public void BuyItem(BarrackItem item) { if (gm.playerTurn == PlayerTurn.BLUE && item.Cost <= gm.Player1Gold) { gm.Player1Gold -= item.Cost; Player1Menu.SetActive(false); } else if (gm.playerTurn == PlayerTurn.RED && item.Cost <= gm.Player2Gold) { gm.Player2Gold -= item.Cost; Player2Menu.SetActive(false); } else { return; } gm.UpdateGoldText(); gm.purchasedItem = item; gm.SetSelectedUnit(null); GetCreatableTiles(); }
public void CloseMenus() { Player1Menu.SetActive(false); Player2Menu.SetActive(false); }