public void UpdateSpeed(Creature creature) { var builder = new PacketBuilder(Packets.SendToClient.UpdateCreatureSpeed); builder.AddU32(creature.Id); builder.AddU16(creature.GetSpeed()); builder.Send(_player); }
public void UpdateHealth(Creature creature) { var builder = new PacketBuilder(Packets.SendToClient.UpdateCreatureHealthPercent); builder.AddU32(creature.Id); builder.AddU8(creature.PercentHitpoints); builder.Send(_player); }
public void UpdateLight(Creature creature) { var builder = new PacketBuilder(Packets.SendToClient.UpdateCreatureLight); builder.AddU32(creature.Id); builder.AddU8(creature.LightColor); builder.AddU8(creature.LightLevel); builder.Send(_player); }
public void CreatureTurn(Creature creature) { var builder = new PacketBuilder(); builder.AddPacketId(Packets.SendToClient.CreatureTurn); builder.AddPosition(creature.Position); builder.AddU8(creature.ZIndex); builder.AddU16(0x63); builder.AddU32(creature.Id); builder.AddU8((byte)creature.Direction); builder.Send(_player); }
public void Stats() { var builder = new PacketBuilder(Packets.SendToClient.PlayerStats); builder.AddU16(_player.Hitpoints); builder.AddU16(_player.MaxHitpoints); builder.AddU16(_player.Capacity); builder.AddU32(_player.Experience); builder.AddU8(_player.Level); builder.AddU16(_player.Mana); builder.AddU16(_player.MaxMana); builder.AddU8(_player.MagicLevel.Get()); builder.Send(_player); }
public void LoginSuccess() { _player.ZIndex = IoC.Game.GetCreatureZIndexLogin(_player, _player.Position); var builder = new PacketBuilder(); builder.AddPacketId(Packets.SendToClient.LoginSuccess); builder.AddU32(_player.Id); builder.AddU16(GameClient.Beat); Map.AddFullMapToBuilder(builder); builder.Send(_player); WorldLight(); Stats(); Skills(); StatusIcons(); Equipment(); Effects.Login(_player); PlayerAppear(); }
public void UpdateOutfit(Creature creature) { var builder = new PacketBuilder(Packets.SendToClient.UpdateCreatureOutfit); builder.AddU32(creature.Id); builder.AddU8(creature.Outfit.Id); if (creature.Outfit.Id != 0) { builder.AddU8(creature.Outfit.Head); builder.AddU8(creature.Outfit.Body); builder.AddU8(creature.Outfit.Legs); builder.AddU8(creature.Outfit.Feet); } else { // invisible builder.AddU16(0); } builder.Send(_player); }