public void GamePlay() { gameState = GameState.play; PanelHome.SetActive(false); PanelGamePlay.SetActive(true); EnablePlayerControls(); }
IEnumerator LevelCompleted(float delay) { yield return(new WaitForSeconds(delay)); PanelGamePlay.SetActive(false); PanelGameOver.SetActive(true); }
public void GameOver() { PanelGamePlay.SetActive(false); PanelGameOver.SetActive(true); GetScore(); }