Esempio n. 1
0
 /* Enforce different instance each scene. */
 private void OnDestroy()
 {
     if (this == _instance)
     {
         _instance = null;
     }
 }
    /* Prerequisites: Start in PBehaviourManager has run. */
    public virtual void Start()
    {
        PBehaviourManager manager = gameObject.GetComponentInParent <PBehaviourManager>();

        character = manager.curBehaviour;

        RightFlip = transform.localScale;
        LeftFlip  = new Vector3(transform.localScale.x, transform.localScale.y, transform.localScale.z * -1);

        charState = character.curState.stateID;
    }
Esempio n. 3
0
 private void Awake()
 {
     /* Enforce Singleton: */
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }