public void LoadLists(PickelCardGameVMData model) { NumberChooserWPF firstBid = new NumberChooserWPF(); firstBid.Columns = 7; Text = "Bid Info"; EnumPickerWPF <DeckPieceCP, DeckPieceWPF, EnumSuitList> firstSuit = new EnumPickerWPF <DeckPieceCP, DeckPieceWPF, EnumSuitList>(); var thisRect = ThisFrame.GetControlArea(); StackPanel thisStack = new StackPanel(); SetUpMarginsOnParentControl(thisStack, thisRect); firstBid.Margin = new Thickness(3, 3, 3, 3); firstSuit.Margin = new Thickness(3, 3, 3, 3); firstSuit.LoadLists(model.Suit1 !); firstBid.LoadLists(model.Bid1 !); thisStack.Children.Add(firstBid); thisStack.Children.Add(firstSuit); StackPanel otherStack = new StackPanel(); otherStack.Orientation = Orientation.Horizontal; GamePackageViewModelBinder.ManuelElements.Clear(); Button button = GetGamingButton("Place Bid", nameof(PickelBidViewModel.ProcessBidAsync)); GamePackageViewModelBinder.ManuelElements.Add(button); otherStack.Children.Add(button); button = GetGamingButton("Pass", nameof(PickelBidViewModel.PassAsync)); otherStack.Children.Add(button); GamePackageViewModelBinder.ManuelElements.Add(button); thisStack.Children.Add(otherStack); Grid thisGrid = new Grid(); thisGrid.Children.Add(ThisDraw); thisGrid.Children.Add(thisStack); Content = thisGrid; }
public void LoadLists(PickelCardGameVMData thisMod) { GamePackageViewModelBinder.ManuelElements.Clear(); NumberChooserXF firstBid = new NumberChooserXF(); Text = "Bid Info"; EnumPickerXF <DeckPieceCP, DeckPieceXF, EnumSuitList> firstSuit = new EnumPickerXF <DeckPieceCP, DeckPieceXF, EnumSuitList>(); StackLayout thisStack = new StackLayout(); SetUpMarginsOnParentControl(thisStack); firstBid.Margin = new Thickness(3, 3, 3, 3); firstBid.TotalRows = 1; firstSuit.Margin = new Thickness(3, 3, 3, 3); firstSuit.Spacing = 0; firstSuit.LoadLists(thisMod.Suit1 !); firstBid.LoadLists(thisMod.Bid1 !); thisStack.Children.Add(firstBid); thisStack.Children.Add(firstSuit); StackLayout otherStack = new StackLayout(); otherStack.Orientation = StackOrientation.Horizontal; Button thisBut = GetGamingButton("Place Bid", nameof(PickelBidViewModel.ProcessBidAsync)); GamePackageViewModelBinder.ManuelElements.Add(thisBut); otherStack.Children.Add(thisBut); thisBut = GetGamingButton("Pass", nameof(PickelBidViewModel.PassAsync)); GamePackageViewModelBinder.ManuelElements.Add(thisBut); otherStack.Children.Add(thisBut); thisStack.Children.Add(otherStack); Grid thisGrid = new Grid(); thisGrid.Children.Add(ThisDraw); thisGrid.Children.Add(thisStack); Content = thisGrid; }
public static int HowManyToBid(PickelCardGameVMData model, IBidProcesses processes) { if (processes.CanPass() == false) { return(model.Bid1 !.NumberToChoose()); } return(model.Bid1 !.NumberToChoose(false)); }
public PickelCardGameMainViewModel(CommandContainer commandContainer, PickelCardGameMainGameClass mainGame, PickelCardGameVMData viewModel, BasicData basicData, TestOptions test, IGamePackageResolver resolver ) : base(commandContainer, mainGame, viewModel, basicData, test, resolver) { _model = viewModel; _model.Deck1.NeverAutoDisable = true; }
public PickelBidViewModel( CommandContainer commandContainer, PickelCardGameVMData model, PickelCardGameGameContainer gameContainer, IBidProcesses processes ) { CommandContainer = commandContainer; _model = model; _gameContainer = gameContainer; _processes = processes; _model.Bid1.ChangedNumberValueAsync += Bid1_ChangedNumberValueAsync; _model.Suit1.ItemSelectionChanged += Suit1_ItemSelectionChanged; }
public PickelCardGameMainView(IEventAggregator aggregator, TestOptions test, PickelCardGameVMData model ) { _aggregator = aggregator; _model = model; _aggregator.Subscribe(this); GamePackageViewModelBinder.ManuelElements.Clear(); _score = new ScoreBoardWPF(); _playerHandWPF = new BaseHandWPF <PickelCardGameCardInformation, ts, DeckOfCardsWPF <PickelCardGameCardInformation> >(); _trick1 = new TwoPlayerTrickWPF <EnumSuitList, PickelCardGameCardInformation, ts, DeckOfCardsWPF <PickelCardGameCardInformation> >(); StackPanel mainStack = new StackPanel(); ParentSingleUIContainer?restoreP = null; if (test.SaveOption == EnumTestSaveCategory.RestoreOnly) { restoreP = new ParentSingleUIContainer() { Name = nameof(PickelCardGameMainViewModel.RestoreScreen) }; } PopulateScores(_score); SimpleLabelGrid firstInfo = new SimpleLabelGrid(); firstInfo.AddRow("Turn", nameof(PickelCardGameMainViewModel.NormalTurn)); firstInfo.AddRow("Trump", nameof(PickelCardGameMainViewModel.TrumpSuit)); firstInfo.AddRow("Status", nameof(PickelCardGameMainViewModel.Status)); mainStack.Children.Add(_trick1); mainStack.Children.Add(_playerHandWPF); mainStack.Children.Add(firstInfo.GetContent); mainStack.Children.Add(_score); if (restoreP != null) { mainStack.Children.Add(restoreP); //default add to grid but does not have to. } Content = mainStack; }
public PickelBidView(PickelCardGameVMData model, IEventAggregator aggregator) { StackLayout stack = new StackLayout(); BidControl bid = new BidControl(); bid.LoadLists(model); BaseHandXF <PickelCardGameCardInformation, ts, DeckOfCardsXF <PickelCardGameCardInformation> > hand = new BaseHandXF <PickelCardGameCardInformation, ts, DeckOfCardsXF <PickelCardGameCardInformation> >(); stack.Children.Add(bid); stack.Children.Add(hand); hand.LoadList(model.PlayerHand1, ts.TagUsed); Content = stack; _aggregator = aggregator; _aggregator.Subscribe(this); }
public PickelCardGameMainView(IEventAggregator aggregator, TestOptions test, PickelCardGameVMData model ) { _aggregator = aggregator; _model = model; _aggregator.Subscribe(this); _score = new ScoreBoardXF(); _playerHandWPF = new BaseHandXF <PickelCardGameCardInformation, ts, DeckOfCardsXF <PickelCardGameCardInformation> >(); _trick1 = new TwoPlayerTrickXF <EnumSuitList, PickelCardGameCardInformation, ts, DeckOfCardsXF <PickelCardGameCardInformation> >(); StackLayout mainStack = new StackLayout(); ParentSingleUIContainer?restoreP = null; if (test.SaveOption == EnumTestSaveCategory.RestoreOnly) { restoreP = new ParentSingleUIContainer(nameof(PickelCardGameMainViewModel.RestoreScreen)); } PopulateScores(_score); SimpleLabelGridXF firstInfo = new SimpleLabelGridXF(); firstInfo.AddRow("Turn", nameof(PickelCardGameMainViewModel.NormalTurn)); firstInfo.AddRow("Trump", nameof(PickelCardGameMainViewModel.TrumpSuit)); firstInfo.AddRow("Status", nameof(PickelCardGameMainViewModel.Status)); mainStack.Children.Add(_trick1); mainStack.Children.Add(_playerHandWPF); mainStack.Children.Add(firstInfo.GetContent); mainStack.Children.Add(_score); //this is only a starting point. if (restoreP != null) { //todo: figure out where to place the restore ui if there is a restore option. mainStack.Children.Add(restoreP); //default add to grid but does not have to. } Content = mainStack; }
public PickelCardGameMainGameClass(IGamePackageResolver mainContainer, IEventAggregator aggregator, BasicData basicData, TestOptions test, PickelCardGameVMData currentMod, IMultiplayerSaveState state, IAsyncDelayer delay, ICardInfo <PickelCardGameCardInformation> cardInfo, CommandContainer command, PickelCardGameGameContainer gameContainer, ITrickData trickData, ITrickPlay trickPlay, IAdvancedTrickProcesses aTrick, IBidProcesses processes ) : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, cardInfo, command, gameContainer, trickData, trickPlay) { _model = currentMod; _command = command; gameContainer.StartNewTrickAsync = StartNewTrickAsync; _aTrick = aTrick; _processes = processes; }
public BidProcesses(PickelCardGameVMData model, PickelCardGameGameContainer gameContainer, PickelDelegates delegates) { _model = model; _gameContainer = gameContainer; _delegates = delegates; }
public static EnumSuitList SuitToCall(PickelCardGameVMData model) { return(model.Suit1 !.ItemToChoose()); }