public void StringMustBeEqual() { string value = "<span style=\"font-weight: bold; color: #66ff00; font-style: italic; font-size: 8pt;\">Test</span>"; Assert.AreEqual(ParseDescription.Parse(value), "<size=8><i><color=#66ff00><b>Test</b></color></i></size>", "Строка преобразована неправильно"); }
public void SpecialSymbolsInCard2Test() { IArcoServer host = new ArcoSQLLiteServer(@"arcomageDB.db"); string cardFromServer = host.GetRandomCard(); List <Card> result = JsonConvert.DeserializeObject <List <Card> >(cardFromServer); string description = ""; foreach (var item in result.Where(x => x.id == 8)) { description = ParseDescription.Parse(item.description); } Assert.AreEqual(description.IndexOf("&"), -1, "Не должно быть знаков амперсант"); }
public void TestSpecialCardFromServer() { int countDesc = 0; IArcoServer host = new ArcoSQLLiteServer(@"arcomageDB.db"); string cardFromServer = host.GetRandomCard(); List <Card> result = JsonConvert.DeserializeObject <List <Card> >(cardFromServer); foreach (var item in result) { string description = ParseDescription.Parse(item.description); if (item.description.Length > 0 && description.Length == 0) { countDesc++; Console.WriteLine("item " + item.name + " has no descript. Original text: " + Environment.NewLine + item.description + Environment.NewLine); } } Assert.AreEqual(countDesc, 0, "Не должно быть карт с отсутствующим описанием"); }
/// <summary> /// Получает карту из стека карт /// </summary> /// <returns></returns> private List <Card> GetCard() { if (Status != CurrentAction.GetPlayerCard && Status != CurrentAction.GetAICard) { log.Error("Нельзя получить карты при текущем статусе"); return(null); } List <Card> serverCards = new List <Card>(); if (QCard.Count < MaxCard) { string cardFromServer = host.GetRandomCard(); serverCards = JsonConvert.DeserializeObject <List <Card> >(cardFromServer); if (serverCards.Count == 0) { return(null); } foreach (var item in serverCards) { QCard.Enqueue(item); } } List <Card> returnVal = new List <Card>(); int playerCountCard = 0; //если хоти смухлевать с картами для игрока if (specialHand.Count > 0) { foreach (var item in specialHand) { if (playerCountCard == MaxCard) { break; } var newCard = serverCards.FirstOrDefault(x => x.id == item); if (newCard != null) { newCard.description = ParseDescription.Parse(newCard.description); returnVal.Add(newCard); playerCountCard++; } } players[currentPlayer].Cards.AddRange(returnVal); specialHand = new List <int>(); return(returnVal); } if (players[currentPlayer].Cards != null) { playerCountCard = players[currentPlayer].Cards.Count; } while (playerCountCard < MaxCard) { if (QCard.Count == 0) { break; } var newCard = QCard.Dequeue(); newCard.description = ParseDescription.Parse(newCard.description); returnVal.Add(newCard); playerCountCard++; } players[currentPlayer].Cards.AddRange(returnVal); return(returnVal); }