// Use this for initialization void Awake() { //取得 _controller = GetComponent <PlayerController>(); _anim = GetComponent <Animator>(); _rigid = GetComponent <Rigidbody2D>(); attack_Collision = GetComponentInChildren <PlayerAttackCollision>(); kick_Collision = GetComponentInChildren <PlayerKickCollision>(); }
// Use this for initialization void Awake() { //取得 _controller = GetComponent <PlayerController>(); _shoot = GetComponent <PlayerShoot>(); player_Effect = GetComponentInChildren <PlayerEffect>(); player_SE = GetComponentInChildren <PlayerSoundEffect>(); player_Body = GetComponentInChildren <PlayerBodyCollision>(); _rigid = GetComponent <Rigidbody2D>(); kick_Collision = GetComponentInChildren <PlayerKickCollision>(); }
// Use this for initialization void Start() { //取得 _tilemap = GetComponent <Tilemap>(); player_Attack_Collision = GameObject.FindWithTag("PlayerTag").GetComponentInChildren <PlayerAttackCollision>(); player_Kick_Collision = GameObject.FindWithTag("PlayerTag").GetComponentInChildren <PlayerKickCollision>(); grass_Tile_Top = Resources.Load("GrassGroundTop") as TileBase; grass_Tile_Bottom = Resources.Load("GrassGroundBottom") as TileBase; //エフェクトのオブジェクトプール leaf_Effect_Prefab = Resources.Load("Effect/LeafEffect") as GameObject; ObjectPoolManager.Instance.Create_New_Pool(leaf_Effect_Prefab, 4); }
// Use this for initialization void Awake() { //取得 _controller = GetComponent <PlayerController>(); player_SE = GetComponentInChildren <PlayerSoundEffect>(); _anim = GetComponent <Animator>(); _rigid = GetComponent <Rigidbody2D>(); attack_Collision = GetComponentInChildren <PlayerAttackCollision>(); kick_Collision = GetComponentInChildren <PlayerKickCollision>(); player_Manager = PlayerManager.Instance; //オブジェクトプール ObjectPoolManager.Instance.Create_New_Pool(mantis_Attack_Bullet, 5); }