void Start() { onCameraMove += MoveLayer; FindLayers(); oldCameraPosition.x = Camera.main.transform.position.x; oldCameraPosition.y = Camera.main.transform.position.y; }
//public CinemachineVirtualCamera cam; void Start() { cam = Camera.main; //Debug.Log(Camera.main); onCameraMove += MoveLayer; FindLayers(); oldCameraPosition.x = cam.transform.position.x; oldCameraPosition.y = cam.transform.position.y; }