private void OnPlayerChanged(PlayerChangedEvent data) { if (this.m_supportId != null) { this.m_supportId.text = ((HatchManager.CurrentPlayer == null) ? string.Empty : HatchManager.CurrentPlayer.HatchCustomerID); } }
private void OnPlayerChanged(PlayerChangedEvent data) { this.initialized = false; this.sessionStart = TimeManager.realtimeSinceStartup; this.timers = new Dictionary <string, Timer>(); this.lastServerTime = -1; this.lastServerTimeCheck = -1f; }
private void OnPlayerChanged(PlayerChangedEvent data) { if (!this.initialized) { return; } this.initialized = false; base.StartCoroutine(this.WaitFor(new Func <bool>(this.CanInitialize), new Action(this.Initialize))); }
private void OnPlayerChanged(PlayerChangedEvent data) { if (this.creditsMenuInstance != null) { UnityEngine.Object.Destroy(this.creditsMenuInstance); } this.creditsMenuInstance = UnityEngine.Object.Instantiate <GameObject>(this.creditsMenu); this.creditsMenuInstance.SetActive(false); }
private void OnPlayerChanged(PlayerChangedEvent data) { if (Singleton <PlayerProgress> .IsInstantiated()) { if (Singleton <PlayerProgress> .Instance.Level < PlayerLevelRequirement.GetRequiredLevel("cake_race")) { Singleton <GameManager> .Instance.LoadMainMenu(false); } else { Singleton <GameManager> .Instance.LoadCakeRaceMenu(false); } } else { Singleton <GameManager> .Instance.LoadMainMenu(false); } }
private void OnPlayerChanged(PlayerChangedEvent data) { this.LoadData(); }
private void OnPlayerChanged(PlayerChangedEvent data) { this.delayUpdate = false; this.SetState(PlayerProgressBar.State.Regular); this.UpdateAmount(true); }
public void GetPlayerChangedRoom(string login, string room) { PlayerChangedEvent?.Invoke(login, room); }
protected virtual void OnPlayerChanged(PlayerChangedEvent data) { this.UpdateAmount(true); }