetLanguageToEnglish(); }
public void ChangeLanguageToFR() { PlayerPrefsManager1.SetLanguageToFrench(); }
void Update() { //Calling our PlayerPrefsManager class and setting the volume PlayerPrefsManager1.SetMasterBackgroundVolume(backgroundSlider.value); PlayerPrefsManager1.SetMasterVoiceVolume(voiceSlider.value); }
void Update() { audio.volume = PlayerPrefsManager1.GetMasterBackgroundVolume(); }