public void RedirectPacket(PacketDestinations destination, string content) { if (destination == PacketDestinations.CLIENT_TO_SERVER) { Server.XSocket.Write(content); } else { Client.XSocket.Write(content); } }
public void RedirectPacket(PacketDestinations destination, byte[] bytes) { if (destination == PacketDestinations.CLIENT_TO_SERVER) { Console.WriteLine("CLIENT->SERVER"); Server.XSocket.Write(bytes); } else { Console.WriteLine("SERVER->CLIENT"); Client.XSocket.Write(bytes); } }