public static void OnMessage(object sender, MessageEventArgs e) { // Debug.Log(e.Data); string s1 = e.Data; string s2 = "RESSOURCES"; bool b = s1.Contains(s2); if (b == true) { var ressourcesPlayer = JsonUtility.FromJson <RessourcesPlayer>(e.Data); quantiteCristaux = ressourcesPlayer.pierre; quantiteGraines = ressourcesPlayer.graine; quantiteFruits = ressourcesPlayer.fruit; idPlayer = ressourcesPlayer.id; sendPlayer = ressourcesPlayer.sendPlayer; } Connexion.ConnexionVerif(e.Data); PlayerMovement.Joystick(e.Data); PlayerMovement2.Joystick(e.Data); PlayerMovement3.Joystick(e.Data); PlayerMovement5.Joystick(e.Data); PlayerMovement.Jump(e.Data); PlayerMovement2.Jump(e.Data); PlayerMovement3.Jump(e.Data); PlayerMovement5.Jump(e.Data); PlayerMovement.Plante(e.Data); PlayerMovement2.Plante(e.Data); PlayerMovement3.Plante(e.Data); PlayerMovement5.Plante(e.Data); PlayerMovement.Recolte(e.Data); PlayerMovement2.Recolte(e.Data); PlayerMovement3.Recolte(e.Data); PlayerMovement5.Recolte(e.Data); PlayerMovement.PluieButton(e.Data); PlayerMovement2.PluieButton(e.Data); PlayerMovement3.PluieButton(e.Data); PlayerMovement5.PluieButton(e.Data); IsWalkingAnimation.JoystickAnimation(e.Data); IsWalkingAnimation2.JoystickAnimation(e.Data); IsWalkingAnimation3.JoystickAnimation(e.Data); IsWalkingAnimation5.JoystickAnimation(e.Data); IsWalkingAnimation.JumpAnimation(e.Data); IsWalkingAnimation2.JumpAnimation(e.Data); IsWalkingAnimation3.JumpAnimation(e.Data); IsWalkingAnimation5.JumpAnimation(e.Data); IsWalkingAnimation.PlanteAnimation(e.Data); IsWalkingAnimation2.PlanteAnimation(e.Data); IsWalkingAnimation3.PlanteAnimation(e.Data); IsWalkingAnimation5.PlanteAnimation(e.Data); IsWalkingAnimation.RecolteAnimation(e.Data); IsWalkingAnimation2.RecolteAnimation(e.Data); IsWalkingAnimation3.RecolteAnimation(e.Data); IsWalkingAnimation5.RecolteAnimation(e.Data); Choix.Voiture(e.Data); Choix.Rosalie(e.Data); SettingsMenu.Quit(e.Data); Jardinage.PluieButton(e.Data); }
// Start is called before the first frame update void Start() { Punching = GetComponentInParent <Punching>(); PlayerMovement = GetComponentInParent <PlayerMovement3>(); MouseOrientate = GetComponentInParent <MouseOrientate>(); enemybehaviour = enemy.GetComponent <EnemyBehaviour>(); }
// Use this for initialization void Start() { Lifes = new int[5]; speed = 2f; Man = GameObject.Find("Manager").GetComponent<ProjectileManager>(); PMan = GameObject.Find("Manager").GetComponent<PlayerManager>(); Lifes = PMan.lifeCheck(); bool[] pCheck = new bool[PMan.maxPCount]; pCheck = PMan.playerCheck (); UporDown = Man.checkView(); if(pCheck[0] == true && Lifes[0] < 3) PM = GameObject.Find("P1").GetComponent<PlayerMovement>(); if(pCheck[1] == true && Lifes[1] < 3) PM2 = GameObject.Find("P2").GetComponent<PlayerMovement2>(); if(pCheck[2] == true && Lifes[2] < 3) PM3 = GameObject.Find("P3").GetComponent<PlayerMovement3>(); if(pCheck[3] == true && Lifes[3] < 3) PM4 = GameObject.Find("P4").GetComponent<PlayerMovement4>(); }